What do you look for in a quest mod?

Post » Sun Sep 16, 2012 9:39 am

Hey community, I was wondering what you expect in quest mods? Or asked another way, what would make the perfect quest mod in your opinion? Voice acting? Continuing Vanilla story lines? Any category I haven't yet mentioned?

Quick side note, if a quest mod extends the vanilla story line, what would you expect from NPCs that were involved in the original quest? Every time they speak would it be subtitles or would you get a new voice actor who could sound similar?
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Daniel Brown
 
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Post » Sun Sep 16, 2012 8:53 am

I mostly look for a unique story and voice acting. I personally am not too interested in continuation of already told storylines, mostly because a good story is supposed to end at some point and after Broken Steel I just don't know if anyone can pull it off, or in a smaller extend even try. So stuff like Moonpath to Elyswer are quest mods that I really enjoy. But I mean it really depends on how the vanilla storyline would be continued.
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jeremey wisor
 
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Post » Sun Sep 16, 2012 2:31 pm

Depends on the story-line being continued/extended/added. Some areas really are suited to being continued, and I really like that. But don't continue something that doesn't make sense.

Adding quests ontop of vanilla content is also fine - e.g. A quest to kill Maven would be appreciated :P

As for the voice acting, generally you either do the quest without voice acting, or get someone who can imitate vanilla well. Which is hard to find, thus more "Moonpath to Elyswer" style quests than "Kill Maven Blackbriar" quests.
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Epul Kedah
 
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