This topic does share some similarities to other threads pertaining to (potential) future DLC's, such as the one that can be found here: http://www.gamesas.com/topic/1411678-the-top-ten-things-you-would-like-to-see-implemented-into-the-next-dlc/. The key difference, however, is that where the last mentioned topic is about any idea or suggestion concerning a future DLC or expansion, this particular topic is concerned with the specific (albeit hypothetical) case of Orsinium.
This thread does not specifically aim to advocate a future implementation of Orsinium. It merely intends to bring people together to discuss the possibilities and merits, or lack thereof.
- What is Orsinium?
Orsinium, Aldmeris for "Orc Town", has been the name given to several distinct cities/territories, held by Orcs, at particular moments in time. More than merely the physical manifestation of a city or a territory at different times, however, it also carries an important metaphorical meaning: it is the idea (or ideal) of an Orc homeland. The Pocket Guide to the Empire, 3rd Edition (Orsinium) relates how "for most of the past two thousand years, Orsinium has existed only in the dreams of the Orc people" and "the dream of Orsinium was too beautiful not to be sought."
The current city or territory of Orsinium is the third incarnation that we know of.- The first Orsinium existed during the First Era, in the Wrothgarian Mountains north of Wayrest (central High Rock), and was razed to the ground in 1E 980 after a thirty-year siege.
- The second incarnation, or 'Nova Orsinium', was founded by Gortwog gro-Nagorm in 3E 399, in roughly the same area as the first Orsinium (though not necessarily in the exact same location). Despite a promising turn of events around the time of TES II: Daggerfall to TES IV: Oblivion, it is revealed in the book 'Lord of Souls' that (Nova) Orsinium was sacked again early in the Fourth Era (after the events of TES IV: Oblivion) and as a result the Orcs were once more without a homeland.
- The third (and current) Orsinium is located between Hammerfell and Skyrim. This is related to us by a loading screen in TES V: Skyrim, which details that "Orcs, also known as Orsimer, are natives of Orsinium, a small mountain kingdom between Hammerfell and Skyrim. It has been sacked and rebuilt many times."
- The first Orsinium existed during the First Era, in the Wrothgarian Mountains north of Wayrest (central High Rock), and was razed to the ground in 1E 980 after a thirty-year siege.
- Why is a DLC or an expansion centred around Orsinium even considered an option?
In previous iterations of TES, Orcs have always been slightly under-represented. While being one of the 'factions' (for lack of a better word) you could interact with in TES II: Daggerfall, in TES III: Morrowind and TES IV: Oblivion they were a bit lacklustre. The 'faction' as a whole seemed somewhat generic, with relatively little NPC's that left an impression on the player. Most of them in TES III and IV failed to captivate the imagination (in my (subjective) opinion), with the exception of Umbra. Most of the other races represented in the game also seem to hold a rather pejorative view of the Orcs, which doesn't really do their 'cause' any good. If you want to know what I mean, check out the following books: 'The True Nature of Orcs', 'How Orsinium passed to the Orcs' (in Skyrim this is called: 'Orsinium and the Orcs'), 'The Pig Children', '16 Accords of Madness, v. XII' and of course the 'Pocket Guide to the Empire', 1st Edition ('The Wild Regions') and 4rd Edition ('Orsinium'). Snippets can also be found in 'The Five Songs of King Wulfharth', 'Wayrest: Jewel of the Bay' and the 'Pocket Guide to the Empire, 1st Edition ('Hammerfell') and 3rd Edition (Hammerfell).
TES V: Skyrim, however, has delved much deeper into their background and has granted a rare insight into their culture. I would almost go as far as to say that they have been re-invented, to a certain extent. There is always the possibility that this was always the intended end result, and that we needn't look any further into the matter. It is, after all, perfectly reasonable to posit that they were fleshed out just because the developers wanted to flesh them out more, without intending to take this further. The mention of Orsinium in the loading screen might also be just that - a bit of 'fluff' or 'lore' in which we needn't look for a deeper, hidden meaning. There is always the possibility, however, that this is more than mere happenchance.
A DLC centred around Orsinium would give us the chance to visit a location that is different from Skyrim proper, much like how previous expansions differed from the 'norm' as established in the main game. Shivering Isles brought us the eponymous Isles of Sheogorath's realm as opposed to Cyrodiil, whereas Tribunal gave us Mournhold and Bloodmoon gave us Solstheim when compared to Vvardenfell. Such an expansion or DLC would also offer the chance to delve deeper into a people that has hitherto remained somewhat mysterious and, in my humble opinion, underappreciated.
Further more, Orsinium (as a mountain kingdom or city state) would just about be the right 'size' for an expansion. Entire provinces (such as High Rock or Hammerfell) would seem to be out of the question because of their large size. A smaller territory such as Orsinium, however, would fit right into the scope of an expansion.
The previous thread has also established that a number of people would be interested in visiting Orsinium. I can imagine, however, that there are just as many people who wouldn't be as interested, or who would rather see something else entirely.
- Finally, where might this Orsinium be located?
In the previous thread, multiple individuals (msxys, chickenkungfu and Kraigus Maximus) have drawn attention to the existance of a road to the south-west of Falkreath, which runs towards the province of Hammerfell. This road ends with one of the open archways that you cannot get past, and it has been hypothesized that this road might lead towards Orsinium. The posts in question can be found here: http://www.gamesas.com/topic/1408472-orsinium-for-a-next-dlc/page__st__180. The contributions in question are the following: http://www.gamesas.com/topic/1408472-orsinium-for-a-next-dlc/page__view__findpost__p__21506267, http://www.gamesas.com/topic/1408472-orsinium-for-a-next-dlc/page__view__findpost__p__21572119 and http://www.gamesas.com/topic/1408472-orsinium-for-a-next-dlc/page__view__findpost__p__21572144. This was also an argument to hypothesize that a (hypothetical) DLC centred around Orsinium was a possibility.
I have reason to believe, however, that this cannot be the case (with regards to this particular argument). The road in question that passes the open archway seems to lead towards Elinhir, a city in north-eastern Hammerfell. At least, if my interpretation of this map is correct: http://images.uesp.net/thumb/c/c3/TamrielMap.jpg/800px-TamrielMap.jpg. It would seem unlikely that the Orcs would found Orsinium that close to a city held by the Redguard, who are, after all, enemies of the Orcs since time immemorial. I would consider it more plausible for (this) Orsinium to be located in the Western Reach, in the mountain range in between the (Hammerfell) cities of Dragonstar and Elinhir.