» Tue Sep 18, 2012 11:48 pm
The most important thing is your portfolio, not that you got a certificate, probably. If you spent three hours a day for a year working yourself with a top-end 3D graphics program that is widely used in the industry? I would go looking round the web for what developers say about this question, I am sure there are a million interviews, maybe in http://www.edge-online.com/get-into-games/. Or email some HR departments at dev houses and see what they are looking for. Maybe a drawing class would also be a good idea.