» Tue Sep 11, 2012 8:42 am
The beautiful thing about Skyrim, and to a lesser extent Oblivion and Morrowind, is that there aren't really "classes", just pre-selected skill sets that are given names. The variations that can be derived from the skill sets are quite enormous and sure, some would not be too much different from others, but the solid differences that could exist at polar ends are STILL quite numerous. Add to that that one player's definition of "Paladin" can be different than another's and classes become more blurred than ever before. If you go with basic classes of warrior, mage, and thief, and then just say subclasses of those are still warrior, mage, or thief, then you're making too broad of a generalization. A ranger is a warrior, or is he? Stealth is important there, and that's a thief skill, right? So, truly, there are no "classes" in Skyrim, each player is his/her own class based on a basic model, with morals, ethics, history, set forth by the player. Hence, real role-playing unfettered. This was a VERY old argument in D&D where mage's couldn't even touch swords or wear armor. And you know why? Because D&Ds rules made a sword wielding, leather wearing mage "too powerful". I've played it out, totally true. Skyrim, though, Skyrim works these "cross classes" and open classes more than admirably, something that a lot of detractors are REALLY missing.