Tabletop RPG's

Post » Thu Sep 06, 2012 6:14 am

Anyone here into tabletop rpg's? If so what's your favourate?

My overall favourite are the World Of Darkness gamelines, especially Changeling the Lost and Hunter The Vigil.
User avatar
Louise
 
Posts: 3407
Joined: Wed Nov 01, 2006 1:06 pm

Post » Thu Sep 06, 2012 1:30 am

Had a large group of friends who became fixated on having regular DnD games, eventually we’d try and create our own world for the games. After two or three games, interest just fell through, as much as I expected.

Cousin keeps vowing to get it right the next time but nobody is interested anymore. I've always wanted to partake in a good Tabletop-RPG game, but never happens. :/
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Wed Sep 05, 2012 11:57 pm

Tabletop? Like with paper and dice?

Me and my friends usually play Warhammer Fantasy RPG 2nd Edition, it's way better than the 3rd Edition.
We also play Call of Chuthulu and A Song of Ice and Fire RPG.

We once tried DnD, but none of us really liked it. Might've been because it was the 4th Edition, which is said to be much worse than previous ones, is this right?
User avatar
Ells
 
Posts: 3430
Joined: Thu Aug 10, 2006 9:03 pm

Post » Wed Sep 05, 2012 10:50 pm

I haven't done any tabletop role playing in a long time. My favorites are out of print, but here it goes...

Dark Conspiracy by GDW: The word is divided into the haves and have nots in the near future. The haves run the corporations, which in turn have space aliens as CEO's. The aliens are acutally controlled by evil empathic beings from a different plane... Cool horror setting, novel technologies (alien, evil, normal), wide variety of playable characters (We had a rock star, farmer, ex-SF, and a historian). If you read it in the Weekly World News, it would fit perfectly into the game setting. In fact, that rag was suggested as a source.

Twilight 2000 by GDW: Dated now, but there was a limited nuke exchange in WWIII around the year 2000. Some armies, some marauders, some civilians...a tactical RPG.

Others that I had fun with are AD&D 1st and 2nd ed., Gama World, and Bat-winged Bimbos on Wheels.
User avatar
Kyra
 
Posts: 3365
Joined: Mon Jan 29, 2007 8:24 am

Post » Wed Sep 05, 2012 8:29 pm

Started playing DnD (can't remember if it was 1st or 2nd edition) in the mid 80's. Then jumped to Vampire the Masquerade in the 90's. Last one I was into which was late 90's early 00's was Star Wars. Still have all the books for it too. I even tried to get my wife and son into it. We tried a few scenarios but I don't quite understand the rules. They seemed so much easier to understand as a kid.

Then there was Hero Quest which both my wife and son love to play. But it wasn't so much an RPG as it was a board game with heavy RPG traits. Last time we played my son's character got killed by some goblins and he flipped out. So, I put the game away and haven't played it. There was a time I was looking for the expansions to it too. I was also going to redo the board as it's starting to fall apart. I was going to have a sticker made up that could be placed on plexiglass. But, since my son flipped that his character had died I haven't looked at the game in a while. My tw year old daughter watched us play our last game and sometimes she points at the box and goes, "Daddy, me play too?" It might just be worth breaking it out again so she can play it.
User avatar
Guinevere Wood
 
Posts: 3368
Joined: Mon Dec 04, 2006 3:06 pm

Post » Thu Sep 06, 2012 8:41 am

Ive only played DnD but its really fun when i do play it. My brother and roommate used to play all the time but now we all moved out to our separate places so its hard to get it going again.

I also created my own campaign setting / tabletop rules. I made a mix of D20 modern, DnD 3 edition and D20 Future all in one game. Took me a month or 2 to make all the rules and gear and stuff.
Its supposed to be a world that takes place on a planet like earth that had a cataclysmic event in the height of technology. The world blew up from the inside out turning the planet into a bunch of chunks of earth floating around an unstable gravitational core. My campaign takes place over 2000 years after the cataclysm. There is now magic in the world wheras before the world was exploded there was no magic. Its actually the magic from the core of the planet thats keeping the chunks floating around the core but not imploding on themselves.
Some chunks of the planet used to be old world cities with lots of technology, and some chunks are devoid of technology and only have tribals and people with medieval style technology.
Sometimes every now and then one chunk of planet will collide with another, and in that time the inhabitants may cross over to eachother and either trade or go to war or whatever.

In between all of the chunks of planet that are constantly moving is a constant storm that wrecks any kind of known technology once it enters. So people with aircrafts cant fly to other chunks of the planet because their craft will stop working in the storms.
Also if a person enters the "dead zone" (as i call it) with no protection of a space suit or magic or the like they will gain a mutation. Mutations can be good and bad and are random. Some people may get mutations that boost their speed, others may get mutations that make them jump really high. For every mutation there is a good effect and a bad effect. (think about this: A group of tribals culture deems that they sacrifice a person to the "dead zone" which they see as the end of the world. They throw people in the dead zone every so often to appease their imaginary gods. Well maybe those people thrown into the dead zone fall through and land on another chunk of planet. That chunk of planet is inhabited by tons of mutants who were people sacrificed by their tribes and create a culture/civilization of their own. The possibilities are endless)
There are tons of different intelligent races ranging from humans, dwarves, elves, bugbears(brutes), orkes, gnomes etc. The races dont necessarily fit the traditional style of those races in old Dnd. The culture of each group of people depends on what chunk of planet they live on. They may hate technology, hate magic, hate other races or whatnot.
There are also no deities. Though there may be "gods". As in a certain "god" rules over a land of people who worship him. The player may find out that this god is actually just a guy in power armor with a plasma rifle in a land where people only have swords and bows, so the civilization sees and reveres him as a god. This can make a scenario where the players will have to unmask this 'god' for what he really is.
Most of the chunks of planets are just post apocalyptic cities that are massive. (imagine this planet was sort of like coruscant from star wars and then gets exploded into 500 chunks of planet that float around this graviational core with a constant storm going in between the chunks. Some chunks of planets are nothing but a giant ruin of an old world city, wheras some chunks are just giant devoid deserts with constant dust storms blowing throughout.

Im actually in the process of writing a book (a series of books actually) that takes place in this world and is about a pilot from one of the 'civilized' chunks of planets who crashes his ship into the dead zone while fleeing a rebellion in his 'civilized' lands. He finds himself in some backwards land of superstitious tribal elves who think this pilot is some sort of god. Not long after he finds that there is a group of bounty hunters from his piece of land chasing him trying to capture him alive for some reason. In the process the tribals that are harboring the pilot get destroyed except for one young female shaman elf who ends up following the pilot. The pilot and the shaman are on the run through unknown lands and finds themselves caught up in politics of post apocalyptic cities and governments. Eventually they find out they are the game pieces of a much larger conspiracy that dates back to the initial destruction of the planet.
Their adventure takes them through a bunch of different lands and cultures where they meet new companions who help and hinder them on their journey. In the meantime you get to see the growing maturity of the main characters and their ambitions and powers. They will find themselves up against monsters of all kinds, including dragons out of legend (with tons of machinery attached to them in an effort to control the will of the dragons), mechs, guys with power armor, raiders, bandits and entire armies of high technolgical beings.
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Thu Sep 06, 2012 4:17 am

I used to be into table-top RPGs, but I don't have time anymore. I think my favorite was Shadowrun.
User avatar
Red Sauce
 
Posts: 3431
Joined: Fri Aug 04, 2006 1:35 pm

Post » Thu Sep 06, 2012 5:57 am

I wish I had people to play boardgames and tabletop RPGs with.
User avatar
Angelina Mayo
 
Posts: 3427
Joined: Wed Jan 24, 2007 4:58 am


Return to Othor Games