[RELzWIPz] Unofficial Skyrim Patch - Thread #14

Post » Sat Sep 15, 2012 4:03 am

Unofficial Skyrim Patch

Version: 1.2
By Kivan & Arthmoor

http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/


Requires Skyrim version 1.7.7.0.6 or greater.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For the fixes to the Roggvir's Amulet of Talos and player assault quests, the Ulfric/Galmar map placement, and much help with the tracker as well as stepping in to assume control during Kivan's absence.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -> "Morag Tong"

Frequently Asked Questions
Q: "Will the USKP be fixing the hi-res texture DLC?"
A: Not directly, no. If it gets done by the project at all, it would be a separate fix so that those who don't use it won't get stuck with fixes for it they don't want. In the meantime, http://skyrim.nexusmods.com/mods/8236 out that addresses this nicely.

Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.

Q: "Will the USKP be an ESM file?"
A: No. At this time, there is no reason for the USKP to be issued as an ESM fle. If this changes in the future, we will let you know.

Q: "What other fix mods does the USKP replace?"
A: You can find an ongoing list http://bugzilla.darkcreations.org/show_bug.cgi?id=410. An attached ODT file (use Libre Office or Microsoft Excel to view it) contains the information from 16bugs. Any new stuff will go into Bugzilla's comments and we'll figure out some way to mark this stuff as obsolete. It's unlikely we'd simply take these fixes as-is since most of them predate the CK by several weeks.

Q: "What if Bethesda Softworks fixes something the USKP already does?"
A: Then, if it's fixed completely, the change will be removed from the USKP.

Q: "How can I get the USKP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, TES Alliance, and Dark Creations. Perhaps on other places as well. While in Beta, it's just at Dark Creations.

Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the USKP available anywhere. http://www.elderscrolls.net/conference/index.php?act=ST&f=82&t=5303&st=0.

Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Skyrim Patch.bsa along with all the other USKP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.

Q: "Why do you include the useless file 'Unofficial Skyrim Patch.bsl' with the BSA version of the USKP?"
A: It actually has a use: without it, if you open Unofficial Skyrim Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Skyrim Patch.bsa properly.

Known/Possible Issues
  • The USKP (and other mods) can sometimes cause Skyrim to crash when quitting to the main menu (Esc menu -> Quit -> Main Menu). This doesn't cause any problems as the player was quitting anyways and can just relaunch (which is a better idea than reloading in-game anyways as it ensures that leftover session data is cleared) but it still shouldn't happen. It's probably caused by the engine cleaning up the active session and finding data it doesn't like.
  • The USKP (and other mods) may cause temporary missing statics (walls, floors) in interiors if more than one mod is active; it has never been observed with just one, and may occur in cells that neither mod even touch. This also seems to be an engine problem with layering. Usually, quitting and reloading will resolve the problem. Currently, its cause is unknown.
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641,
http://www.gamesas.com/index.php?showtopic=1408369

Version: 1.2

Game Mechanics Fixes
  • Archery is in the wrong guardian stone perk. It has been moved to the Warrior Stone perk bringing it in line with the Oghma Infinium and Bards College rewards, as well as the official game strategy guide. For details on the reasoning for moving it to the Warrior Stone, see here: http://bugzilla.darkcreations.org/show_bug.cgi?id=2335 (Bugzilla #2335)
  • The Katariah was erroneously flagged as a dungeon which could lead to several radiant quests choosing it as a target location and therefore requiring the full completion of the Dark Brotherhood quest line to retrieve the target object. (Bugzilla #162)
  • Leveled list SublistEnchIronSwordStamina was populated by maces and has been corrected. This will also cascade to fix various quests that may have called this list as a reward. (Bugzilla #390, 197)
  • WoodElfRaceVampire has had the male and female scaling brought into line with the normal WoodElfRace (Bosmer vampires were slightly smaller than normal Bosmer)
  • Aspect of Terror no longer adds extra damage to fire spells.
  • The effect that slows things hit by ice spells, FrostSlowFFAimed, has been adjusted so that it won't affect anything that's currently flying. (Bugzilla #160)
  • Members of ChickenFaction will no longer flag crimes. (Bugzilla #216)
  • Dragons and Draugr will no longer be considered enemies. Since Dragon Priests are friends to dragons and allies to draugr, this prevents the 3 from infighting with each other. (Bugzilla #268)
  • The "Briarheart Geis" enchantment used by the Briarheart Geis axe was setup incorrectly and would not work.
  • Fortify archer potions were lending their effects to any type of weapon due to the AlchemySkillBoosts condition for Marksman not including a keyword check for an equipped bow. (Bugzilla #1196)
  • Lover's Comfort did not work if the player chose not to move in to the spouse's home due to a bad stage check in PlayerSleepQuestScript. (Bugzilla #2228)
  • TrainerHeavyArmorMaster class has had its skills changed from those befitting a blacksmith to a basic duplicate of the CombatWarrior2H class, with an additional point in the heavy armor skill, to be in line with other master trainer classes.
  • TrainerMarksmanExpert has had its armor skill changed from light to heavy armor, as the only NPC that uses it, Aela the Huntress, wears heavy armor.
Item Fixes
  • ArmorPenitusHelmet now occupies both the circlet and hair slots.
  • ArmorFalmerHelmet now has the “ArmorHeavy” and “ArmorMaterialSteel” keywords to match the rest of the armor, and now occupies the hair and circlet slots. (Bugzilla #284)
  • ArmorFalmerShield now has the “ArmorMaterialSteel” keyword like the other armor pieces.
  • ArmorImperialHelmet now has the “ArmorHeavy” and “ArmorMaterialImperialHeavy” keywords instead of being considered light armor.
  • All Dark Brotherhood cowls have had their world models corrected – maskless cowls use the maskless model, masked ones use the masked model.
  • The Dark Brotherhood ancient cowls will now show up properly on Argonian and Khajiit races. (Bugzilla #82)
  • DBArmorGlovesWornPlayable has had the description removed.
  • All three pieces of the Gauldur Amulet and the finished piece will now correctly appear on all races.
  • Thieves Guild hoods will now correctly appear on vampires. (Bugzilla #282)
  • Stormcloak Boots and Bandit Boots appear to have reversed armor ratings. (Bugzilla #137)
  • Generic strongbox containers have no loot inside, which does not appear to be intentional. (Bugzilla #183)
  • Various empty wine bottles will now make noise when picked up or dropped. (Bugzilla #220)
  • Inconsistent naming of the various dragon claws has been fixed. The Golden Claw will not be changed since it is referred to explicity as Golden Claw. (Bugzilla #300)
  • Non controversial fixes to various weapon materials and types have been made. The questionable changes to right/left handedness have been left out. (Bugzilla #329)
  • Incorrect enchantments have been fixed on a few weapons and armors. (Bugzilla #349)
  • Companions wolf gauntlets will no longer cause amulets to disappear when worn due to incorrectly having the amulet slot set in the Armor-addon section. (Bugzilla #375)
  • Stormcloak Bear Boots were incorrectly flagged as heavy armor. They are light armor. (Bugzilla #396)
  • Numerous miscellaneous items had missing keywords and have been corrected. (Bugzilla #924)
  • Imperial helmet and studded curaiss have incorrect keywords assigned. (Bugzilla #928)
  • "Yngol and the Sea-Ghosts" and "An Accounting of the Scrolls" had mismatched inventory vs world art settings. (Bugzilla #1437)
  • The Amulet of Zenithar will no longer cause rings to disappear due to a RingAA setting that didn't belong there. (Bugzilla #1447)
  • LItemEnchNecklaceMisc has been fixed to allow waterbreathing and resist poison amulets to spawn after level 20. (Bugzilla #1452)
  • The Atronach Forge recipe for Daedric Boots was incorrectly assigning the unplayable version for the reward. (Bugzilla #291)
  • Several ingredients were missing their vendor ingredient keywords. (Bugzilla #286)
  • Blades gauntlets were not applied to the Fists of Steel perk. (Bugzilla #320)
NPC/Creature Fixes
  • Uthgerd the Unbroken has had her class changed to CombatWarrior2H to match her weapon and combat style.
  • Haran now has the RentRoomScript in case Dagur dies and she needs to man the inn.
  • It was possible to reanimate a headless Glenmoril Witch. (Bugzilla #399)
  • Halldir's duplicates will no longer be lootable on death. (Bugzilla #108)
  • Carlotta Valentia will now have garlic and elve's ear in her inventory to match what's visibly hanging from her stall. (Bugzilla #123)
  • The courier who delivers various letters should no longer show up naked occasionally. (Bugzilla #179)
  • J’datharr will now carry an actual torch for his torch animations. The original light source he had was not equippable. (Bugzilla #274)
  • Farkas will no longer revert to wearing default Imperial gear due to an incorrect outfit setting. (Bugzilla #288)
  • Saerlund and Harrald will be retroactively added to the exile factions if the civil war is over and they're not yet dealt with.
  • Falk Firebeard and Bolgeir Bearclaw were not sleeping in their assigned beds and instead taking random beds belonging to the palace faction.
AI Fixes
  • MarriageLoveInterestPostWeddingForceGreet has had the “once a day” flag removed – the spouse will still not initiate dialogue, but will not prematurely leave the temple.
  • SolitudePalaceSybilleSleep8x8 now runs at the appropriate times rather than always being active.
  • After "Missing in Action" Thorald will no longer simply stand around at Northwatch Keep.
  • RiftenAerinFollowMjoll0x0 has been adjusted to keep Aerin from following Mjoll after marriage or after being recruited into the Blades. (Bugzilla #157)
  • highGateRuinsAnskaFollow00 has too small a radius, causing Anska to nudge the player. The radius has been doubled. (Bugzilla #313)
NIF Mesh and Texture Fixes
  • The texture for the Solitude manholes was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
  • The texture for landscape roads was saved with the wrong compression format (DXT1) and has been changed to the correct one (DXT3)
  • Various fixes to the Blades armors have been made, thanks to MadCat221. (Bugzilla #2121)
  • Vertex color fix for L01 rock (blackreachcrystall01.nif, rockl01.nif, and rockl01wet.nif). One vertex was light gray and should have been dark gray.
  • Vertex color fix for L04 rock (blackreachcrystall04.nif, rockl04.nif, and rockl04wet.nif). One vertex was light gray and should have been dark gray.
  • Vertex color fix for M03 rock (blackreachcrystalm03.nif, rockl03.nif, and rockl03wet.nif). One vertex was light gray and should have been dark gray.
  • Vertex color fix for piles02 rock (blackreachcrystalpiles02.nif and rockpiles02.nif). Several vertices were light gray and should have been dark gray.
  • Vertex color fix for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif). Several vertices were light gray and should have been dark gray.
  • Vertex color fix for blackreachcrystals02.nif. Several vertices were light gray and should have been dark gray.
  • UV fixes: streched textures for Blackreach rock (blackreachcrystall02.nif).
  • UV fixes: streched textures for Blackreach rock (blackreachcrystalm02.nif).
  • UV fixes: streched textures for piles04 rock (blackreachcrystalpiles04.nif and rockpiles04.nif).
  • UV fixes: streched textures for blackreachcrystals02.nif.
  • UV fixes: streched textures for blackreachcrystals03.nif.
  • UV fixes: streched textures for the rocks in blackreachtinymushroom01.nif.
  • UV fixes: streched textures for the rocks in blackreachtinymushroom02.nif.
Quest Fixes
  • The scene in Solitude where Elisif wants a parade for General Tullius would still play even if General Tullius is dead. (DialogueSolitudePalaceScene9ElisifFalkBolgeir)
  • Several guard greetings that should play after buying a house have been fixed. They were referring only to the intitial purchase stage and would no longer play after you had entered the home.
  • Several guard greetings treating the PC as a new faction member have been fixed. (Bugzilla #132)
  • Falk Firebeard and the steward in Markarth would not tell the player they had purchased all the upgrades for these homes due to the response records being in the wrong order. (Bugzilla #149)
  • In Laid to Rest (MS14) it was possible to tell Alva that people thought Hroggar burned his house down for her before knowing the story. (Bugzilla #180)
  • Karliah was offering dialogue on the Agents of Nocturnal prior to their correct point in Darkness Returns (TG09). The dialogue options were checking the wrong quest (TG07) for the stage. (Bugzilla #196)
  • The bandits in Bleak Falls Barrow would still discuss Arvel as though he were alive even after the quest is completed. (Bugzilla #200)
  • Just in time for Dawnguard, corrected a large number of “backup” aliases and NPCs, from adding them to the appropriate services faction, to giving them AI packages to man the store like their predecessors, to assigning backup aliases in some cases.
  • Sorex Vinius will now offer his delivery quest even if the player had already agreed to find news of Angeline Morrard’s daughter. The dialogue to offer it was checking the wrong quest.
  • If Senna dies before "A Night to Remember" then Sam's drinking challenge will never execute since Senna's alias in DA14 can't fill. She will be resurrected retroactively if she's dead and DA14 has not started yet. Her alias in "The Heart of Dibella" is also now marked as essential to prevent her from being killed during that quest.
  • Housecarls should no longer greet the player as though they don't own the home when entering. The Homeowner alias in WIGreeting lacked a check to see if the player owns the cell. (Bugzilla #231)
  • Returning to High Gate Ruins for a radiant quest blocks access to the treasure container if Vokun has already been killed. (Bugzilla #235)
  • If Lod is dead then the quest with Barbas cannot start, but the objective to speak to Lod will still be added by the guards. (Bugzilla #239)
  • Random wilderness thieves will no longer be immune from justice at the hands of the guards. (Bugzilla #244)
  • "Missing in Action" can now be completed using the non-violent method Bethesda had partially implemented. (Bugzilla #245)
  • The Companions quest "Purity" (CR13) should now be able to properly consume one Glemoril Witch head. (Bugzilla #265)
  • The quest to retrieve the Fine-cut Void Salts (FreeformShipsDawnstar) should now properly remove the item from the player upon completion. (Bugzilla #271)
  • "Trouble in Skyrim" (CR05) will no longer select dead NPCs for its target alias. (Bugzilla #275)
  • The civil war radiant missions to rescue prisoners should now execute properly. The soldiers meant to help you were erroneously enabled at game start. This fix will not take effect on an existing save where the problem exists due to the natur of radiant quests. (Bugziila #2325)
  • The reward for being named Thane of Riften will no longer be given as a random weapon. This fix cannot take effect on an existing game. (Bugzilla #373)
  • "A Cornered Rat" should no longer fail to start after Diplomatic Immunity due to Dirge being dead. (Bugzilla #428)
  • "Assist the people of Haafingar" will no longer stick in the journal once completed due to the script completing the wrong objective. (Bugzilla #431)
  • Rank progression during the Civil War on the Legion side was messed up due to some dialogue scripts setting the wrong rank value for Praefect rank. This should also correct the rewards given. (Bugzilla #432)
  • When acquiring frost salts for Dravynea she will be marked essential for the duration of the quest to prevent her death from leaving the quest stuck in the journal. (Bugzilla #847)
  • In "To Kill an Empire", Gianna's dialogue is lacking the "What's next" dialogue in 3 places. (Bugzilla #867)
  • "Amulet of the Moon" can sometimes fail to place the quest target properly due to a bad alias setting that placed the item *ON* the chest instead of in it. (Bugzilla #1112)
  • When speaking to a Greybeard other than Arngeir, the rumble as he says "Dovahkiin" starts before the word is spoken. It will now start after the word is spoken. (Bugzilla #1117)
  • Numerous guard dialogues could not play due to bad condition checks. (Bugzilla #1449)
  • It should now be possible to harvest blood from Elven vampires. Their omission was an oversight.
Placement/Layout/Ownership and other World Object Fixes
  • The trigger box in HighGateRuins02 that makes Anska say "That gem looks suspicious to me" did not have its property set to the player, so the spawned actors were setting it off prematurely. (Bugzilla #161)
  • The unplayable armor in the DawnstarSanctuary cell has been replaced with the playable versions. (Bugzilla #283)
  • A gap in the stairway leading up to Dragonsreach has been corrected.
  • A ceiling tile in the Argonian Assemblage was severely out of place. (Bugzilla #383)
  • Missing ceiling portions in the Emperor's quarters on the Katariah have been fixed. (Bugzilla #404)
Script Fixes
  • The retroactive removal script that was supposed to fix the Bards College item quests had a bug causing it to fail to remove the items properly and complete the objectives.
  • The Critter.psc script file had a few coding errors. CurrentMovementState == "Idle" in 3 cases should be CurrentMovementState = "Idle"
  • Also in Critter.psc, a bug introduced by Patch 1.6 has been fixed to allow form lists to correctly add items when accessed again.
  • Disabled the debug trace messages in WeaponRackActivateSCRIPT.
  • dunPotemasMS06BossFightDummy could start an infinite loop of attempts to make Potema cast spells if the dungeon is visited a second time. Even after she was dead. (Bugzilla #994)
  • Script BlacksmithForge01 has been fixed so that it is not possible to jump into forges for free destruction advancements. (Bugzilla #922)
  • Wearing the wooden mask at Labrynthian will no longer crash the game if you are on a horse. (Bugzilla #305)
Text Fixes
  • Health and Stamina are not capitalized in the effect description, which is inconsistent with most other skills and attributes. (Bugzilla #174)
  • Fisherman's Journal. "Advald" -> "Advard"
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
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Francesca
 
Posts: 3485
Joined: Thu Jun 22, 2006 5:26 pm

Post » Fri Sep 14, 2012 6:16 pm

BETA Version Available

Version: 1.2.1
By Kivan & Arthmoor

http://www.darkcreations.org/forums/files/file/378-unofficial-skyrim-patch-beta/

Requires Skyrim version 1.7.7.0.6 or greater.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

Version: 1.2.1

Quest Fixes
  • The previous fix for "The Man Who Cried Wolf" (MS06Start) which stopped the quest on completion has been reverted. This quest will now be terminated when "The Wolf Queen Awakened" (MS06) has officially started. Aliases have been adjusted in MS06 so that they will not get lost during the transition. (Bugzilla #3505)
  • Numerous dialogues that have race checks attached to them would not work for the vampire versions of those races. (Bugzilla #425)
  • Awkward dialogue has been adjusted to only show up when appropriate, so long as it doesn't block possible quest progression. (Bugzilla #307)
  • Some more guard dialogue in cities that wasn't accesible due to bad condition checks has been unlocked.
  • Four dialogue responses that TES5Edit reveals had bad condition checks on them have been repaired.
    • A random line Runil has in Falkreath about the graveyard.
    • Being able to ask Balgruuf and Proventus about shouts, in addition to Ulfric and Farengar.
    • Being able to ask Arniel to remind you what his quest wants you to do.
    • A random line Lilith Maiden-Loom says about horses in Whiterun Stables.
  • During "The Forsworn Conspiracy" it was possible, though unlikely, that Legate Emmanuel Admand could be picked for one of the guards to ambush you in the Talos shrine due to an oversight in the alias setup in MS01GuardAmbushQuest. This WILL NOT fix itself retroactively if the ambush stage has already been reached. (Bugzilla #3442)
  • Using your Unrelenting Force shout at any time between being told to go get an Elder Scroll and arriving at the College would block dialogue allowing you to ask for entry because you're looking for a scroll. (Bugzilla #2827)
  • Boti and Jofthor will no longer talk about Fastred being in Riften when she hasn't been moved there yet. (Bugzilla #2639)
  • The Companions radiant quest "Escaped Criminal" appears to not spawn a target and eventually ends itself and causes the quest to become stuck. Possibly due to CR07QuestScript using GetReference instead of GetActorReference on the alias for the criminal. (Bugzilla #921)
  • Guard dialogue intended to be heard at Half Moon Mill was instead available to every guard in Falkreath Hold. (Bugzilla #359)
  • "Ice Cold" (FreeformRiften07) could become stuck in a loop due to the failure to end the inventory event filter for ice wraith teeth. (Bugzilla #3687)
  • Dialogue for Dravin's quest (FreeformMerryfairFarm) was not linked up properly. The player could ask about what happened to his bow without knowing it had been stolen yet.
  • One of Arngeir's scene dialogues at High Hrothgar was set to the wrong sound output mode. (Bugzilla #3764)
  • Paarthurnax has several dialogue lines in his introduction scense that are not loud enough to hear from the distances involved. (Bugzilla #4074)
  • "Alteration Ritual Spell" (MGRitual05) was listed as a side quest, which displayes the wrong artwork. It has been corrected to list as a Mages Guild quest.
  • The quest "Dark Brotherhood" registered a continuous update loop that is never shut down regardless of how the Dark Brotherhood quest line is resolved. Note that this quest will NOT be stopped due to dialogue and aliases within it that are used elsehwere.
  • In "Blood on the Ice" (MS11), the player's chest in Hjerim would not enable unless Wuunferth was arrested for the crime. (Bugzilla #4070)
  • Viola and Arivanya are both required NPCs for "Blood on the Ice" (MS11) but were not properly added to the pre-quest that holds their essential aliases. If they die, MS11 will not start. If they are dead and MS11 has not yet started, they will be retroactively resurrected.
  • In MS11, the objective "Get Assistance from Jorleif" is never cleared during the quest.
  • MS11 was never counted toward the "Sideways" Steam achievement.
  • If Tova Shatter-Shield is dead (actually just disabled, but that's another story) because you completed "Mourning Never Comes" (DB03) before MS11, a substitute key for Hjerim will be made available by the USKP.
  • If the player chooses not to sell the amulet to Claxito during MS11, they will have it identified when Wuunferth realizes what it is.
  • If MS11 has already past the stage where it could be identified and the player is still carrying around the Strange Amulet, it will be swapped out for the Necromancer's Amulet they should have received.
  • MS11 would fail to start if the dead body in the Hall of the Dead in Windhelm had been purged by the corpse cleanup code. A new replacement body is generated to correct this as well as making the body's alias optional so the quest will start.
Game Mechanics Fixes
  • The necromancers for "The Man Who Cried Wolf" are not friendly toward the generic necromancers or draugr that are in the dungeon with them. (Bugzilla #1455)
  • Lost Echo Cave's location data is parented to the wrong hold. Falkreath->Haafingar. (Bugzilla #3652)
  • Several spells could be blocked by spell absorb/reflect and have been corrected to prevent that. (Bugzilla #445)
  • Fortify One-Handed did not work for daggers. (Bugzilla #226)
  • The matching set perks for light and heavy armor have had their conditions changed so that they're now looking for >= 4 instead of just == 4 to qualify for the perk. (Bugzilla #3645)
  • The Tower of Strength perk was not functional when wearing more than one piece of heavy armor.
  • Navmeshes have been corrected in the following locations:
    • Silver-Blood Inn (MarkarthSilverBloodInn, 00016DFE - No cover edging)
    • Olava the Feeble's house (WhiterunOlavatheFeeblesHouse, 000165AE - Fixed islands)
    • War Maiden's (WhiterunWarmaidens, 0001DB4E - Fixed islands)
    • Breezehome (WhiterunBreezehome, 000165A8 - Fixed islands)
    • NorthwindMineExterior01, 0000BB4A - Unconnected door
    • FortSungardExterior04, 00009A79 - Unconnected door
    • FortAmolExterior, 00009664 - Fixed islands
    • FortAmol04, 00009683 - Corrupted section overlapping the real navmesh
    • RiftWatchtowerExterior01, 000097B4 - Disconnected from the neighboring navmesh preventing navigation
    • RobbersGorge01, 000778F1 - Invalid placement for the door marker over water
    • AbandonedPrison01, 00021594 - Unfinalized navmesh
    • MzinchaleftExterior, 00008F56 - Disconnected from the neighboring navmesh preventing navigation
    • LostProspectMine01, 0005554A - Needed jump connectors from the raised section down to the ground level
    • WhiterunExterior16, 0000963A - Broken connection to neighboring cell along the road, causing disruption in pathfinding
    • SolitudeDocksEntrance, 00009279 - Broken connection along the road, disrupting pathfinding
Item Fixes
  • Banded Iron Armor and the Banded Iron Shield have been switched to use the iron material keyword so they will apply to the matching set perk. (Bugzilla #3645)
AI Fixes
  • Due to a bug in the vanilla GetQuestCompleted function, SolitudeOpeningAhtarPostExecution would hold Ahtar stuck on the platform following Rogviir's execution.
  • AI pack T02BassianusSleepInBunkhouse20x8 had an invalid target causing Bassianus to wander Riften all night. (Bugzilla #2640)
  • FalkreathIndaraFarmingSandbox4x16 was pointing to an invalid marker underground and has been adjusted to use FalkreathFarmingmarker instead. (Bugzilla #2438)
  • FalkreathSandboxEditorLocation512 had a radius of 0 instead of 512 as expected.
NPC/Creature Fixes
  • Narri was not assigned to the proper innkeeper and merchant factions.
  • Sirgar did not have the CarryActorScript necessary to make his firewood AI package work.
Script Fixes
  • SF_MS08AmbushScene_00057FAC contained a stray debug message that has now been commented out. (Bugzilla #389)
  • Civil war map flags are not displaying properly. This is due to a bug in CWMapActivatorScript which does not clean up placed flag activators. The fix also removes bloat from excess flags that have been accumulating. It will be necessary to visit each affected map twice before the cleanup can take effect on existing saves though. (Bugzilla #126)
  • The alias scripts attached to the player house doors could sometimes fail to complete the objectives due to badly unoptimized logic.
  • MS11SecretDoorActivatorScript has been fixed to keep it from trying to run Blood on the Ice content when that quest is not running.
NIF Mesh and Texture Fixes
  • The Windhelm Docks mesh (Meshes\Architecture\Windhelm\whdocks1.nif) has had several defects corrected. (Bugzilla #3855)
Placement/Layout/Ownership and other World Object Fixes
  • The dead goat in Glenmoril Coven (000A83EF) could become stuck in the table. It needed the "do not havok settle" box checked. (Bugzilla #79)
  • Boulder poking through a wall: 000CD62F
  • Falmer trap embedded in rocks: 000A30F2
  • Door from WinterholdCollegeHallofCountenance to WinterholdCollegeMidden01 does not match types. (Bugzilla #207)
  • A table (0009B0BD) and its contents were overlapped on top of a bookshelf (0009B0C1) and its contents. These have been separated, the navmesh adjudted, and the book originally reported as inaccessible has been replaced with Book1CheapNineHolds. (Bugzilla #321)
  • At MilitaryCampHjaalmarchSons (cell -3,20) several of the camp pieces were not assigned to the enable parent marker. (Bugzilla #1083)
  • There was no chopping block at Heartwood Mill.
  • Helgen Keep had no north marker.
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joeK
 
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