[IdeaWIP] Skryim DnD 3.5

Post » Sat Sep 29, 2012 8:23 pm

Going to call this an idea until I can figure out whether or not it's possible given Skyrim's technical limitations. If it is possible I will get started right away. Without further ado, I present to you my mod idea...

Skyrim DnD 3.5

"ElderScrolls Setting"


The premise of the mod is transforming Skyrim in to a DnD-type game based in the ElderScrolls setting. To me, the two always seemed to belong together. Like a match made in heaven. I have some ideas on how to accomplish this with the different aspects of the game. I will need some help though, especially with the scripting and art. I haven't learned the Papyrus scripting language nor have I the tools or skills to create models for Skyrim. Though I generally do alright with texturing.

Races
In DnD a race gives several features in addition to their social differences. Race features include, favoured class; languages; ability score bonuses; abilities. I believe we can translate ability scores in to reasonably effective bonuses. As for the favoured class feature, I'm not sure how we can implement that perfectly. Though my understanding is that favoured class features are features that come easily or even naturally for a member of that race and while they may not all be members of that class, many of them use features or benefits related to that class. Such as Dunmer. Not all Dunmer are melee characters or Barbaric, but they're naturally attuned to living in harsher environments. I'm unsure whether or not Altmer or Bretons should b the Wizard/Sorcerer favoured class.

High Elves (Altmer)
The High Elves consider themselves the most civilized culture of Tamriel; the common tongue of the Empire, Tamrielic, is based on Altmer speech and writing, and most of the Empire's arts, crafts, and sciences derive from High Elven traditions. Deft, intelligent, and strong-willed, High Elves are often gifted in the arcane arts, and High Elves boast that their sublime physical natures make them far more resistant to disease than the "lesser races."

? Bonus to Magicka & Magicka Regeneration
? Weakness to Elemental Damage
? Resistance to Paralysis and Disease
? Active Ability: Magicka Regeneration
? Favored Class: Sorcerer.

Argonians (Saxhleel)
At home in water and on land, the Argonians of Black Marsh are well-suited to the treacherous swamps of their homeland, with natural immunities protecting them from disease and poison. The female life-phase is highly intelligent, and gifted in the magical arts. The more aggressive male phase has the traits of the hunter: stealth, speed, and agility. Argonians are reserved with strangers, yet fiercely loyal to those they accept as friends.

? Bonus to Magicka & Magicka Regeneration
? Bonus to Hand-to-hand attacks
? Water-breathing
? Immunity to Poison
? Resistance to Disease
? Active Ability: Health Regeneration
? Favored Class: Rogue.

Wood Elves (Bosmer)
The Wood Elves are the various barbarian Elven clanfolk of the Western Valenwood forests. These country cousins of the High Elves and Dark Elves are nimble and quick in body and wit, and because of their curious natures and natural agility, Wood Elves are especially suitable as scouts, agents, and thieves. But most of all, the Wood Elves are known for their skills with bows; there are no finer archers in all of Tamriel.

? Bonus to Speed & Movement Speed
? Resistant To Disease
? Active Ability: Beast Tongue (Control Animal)
? Favored Class: Ranger.

Breton
Passionate and eccentric, poetic and flamboyant, intelligent and willful, the Bretons feel an inborn, instinctive bond with the mercurial forces of magic and the supernatural. Many great sorcerers have come out of their home province of High Rock, and in addition to their quick and perceptive grasp of spellcraft, enchantment, and alchemy, even the humblest of Bretons can boast a high resistance to destructive and dominating magical energies.

? Bonus to Magicka
? Resistant To Elemental Damage
? Active Ability: Dragon Skin (Shield)
? Favored Class: Wizard.

Dark Elves (Dunmer)
In the Empire, "Dark Elves" is the common usage, but in their Morrowind homeland, they call themselves the "Dunmer". The dark-skinned, red-eyed Dark Elves combine powerful intellect with strong and agile physiques, producing superior warriors and sorcerers. On the battlefield, Dark Elves are noted for their skilled and balanced integration of swordsmen, marksmen, and war wizards. In character, they are grim, distrusting, and disdainful of other races.

? Bonus to Speed & Movement Speed
? Resistant To Fire
? Active Ability: Ancestral Guardian (Undecided)
? Favored Class: Barbarian.

Imperial
The well-educated and well-spoken native of Cyrodiil are known for the discipline and training of their citizen armies. Though physically less imposing than the other races, Imperials are shrewd diplomats and traders, and these traits, along with their remarkable skill and training as light infantry, have enabled them to subdue all the other nations and races, and to have erected the monument to peace and prosperity that comprises the Glorious Empire.

? Bonus to Mercantile & Speech-craft
? Active Ability: Star of the West (Regenerate Stamina)
? Active Ability: Voice of the Empire (Calm/Charm AoE)
? Favored Class: Any.

Khajiit
The Khajiit of Elsweyr can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability.

? Bonus to Hand-to-hand attacks
? Bonus to Movement Speed, Attack Speed and Jumping
? Active Ability: Night-eye
? Favored Class: Rogue.

Nord
The citizens of Skyrim are aggressive and fearless in war, industrious and enterprising in trade and exploration. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

? Bonus to Health, Stamina and Melee Damage
? Resistance to Frost
? Active Ability: Woad (Shield), Battlecry (AoE knockback)
? Favored Class: Barbarian.

Orc (Orsimer)
These sophisticated barbarian beast peoples of the Wrothgarian and Dragontail Mountains are noted for their unshakeable courage in war and their unflinching endurance of hardships. Orc warriors in heavy armor are among the finest front-line troops in the Empire. Most Imperial citizens regard Orc society as rough and cruel, but there is much to admire in their fierce tribal loyalties and generous equality of rank and respect among the sixes.

? Bonus to Health, Stamina and Melee Damage
? Resistance to Elemental Damage
? Active Ability: Berserker Rage (Resistance to damage, increase in melee damage and attack speed.)
? Favored Class: Barbarian.

Redguard
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

? Bonus to Health and Stamina
? Resistance to Poison
? Active Ability: Adrenaline Rush (Resistance to damage, increase in melee damage and attack speed.)
? Favored Class: Fighter.

Classes
In DnD classes control what you can wear, use and do as well as your profession. In previous ElderScrolls games classes did much the same thing in addition to explaining your role in the world. Skyrim doesn't have classes, but instead has skill trees, these are to be replaced with classes. As you gain levels you choose which class tree to level-up in. This allows seamless multiclassing, as I understand most ElderScrolls characters are multiclassed. How exactly favoured classes will implemented I'm unsure, but I'd like the races to have an easier time when multiclassing with their races' favoured class to further differentiate the game's races and abilities.(To be continued...)
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Janette Segura
 
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