Skyrim, a critical review cont.

Post » Wed Sep 19, 2012 1:27 pm

No, I really don't think you do. If you did, you wouldn't be making these arguments. You're directly equating, over and over again, the labels attached to your character with your character. I have absolutely no clue how you could possibly level and perk every used skill tree with a "finished" character around level 50 when you'd already have spent 20 perks on the bottom rung of 4 skill trees. So, I repeat, you have to grind to get that high, you HAVE to artificially raise your skills to get the levels to gain the perks, Limit yourself? You HAVE to go out of your way to NOT be limited.
I got to 47 without forcing myself to level. Nor did i "abuse" any skill. I just played.

Point invalid.
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ImmaTakeYour
 
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Post » Wed Sep 19, 2012 9:18 am

No one said we hate limitations. We just say that its not always a good thing to have a bunch. Every game needs some limitations.
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Anthony Rand
 
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Post » Wed Sep 19, 2012 12:43 pm

I DON'T go back and make another Skyrim character because while the combination of perks may be new, it's still the same perks, just a different combination.

WHAT?!?! Why would you play a "mage" and then not do any of the mage skills and perks in lieu of doing the sword and board perks? That makes no sense whatsoever. A resto-fighter "paladin" plays quite differently than a standard sword and boarder, especially with DG added in. Or go straight mage, with perks only in the spell school trees. Or even thief and your trees become sneak, speech, pickpocket... completely different trees, completely differnt perks, completely different play styles.
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Ysabelle
 
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Post » Wed Sep 19, 2012 2:33 pm

No one said we hate limitations. We just say that its not always a good thing to have a bunch. Every game needs some limitations.

Are you SERIOUSLY going to defend the limitations of Skyrim's prerequisite perks in perk trees? JUST because it's a feature of Skyrim?

If those were not there, you could customize your character more, there's no doubt about this. This is fact. This is exactly what you've been arguing. The prerequisites serve to only make every character that wants the end-game heavy armor/smithing/lockpick/archery/block etc etc etc perk perform exactly the same with that skill.

WHY on earth would you defend this design?
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mishionary
 
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Post » Wed Sep 19, 2012 11:16 pm

I got to 47 without forcing myself to level. Nor did i "abuse" any skill. I just played.

Point invalid.

I made no such statement to the contrary. Playing naturally, I stated, you should "finish" out around 50. Point completely valid.
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Jamie Moysey
 
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Post » Wed Sep 19, 2012 7:13 pm

Are you SERIOUSLY going to defend the limitations of Skyrim's prerequisite perks in perk trees? JUST because it's a feature of Skyrim?

If those were not there, you could customize your character more, there's no doubt about this. This is exactly what you've been arguing. The prerequisites serve to only make every character that wants the end-game heavy armor/smithing/lockpick/archery/block etc etc etc perk perform exactly the same with that skill.

WHY on earth would you defend this design?

? I've been arguing exactly what I said in my previous post. Skyrim has less limitations than other tes games, which is not a bad thing. I never said Skyrim should have no limitations at all. If it did, that would lead to more characters feeling the same as you said. The customization thing was about the lack of attributes. 2 different things.
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Louise Lowe
 
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Post » Wed Sep 19, 2012 10:18 am

Ok look. You guys hate limitations right?

http://images.uesp.net/0/0d/SR-perktree-Heavy_Armor.jpg is a limitation. So is http://images.uesp.net/9/9d/SR-perktree-Archery.jpg.
The trees are linear/practically linear in that if you want a truly useful perk, you end up taking a lot of other perks you don't care for or want or need.

Even before we discuss new perks we could add, we could make character customization 1000x better by simply doing away with the perk trees. No prerequisites, only the skill requirement.
As it is now though, if you make two Heavy Armored characters, you HAVE to nerf them to prevent them from using Heavy armored exactly the same. One will have Heavy armor that slows him, the other won't reflect damage.
This is a limit Skyrim imposes that's ridiculous for character customization, because it often times makes entire trees a neccesity.

I won't disagree some of the perk trees could have been laid out better.
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lilmissparty
 
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