[REQ] SKSE Transmogrify Armor

Post » Tue Sep 04, 2012 4:18 pm

I've always wanted to be able to change the appearance of my character in Skyrim without having to worry about what stats the new gear had. Right now if you want to do something like that it all has to be manually done, and it's very tedious. I want to be able to progress through the game naturally while looking like whatever I want to look like, but sadly, that's never been possible. But apparently, SKSE can now allow you to do so.

http://www.gamesas.com/topic/1391126-wipz-skyrim-script-extender-skse/page__st__60__p__21201827#entry21201827

So, great, right? I expected someone to jump right on this when I first saw this post, but it's months later and no one's actually made a mod that does this yet. Why not? It looks like it'd be easy for someone experienced with SKSE scripting. I personally don't know the first thing about modding or coding.

All it would really have to do is have some pre-defined meshes and textures that you'd replace with whatever you want, and then when you get into game, you just press a button and have those meshes and textures applied to your character instantly, replacing whatever you're wearing without actually losing the stats from the armor you currently have on.

Could someone code this?
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Dewayne Quattlebaum
 
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Post » Tue Sep 04, 2012 11:20 am

Automatic Variants could do this for sure, as about it on that thread.
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kyle pinchen
 
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Post » Tue Sep 04, 2012 5:18 am

There was a OBSE dependent mod for Oblivion that allowed you to "merge" gear, like some MMOs have - pick the armor with the model you want, pop it in container A. Put the armor with the stats you want in container B. Poke the activator item and you're given a new item with the stats from B and the model from A. The original version had a german name, Panzer something... Ahh here: http://oblivion.nexusmods.com/mods/12996. I'd also love it if someone whipped this up for Skyrim.
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Pawel Platek
 
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Post » Tue Sep 04, 2012 9:04 am

Excellent idea Corgiking! I would love to see something like this, if done well. Perhaps a new room in the mages guild? Or perhaps you could find the device hidden away in a dungeon where an ugly-as-sin mage, experimenting with alteration, was trying to make herself beautiful again :D But she only got it working on inanimate objects.
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CRuzIta LUVz grlz
 
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Post » Tue Sep 04, 2012 6:04 pm

But apparently, SKSE can now allow you to do so.

http://www.gamesas.com/topic/1391126-wipz-skyrim-script-extender-skse/page__st__60__p__21201827#entry21201827

So, great, right? I expected someone to jump right on this when I first saw this post, but it's months later and no one's actually made a mod that does this yet. Why not? It looks like it'd be easy for someone experienced with SKSE scripting.

The reason it isn't scripted yet is because it most likely isn't possible yet. Those functions you linked to most likely adjust the base objects, which means that the appearance of all armours of that base object would be changed. For proper transmofrifying mods we really need a CloneForm command, like we had in Oblivion. I'm sure the SKSE team will get to that eventually, afaik it's on their to-do list.

Automatic Variants could do this for sure, as about it on that thread.

Pretty sure it can't, not ingame like the OP wants.
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Racheal Robertson
 
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Post » Tue Sep 04, 2012 2:08 pm

The reason it isn't scripted yet is because it most likely isn't possible yet. Those functions you linked to most likely adjust the base objects, which means that the appearance of all armours of that base object would be changed. For proper transmofrifying mods we really need a CloneForm command, like we had in Oblivion. I'm sure the SKSE team will get to that eventually, afaik it's on their to-do list.

Uhm, but I linked to the post that talks about the functions that makes it possible.

I'm almost certain it's referring specifically to the model your character wears, not its in-game world appearance. As far as I can tell, SKSE functions for its world appearance existed long before this post was dated.
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Carlos Vazquez
 
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Post » Tue Sep 04, 2012 6:03 pm

Edited the above post to make my reply more clear.
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Jesus Sanchez
 
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