MysticLands Races & Lore, Please give Feedback.

Post » Sat Sep 15, 2012 1:40 pm

I have created few new races (mostly reskins of the originals) but with a huge background lore and unique abilities and weakness to each, the mod can be found here:

http://skyrim.nexusmods.com/mods/8399/

Now i need some feedback on the Lore i will post next, i accept suggestions and good constructive feedback



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THE Silimaur? (Beings from Above)



LORE:


It is the year -168 of the Second Era in the lands of Eroda, it is Dawn and the Grand Grooba Legion led by "Bruk-Tra-Gonkh" who brought the grooba Race together against the Ethereal beings called the "Silimaur?", the Elves quickly found themselves overwhelmed and cornered in their own Lands, and having no choice but to use highly Destructive Magic against the Grooba Alliance, this magic was so powerfull that the last time it was used it was against the Undead Army and not only stopping the Undead invasion led by the Lich King, but it also destroyed most of the Silimaúr Kingdom in the year -221, the elves had no choice but to open a portal and flee to another universe who was bound to Magic aswell (since elves cannot live in realms who does not spring with Magic) and quickly found several universes who were created with similar laws, but the time was running out and the Grooba Alliance had already breaked their defenses and approaching the MoonLight City, in order for the elves to escape many would need to cast the powerfull spell while others worked on breaking a rift to a the lands called "Tamriel", many elves decided to fight back and tried to delay the Grooba from reaching the Chambers of Illusion, the spell was ready and portal had been opened, many were able to go through the portal but the Grooba had already entered the Chambers and many followed the elves through the portal, the Sage Failari?l Calaelen was forced to start the Spell of Destruction in a rush in order to prevent more Grooba from
entering the portal.

As soon as the powerfull spell ignited, the portal became unstable and shut itself bringing the whole kingdom to fire and ruins within seconds, everything was destroyed within many dozen of miles... the Silimaur? Kingdom, along with the Grooba Alliance had been destroyed completely.

While in Tamriel in the lands of Skyrim in a place called "Blackmoor" a portal opens and many elves from different tribes start to arrive, they quickly noticed that many Grooba Orks had managed to follow them and quickly used Weather Magic and arrows to attack the Grooba Orks, within minutes the Grooba found themselves confused with no leader and started to Retreat South.

The elves found themselves in a deep forest full of magic, they knew they had to move fast and start looking for a safe place, so they travel West and after few days of travel they encountered a caravan of what seemed to be tall Dark Hooded figures and decided to hide, but it was too late... and who ever the figures were had already noticed their presence, the Silimaur? unsheate their Weapons and Magic, slowly the hooded figures notice something quite peculiar... the strange new arrivals seem to be to the "Mer"... but Much Shorter, so strange hooded beings draw their weapons and tried to comunicate with the new comers who were also curious as to who were all these strange tall hooded beings.

After hours of trying to communicate with the taller beings the elves used magic to learn the language of the taller beings and communication started, they soon realized that these tall beings were a form of "Elves" who called themselves the "Mer" and were part of an organization called the "Thalmor". the Silimaur? presented themselves as foreigners from the lands of Eroda and conversation between both groups was fluid and friendly, the Thalmor offered food and protection to the Silimaur?, but the Silimaur? were somewhat corcerned that the "Mer" were consuming "flesh"... (since they were forbiden to consume it) they instead asked for
Water and fruits.

After a few days the Thalmor started to became curious of the powerfull magic the Silimaur? seemed to posses and the Thalmor started to talk about how convenient it was to have found the Silimaur?, and that the they both should exchange the arcane knowledge each possesed, to this the Silimaur? accepted and after a few spells from the Thalmor the Silimaur?? were not very impressed... they thought to themselves that the Magic the Thalmor had was too primitive and decided to just show
them a few simple spells.

After a week of travelling with the Thalmor, the Thalmor spoke to the Silimaur? about a war they were waging against a South lands called Cyrodiil and that they were traveling to "the Reach", heading towards a big City called "Markarth" in order to establish a base, they also spoke of how the Aldmeri Dominion should rule all of Tamriel by right as all the races were "inferior", these words brought suspicion to the eyes of the Silimaur?... who started to think that it was not such a good idea to be traveling with the Thalmor afterall.

Few days passed and the Silimaur? asked how old were the oldest members of the Thalmor, to which the Thalmor responded that no older than 40 years and resquested to know why was this important, the Silimaur? then responded that the youngest of their members were arround 300 years old, this offended the Thalmor who feelt were being mock, the Silimaur?? responded that they did not intented to offend the hospitality of the Thalmor and that their people are considered immortals and never age, that they are immune to diseases and that they became part of Aether when they age to 1,000 years. The Thalmor were furious, how could such
blasphemy be claimed? there is no race superior to the "Mer".

The next day the Thalmor were pressing the Silimaur? to share their more advanced Magic, which the Silimaur? refused... stating that their magic was too advanced and dangerous for the Thalmor to possess, and that they feel saddened by the low state of the "Mer"... who had lost their ways as "Elves" and therefor immortality, by sharing their more advanced magic with the Thalmor, they could represent a danger to the rest of the races of Tamriel, this made the Thalmor furious who threaten the Silimaur? that if they did not share their magic with them next thing in the morning, they will be taken as "Heretics" that claimed themselves above the Mer. The next day the Silimaur? decided to leave the Thalmor caravan and announced their departure from traveling with them, and that they were none the less were gratefull for all the hospitality of the Thalmor had showed since their meeting, the Thalmor did not take this kindly and threaten the Silimaur? that they had became enemies of the Aldmeri Dominion, the Thalmor then proceded to attack the Silimaúr?, who in return defended themselves against the attack of the Thalmor.

After a few minutes of heavy aggresion against the Silimaúr? they found themselved physically overwhelmed by the Thalmor and decided to use advanced Arcane magic, the Thalmor uneffectively tried to counter the Silimaúr? magic, but it was too strong for the Thalmor and most of them were destroyed in the process.

The Silimaúr? had witnessed the lack of noble traits from the Thalmor, and they knew that soon the Thalmor would take revenge of them, so they keep traveling West to the "Reach" untill they arrived at a long waterfall Cliff with a tunnel that lead to a small flooded cave, but the Thalmor had track them and followed them for weeks, and were ready to attack the Silimaúr?, who entered the small cave that had many small waterfalls and deep pond... having no where to run with the Thalmor just behind their steps, the oldest Sage of the group used a spell of "Etherealism" which allowed them to go through the rocky wall.

When the Thalmor entered the cave they found nothing, it was as if the Silimaúr? had just vanished completely... but the Thalmor was not just about to give up and tried to find traces of magic that the Silimaúr? could had used to escape... but they found nothing and had to abandon their pursuit after a couple of days, but promised to capture the Heretic Elves and claim their Magical secrets.

Few years had passed quickly and the Silimaúr? made the Cave their home and with time turned the cave into a Magical Paradise, untill one day a couple of Golden robed men were able to see and go through the Rockywall protecting the entrance to their home, the Silimaúr? never expected natives to be able to open the path through the wall, after the two Golden Robed strangers removed their hoods, the Silimaúr? soon realized they were "Altmer" and prepared to attack them... but the tall Elves claimed to have come in peace and that they were a group of Mages known as the "Psijic Order" who opposed the Aldmeri Dominion and the Thalmor, the Silimaúr? did not trust them and the Psijics claimed to have seen their arrival through the portal and the subsequent conflict with the Thalmor and that they did not posed a Threat to them, the Psijics offered their support and the oldest sage of the Silimaúr? casted a spell of "Truth" on the Psijics which revealed they were infact trying to help the Silimaúr?.

The Psijics claimed to be concerned about the Thalmor capturing members of the Silimaúr?, and that the Thalmor were quite eager to lay their hands on the Magic the Silimaúr? possessed, the Psijic also made it clear that even they were amazed by their magic and that it would be desastrous to all of Tamriel if the Thalmor or anyone else get their way with their magic, the Psijic asked a few questions about their people and their ways, and also offered the Silimaúr? to join their order.

180 years had passed since their arrive, and the Silimaur? had found great allies within the Psijic Order, the Silimaur? dream of one day return to their own lands, they have the knowledge but lack the proper magical equipment and prevent them to return, the Psijic Order has provided a lot of research and equipment to the Silimaur?.

the Silimaur? do constant exploration to the "Dwemer" ruins scattered throught all of Skyrim, they accomplished this by staying out of sight and their existance has passed unknown to the eyes of the natives, but rumors of war and civil unrest against the Empire of Cyrodiil in the lands of Skyrim float in the air, this poses a threat to the Silimaur? and their research of Dwemer artifacts in their ruins to open a portal back to Eroda.



TRAITS

They are Ethereal beings who have small and slim bodies with beautifull defined faces and small pointy noses, they also possess long pointy ears that vary in shape and size from Tribe to Tribe, they posses big almond shaped eyes and mostly are Hairless in the rest of their bodies except for their head. Their Skin, hair and eyes color range from a wide variety depending also on tribe. they can grow from 4.9ft to 5.4Ft, Their period of gestation for elves takes aproximetly 5 years, they need many
decades to achieve sixual maturity, this is one of the reason why they have being seized in population since they take too long to recover from losses.

Elves enter their puberty at the age of 70, mental and physical maturity at 190, they will stop aging when they get arround the age of 200-250, on which they look more or less like a 20 year old Human. Elves dont sleep and only need to "rest" 5 hours a day (since they are uncappable of "sleep" as Humans do), they are known to be Quick
and Agile.



DIET


All elves are Vegetarians and cannot digest flesh, they only need to eat a small portion of hebrs and fruits once a day, but can go few days without food in times of need, they depend more on water than food since their water needs are slightly above that of a regular human, their bodies are also not cappable of accumulating Fat and will discard
excess of food.



TRIBES


Light Elves - They were the founders of the Ancient Elven Civilization, they possesed the most powerfull and advanced Culture & Magic among of all the elves, they Banished in the year-148 and are considered extint for the last 700 years, they used to specialize in Arcane and Destructive Magic, they are represented by a Radiant Diamond Shaped Symbol (Hence other Silimaur? refer to them as "Diamond Elves")

Sun Elves - Are the proud and civilized elves that claim themselves as "heirs" of the Silimáur? Magic and culture, they can be arrogant at times but have noble hearts none the less, they make good Leaders and specialize in Healing and Arcane Magic, they are represented by a Golden Sun Symbol.

Sky Elves - Are the crafters of most elven Art (if not all) and excell at singing, dancing, sculpturing and creating new forms of arts, they have a dreaming nature and are great Lore Masters, they specialize in Illusion Magic and usually despise and avoid conflicts, They are represented by a Silver Crescent Moon Symbol.

Forest Elves - are the fastest and most Acrobatic Warriors among the Silimaur?, they possess a great competitive personality and are deeply connected to nature and can communicate with her, they specialize in Archery and are no better Archers among the Silimaur?, some mighty Forest Elves are known to be able to shoot 3 arrows at a time,
they are represented by a Copper Oak-Tree Symbol.



SILIMAUR? ABILITIES:


* All Pure Silimaur? are immune to Disease.

* Light Elves have 50% resistance to Frost Damage

* Sun Elves have 50% resistance to Fire Damage

* Sky Elves have 50% resistance to Shock Damage

* Forest Elves have 50% resistance to Poison.

* All Silimaur? have 15% boost to movement Speed & Attack Speed.



RACIAL POWERS:


* Light/Diamond Elf:

- "LightBorn", the Light Elf are born closely connected to Aether, which allows them to Channel Magicka <100%> Faster & Absorb <50%> Magic Attacks for 30 Seconds.


* Sun/Golden Elf:

- "Sunshine Ray" allows them to increase their healing abilities by <50> and increase their magic pool by <50>

- Leadership Increases the Efficancy of Speechcraft by <50%> for 30 Seconds.


* Sky/Silver Elf:

- "Banshee Scream" allows the Sky Elf to use their super sonic voice to stun and stagger their opponents.

- "Shout of Horror" allows the Sky Elf to shout make their enemies retreat in horror.

- "Voice of Seduction" allows the Sky Elf to Calm people or creatures during a fight.


* Forest/Copper Elf:

- "Nature Speak" gives them the ability to speak to Nature and call for Aid (can be casted continously)

- "Quickening" allows the Forest Elf to increase their speed and agility further for 30 seconds.


All Silimaur? are completely immune to Disseases, their bodies can aslo heal faster than a Human. they are usually much faster & agile than most humans, their thin and light bodies are only cappable of wearing Light Armors, they are able to leap twice as higher than Humans, they possess better senses which allows them to hear and see better, also magic comes naturally to them, their bodies cannot be corrupted by Zombification, Lycanthopy, Vampirism nor any type of Mutation.

Their bodies have a natural radiant glow surrounding their face which is more noticeable to Light Elves in their hair & eyes and it becomes more apparent as they grow older, there is no noticeably change in their appearance when growing older.



WEAKNESS


Short and slim bodies of an average of 1.60cm Height, they much weaker and more fragile than Humans, as their brains are much more developed they also feel more pain when they are wounded, they also have low adaptability to new areas.



AGE & DEATH


As they grow older they start developing a translucent glow arround them that gives them a Ghostly appearance. Elves ascend by moving to a Higher plane, which is considered by non Silimaur? races as "Death", but the Silimaur? claim their lives never ends, just moves to a higher place as their bodies refine and are not capable of residing in the Mortal World, they see this as part of their life, and therefor does not fear or see it as Death.



RELIGION


Silimaúr? dont belive nor worship "gods", but they do aknowledge the existence of an presence in creation that flows of life and light and that is somewhat sentient, they feel Gods are a creation of less developed races to deal with Life after Death, they instead practize a philosophy to be more connected to the laws and forces of nature, but it is also been known that a small amount of Elves has embraced the worship of Gods.

If an elf gets killed his body does not decompose, but will only dehidrate and will keep their appearance for ever, they will however still ascend and move the higher plane.



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SHADOW ELVES:



LORE


Are the sadistic and mostly Evil race of Silimaur?, they hate all the other Races and specially the rest of the Silimaur? Tribes in Nahara, they have powerfull Dark Magic cappable of rivalizing the magic of most Silimar?, except for the Light Elf Magic, they are physically the strongest compared to the rest of the Silimaur?, There are no better masters with swords than the Shadow Elves.

Dread Brow - Dark Elves are native of Dread Brow, a Obscure and deserted land who is also home to the most feared creatures in Nahára, Vampires in the West, Werewolves in the South and The Undead to the East.

Crobh?w - it is an underground tunneled city that is home of the two Clans of Dark Elves, one clan living in the North as Assassin Warrior and the other clan living in the south as Religious Priests and Cultists.

As Shadow Elves: it is belived that one third of the Sun Elves were converted by the DarkMother into "Shadow Elves" as a gift for worshiping and following her wicked ways with prohibited magic.



Shortly after the rise of the Grand Ork Legion, the Shadow elves knew this was a great oportunity to infiltrate the Silimaúr? Kingdom and steal many secrets of the powerfull magic they possessed, the Matron of Clan Dro?vi sent a small party of spies into the realms of the Silimaúr? Kingdom, they arrived shortly after the invasion by the Grooba to the Castle of Light, and used them as a distraction to get inside the inner chambers that hold the Silimaur? Records, they had followed furtively the Orks into the main chambers,just when they were about to breach the royal chambers, a Troll used as Tank by the Ork Legion noticed their presence... they had no choice and fought fiercely untill the troll was slayed with poisoned arrows and Dark Matter Spells, their path was free and entered the libraries to start searching for important texts and scrolls, after a few minutes of search the whole Castle started fell appart and were forced to go deep into the chambers, inside the inner chambers they witnessed the Silimaúre being followed by Orks into a portal, they had no choice and decided to follow the Silimaur? into the Portal.

The Shadow Elves are a variation of Elves who has been corrupted and their bodies has been changed, they have lost Immortality but still have many Centuries longlasting lives, but not exceeding 500 years... their bodies had lost their immunity to diseases but they still have strong resistance to diseases, they are also known to be able to resist direct powerfull spells.



SOCIETY


The Dark Elves are governed by two Powerfull Clans who one of them controls Religion and the other Military Prowess, Dark Elven society is governed by Bloodline & skin color:



** Dro?vi Spelled (Droyvi) **
Clan Dro?vi are the Obsidian Skinned elves with Black Hair, they represent the Religious Priests, they may be raised as Necromancers, Summoners, Evokers or Warlocks.


** Barrow Spelled (Borrow) **
Clan B?rrow are the Purple Skinned Elves with Purpleish-silvery Hair who represent the nobility, they may be raised as Assassins, Blademasters or Rouges.


** Low Class Dark Elves (Brud?) **
Are the rest of the Dark Elves who are regarded as low class if their skin and hair is of Greyish color, they are used as Rank Soldiers, Peasants or Thieves.


Most of the time both tribes work together as one whole society, but sometimes one faction assesinates a key member of the other clan for political Purposes.

Tribe Droevi are Matriarchal, female have greater rights than males, while in clan Barrow is completely the opposite as males get the powerfull places in their society.

It is known for DarkElves to take slaves from any Race in Nahara but prefferably young Silimaur? Elven female slaves (if possible) who they torture, humiliate and [censored] at times, they may also have some male Orcs as slaves, it is also prohibited for Dark Elves to have other Dark Elves as their slaves, the Brud? live as second class citizens but never can they be taken as slaves.



TWNDARI ABILITIES:


* Shadow Elves have 50% Resistance to Disease.

* Shadow Elves have 50% Resistance to Magic.



RACIAL POWERS:


* Shadow/Obsidian Elf:

- "Dark Vision" gives them the ability to see in the dark for 60 seconds (can be casted continously)

- "ShadowBorn" allows the Shadow elf to become invisible while in the Dark for 60 Seconds (can be casted continously)


Shadow Elves Bodies have more Physical strenght than the rest of other Silimaur? Races, Complete Clear Vision in the Dark and Ability to move undetected in the Dark, they are also quick and agile.



WEAKNESS


They have Lost Immortality, Their Life Span has been reduced to half of the other Silimaur? & can only go as far as 500 years, have also lost immunity to disease but still have strong body defenses compared to a humans.


AGE AND DEATH


As they approach 500 years, their bodies begin to age rapidly and will have a natural Death, When a shadow elf dies his body will start to mummify after a couple days.


DIET


They will eat anything available, wether flesh or vegestables, others elves claim this was one of the main reasons why they had lost Immortality.



RELIGION


They are the only Elven SubRace who follow a Deity, They worship the "DarkMother" who they consider as Mother of Nahara and gave birth to most races that inhabit, she is also regarded by Shadow Elves as the one who brought Magic to Nahara.

The cult of the DarkMother is well respected by all Shadow Elves, and is taken as a serious offense when speaking wrong about her and her book entitled "NightCreatures of the DarkMother", who was allegedly written by her and given to them.

The teachings of the Dark Mother embraces Assassination, Theft, Practize of Dark Magics, Necrophilia, incist, Bestiality and Sacrifices in return for a place after Death in the plane of the DarkMother.


NightCreatures of the DarkMother Book:

the book details Nahara as a lifeless place, the DarkMother brought a seed from a fruit that she took from a God-Like Tree from a Paradise in a distant Plane, and planted it in what is now called the "Eternal Forest", the Tree after many Thousands of years filled Nahara with all types of Plants, Trees and Vegetables.

The Great mother then gave birth and filled Nahara with many of the Creatures that now inhabited Nahara, the book describes she mated with creatures from different planes and spawned many creatures in Nahara at diffent times and locations, who among them are the Gr?ba, the Funná and the Kiigur.

the Book later describes how she open a Portal and brought creatures from another dimention who were trying to escape "a Great Flood" from an "All Mighty God", she would named them the "Anuki" (Them gods who fled) and The "Quetzli" (Reptilian People).

Later She opened a portal to a Ethereal Realm, whom the Silimaúr? used to enter Nahara.

Finally she would start opening rifts to a Mortal world at different ages and places throught Nahara that would eventually have brought Humans.



Vampirism: Shadow Elves are the only race among Silimaur? that can be affected by Vampirism by the corruption of their bodies, but it differs from Humans since they only receive Half the Powers of Vampirism, for this Dark Elves afflicted by Vampirism are called HalfVampires by other Vampires who see them as a lower class of Vampires, Sun Light is not Lethal to Half-Vampires but causes minor damage to their skin if they expose themselves for long periods, they will try to avoid long exposure to Sun Light which can also blind them for few hours.



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THE GR?BA :


The Gr?ba race is consisted of several sub-races of creature with devilish apperance that are considered by civilized races as primitve mountrous race which are mostly evil and feral in nature, the Gr?ba is belived to have been spawned by the "Dark Mother", who they seem to worship among other unknown deities, they are chaotic and lack advanced social traits.

All Gr?ba have sharp teeth, their skin color can vary but most commonly being black, grayish or dark green.


The Gr?ba are divided into the Giant Gr?ba and the Lesser Gr?ba, being the Lesser more common throught Nahara.


Giant Gr?ba - Ogres & Trolls.

Lesser Gr?ba - Ork, Goblin, Gr?mlin.


The "ORK" -

They are the most common type of Gr?ba in all Nahara, the Flesh eating humanoids with Bulky apperance who are belived to be spawned by the Dark Mother & can be as tall as 6Ft, they are considered by civilized cultures as "wholly evil", they are not too smart and are known to hate Civilized cultures, they tend to live in caves in a Chaotic Tribal state, only the strongest members are allowed to reproduce and be the first to feed on their "prey", their only joy comes from making other races suffer and feed on their flesh, they are somewhat smart enough to create their own weapons.

After entering Tamriel and being pushed back by the Silimaúr?, they retreated to few caves in Skyrim, they are the only Gr?ba subrace that can be found in Skyrim, but their presence has mostly gone unnoticed due to their fear for the new land, they have clashed with the Falmer before and fight for underground territory, just recently they have become more bold and started going out of caves.

The "OGRE" -

Are fat but Bulky Humanoids who can be as tall as 18Ft, they are mostly found in the swampy Continent of Torrena and some caves in the West Coast of Eroda, they are known to be somewhat aggresive toward non Ogres, they specially hate Trolls and are rumored to hunt Ork.

The "TROLL" -

They are Solitary slim humanoids with long noses and sharp claws, they can be as tall as 16Ft, they are more often found the Forests in the Continent of Eroda, tales claim they can turn to stone or into trees and wait for unsuspecting prey but it has not been confirmed as fact, they are the most dangerous and aggresive of the Giant Gr?ba, they usually hunt at night and their diet also include Orks, Goblins & anything else unlucky enough to cross their path, they are one of the hardest creatures to be killed in all or Nahara due to their strange healing factor and their hard skin.

The "GOBLIN" -

They are Small humanoid creatures that can be found in caves throught Nahara, they are usually no taller than 4Ft - 5ft, they are quite aggresive unless their prey is much bigger than them, their strenght comes in number, they are atracted to shiny magical artifacts and will do anything to obtain them, they are less smarter than Orks and can be sometimes be found among orks who use them as slaves.

The "GR?MLIN" -

They are a smaller type of Goblin, they can only be found in caves in the South part of the continent of Eroda, they are the least smart of all the Gr?ba and love to cause chaos and mischief, they are no taller than 3Ft and mostly prey on small creatures but will not hesitate to attack larger prey if their numbers are great, sometimes they are used as pets and trained by Excentric Humans.



RACIAL POWERS


* Ork Rage - Orks are also known to enter a "Rage" state which gives them the ability to do double Damage and receive only half Damage for 30 seconds (can be casted continously)

They are physically stronger than a human and due to their excesive bulky and tall bodies.



WEAKNESS


Their bulky bodies maked them somewhat slow when moving, they fear day light and lack prowess with magical arts, they quickly raise their numbers and are extreemely violent when are being lead, but if they dont have a leader they quickly get confused and end up retreating cowardly.


AGE AND DEATH


Orks can live up to 150 years and, they acquire sixual maturity at the age of 15, the period of gestation takes about 6 months and usually the mother gives birth to 3 or more.



DIET


Orks must consume several pounds of flesh many times a day since they have a fast metabolism, they spend most of the time hunting and feeding on creatures.



RELIGION


They seem to worship dark entities (Such as the "Dark Mother") which they offer sacrifices continously.


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