MMO Just Outdid Skyrim

Post » Mon Sep 10, 2012 3:52 pm

Okay, why does an MMO outdo Skyrim? I'm talk....Guild Wars 2. This is the system we should have in Skyrim, it's all about the skills you use, but updates the class system.

Your Skills are dependent on a Profession you chose and the weapons you are wielding, and Skills are dependent in dual wielding depending on which hand you're using your weapon.

-.-

I mean...come on Bethseda. People are out there updating MMOs and RPGs for a newer and better evolved generation. Why didn't you? There is so much customization character depth in GW2 is overwhelming. But it's still a lot of fun, a lot of experimentation to find out what you like.
User avatar
Peter lopez
 
Posts: 3383
Joined: Mon Sep 10, 2007 5:55 pm

Post » Mon Sep 10, 2012 3:49 pm

Okay, why does an MMO outdo Skyrim? I'm talk....Guild Wars 2. This is the system we should have in Skyrim, it's all about the skills you use, but updates the class system.

Your Skills are dependent on a Profession you chose and the weapons you are wielding, and Skills are dependent in dual wielding depending on which hand you're using your weapon.

-.-

I mean...come on Bethseda. People are out there updating MMOs and RPGs for a newer and better evolved generation. Why didn't you? There is so much customization character depth in GW2 is overwhelming. But it's still a lot of fun, a lot of experimentation to find out what you like.

I hate being shoehorned into a specific class. I prefer to define my character. So that's a thumbs down from me.
User avatar
Vincent Joe
 
Posts: 3370
Joined: Wed Sep 26, 2007 1:13 pm

Post » Mon Sep 10, 2012 3:54 pm

No, why? Because GW2 is an MMO, not a single player console action adventure RPG *slightly rpg*

MMO's are MMO's, console games are console games. If anything, maybe you should take this to the TES Online section, it mite be better off there.
User avatar
Rex Help
 
Posts: 3380
Joined: Mon Jun 18, 2007 6:52 pm

Post » Mon Sep 10, 2012 9:04 pm

I hate being shoehorned into a specific class. I prefer to define my character. So that's a thumbs down from me.

You're never [censored] shoehorned into specific class. When you have a custom class, then the game adapts to that. I remember in Oblivion that they gave me an image of one of the default classes depending on what skills you chose. Easy for the program to adapt to this.

Let's say I made a custom Nightblade, the game goes this class is similiar to the "default" of these classes and these are the perks and skills, that I recommend as your starters.

In Oblivion you made your own classes. Just cause you couldn't make a good profession is your problem not the problem of others.

I always made my classes in Oblivion.
User avatar
Nicole Coucopoulos
 
Posts: 3484
Joined: Fri Feb 23, 2007 4:09 am

Post » Mon Sep 10, 2012 10:00 am

You're never [censored] shoehorned into specific class. When you have a custom class, then the game adapts to that. I remember in Oblivion that they gave me an image of one of the default classes depending on what skills you chose. Easy for the program to adapt to this.

Let's say I made a custom Nightblade, the game goes this class is similiar to the "default" of these classes and these are the perks and skills, that I recommend as your starters.

In Oblivion you made your own classes. Just cause you couldn't make a good profession is your problem not the problem of others.

I always made my classes in Oblivion.

I know that's what I like. I was talking about Guild Wars 2, or any other RPG that has rigid class structure.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Mon Sep 10, 2012 6:17 am

You're never [censored] shoehorned into specific class. When you have a custom class, then the game adapts to that. I remember in Oblivion that they gave me an image of one of the default classes depending on what skills you chose. Easy for the program to adapt to this.

Let's say I made a custom Nightblade, the game goes this class is similiar to the "default" of these classes and these are the perks and skills, that I recommend as your starters.

In Oblivion you made your own classes. Just cause you couldn't make a good profession is your problem not the problem of others.

I always made my classes in Oblivion.

Um.... he was making a comment regarding the mmo idea, not saying the TES shoehorned you into anything..... Whoa Nellie.

Anywho, no. I like the fluidity of class creation and evolution in TES. It's not outdated nor does it need to be updated for a generation (though it already has been, note kill cams and improved combat attacks etc). MMO systems are made the way they are because of the online environment they live in. If you play TES and don't like the system compared to an MMO system that means you prefer one game over another.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Mon Sep 10, 2012 11:11 am

I don't think Guild Wars 2 out-dos Skyrim but it is definitely a nice game to play along side. There are many things in Guild Wars 2 that I enjoy and I hope Bethesda draws inspiration from. I for one have been loving the oceans in Guild Wars 2. There is so much to explore; underwater cities filled with a Quaggan race that you can interact with, hidden caves, tons of corals and reefs to gaze at. The game is very beautiful.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Mon Sep 10, 2012 8:05 pm

Anywho, no. I like the fluidity of class creation and evolution in TES. It's not outdated nor does it need to be updated for a generation (though it already has been, note kill cams and improved combat attacks etc). MMO systems are made the way they are because of the online environment they live in. If you play TES and don't like the system compared to an MMO system that means you prefer one game over another.

Some people thought it needed to be updated. I like Oblivion's character customization.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm


Return to V - Skyrim