I liked those games,I thought they were pretty fun.
But since the latest generation of consoles started,for some reason it became a kind of industry rule,that all FPS games coming out have to look and play too much like Halo and Call of Duty.
I don't hate these 2 games,I actually love Halo,and I respect Call of Duty for doing its own thing. But what I find disturbing is that everyone else imitates these 2 games too much. And it's even more disturbing that classic FPS franchises that had some originality and unique gameplay formulas they invented their own,scrap their originality just to become Halo and Call of Duty clones.
First we saw Perfect Dark Zero,a prequel to N64's Perfect Dark do that. Then Wolfenstein (2009) the very first FPS game ever,came out with health regeneration,cover-based shooting and iron sights. Then we saw Duke Nukem Forever coming out,and that game too sacrificed what made it special and became a Halo clone. The only franchise actually that keeps its originality and old-school feel and gameplay is the Serious Sam series. Just a single series is left that provides the gameplay some of us old ones loved.
Unfortunately though things are even more disturbing. Serious Sam 3 is an almost perfect game,with very decent and nice visuals,music,controls and gameplay which is fun,yet the developer studio Croteam didn't found any publisher to publish this game and had to publish it themselves,because it was "too much different than Call of Duty" to be published from big publishers. Where has the industry has come to ? Denying to publish a game because it isn't much of an imitation of another game ? That practically assumes originality a cons instead of a pro,which is against my beliefs.
I suddenly realized that the modern games industry hates me. If I try to play modern FPSs the way I got used to and loved,I get punished. If I try to run and gun I die because I didn't used the cover points. If I try to explore the maps,as I did to find secret areas in older games,the game shows me up a screen telling me that exploring is a crime and if I don't return to the pre-determined corridor the game will kill me just because. And then I learned that no publisher could be found to publish such a funny and decent game as SS3,because it's gameplay is too different than Call of Duty. The industry clearly doesn't want me to have fun,and I wonder why.
I don't have a problem with new games coming out and being new-school. But I have a problem with the thinking that if a game is too different than Call of Duty,it doesn't worth to be released.
I feel bad for that. I'd really like it to be more franchises out there that would offer me games that have the gameplay formula I love to play,but the industry seems to consider that a crime.
It seems there is no wonder that since the latest console generation my favorite genre started to slowly become RPGs instead of FPSs. I once loved FPSs. But the way they are now,they are not that much fun to me.
RPGs provide me more of what offered me fun in the FPSs of 90's. Namely,exploration,secrets,weapons that are more effective against specific kinds of enemies,and health packs system,even if it is disguised and health packs are named "potions".
But I still feel bad that the original FPS gameplay formula is dying...
What are your thoughts about this ? Do you love too classic FPS gameplay ? Do you miss it ?