What would make TES VI an even more awesome game

Post » Sun Oct 07, 2012 1:17 am

Some of my musings on what would make TES VI even better than Skyrim - feel free to add your own.

1. Drop-in Multiplayer.
Allow me to have friends drop into and out of my games.
I understand that this is a huge undertaking and you may not be
able to fit it into a schedule focused on delivering a top-notch SP
game - that's fine. Just make it a priority for the first set of DLC
additions.

2. Larger world.
Make the world dimensions 2x, 3x, or even larger. You don't even have to fill it up with any more content than Skyrim - Its fun just wandering around the empty parts of the landscape and hunting elk. And its seriously immersion breaking to stand on the edge of a town and see a dragon circling the mountain-top a quarter mile away who doesn't even notice you.
This gives us huge sightlines and the feeling of real-world
distances.

3. Followers and their AI
Radiant AI is pretty amazing and has made huge strides since Morrowind. That said, hire some of the guys who did "Amazing Follower Tweaks" and the like, again if not for the original release then for a DLC upgrade. These guys have done amazing work for free and would probably be willing to do even more for a pittance.

4. Do not develop the game for consoles
I don't mean that you shouldn't have a console version made, rather I mean that your primary development platform should be the PC.

5. At the very least develop a PC-centric UI for the PC versions
There's a lot of good that can be said for the discipline that a gamepad forces on developing control schemes - you can't afford to waste limited button real estate for stuff that's marginal - "The Force Unleashed" blew me away with what could be done with a half a dozen keysand mouse combos. However The PC allows for a much more convienient UI control scheme.We have mice. And numberpads. And large monitors.Bring back grid inventory. Number dialogue selections so that we can select them with the keyboard. Place more than just critical inof on the HUD. I want some userconfigurable hotbars - not this "favorites" menu with just 8 possible hotkeys where you have to pause the game to select anything else.Show me some icons for active states instead of having to keep paging back through the menu to see if I'm sick or not.

6. Who thought it would be a good idea to have crap in the gameworld attack you every 30 seconds while riding a horse?
I mean seriously I can go for 5 - 10 minutes without a wolf jumping out of the woods when walking but get on a horse . . . I've
been attacked by ice-wolves, immediately followed by regular wolves, immediately followed by a freaking *FOX*. Foxes never attack me, except when riding.

7. Release the creation kit as early as possible - even before the game releases would be best.

8. Add in a better way for us to place items in the gameworld and stop the physics from throwing stuff around when you zone.
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Scarlet Devil
 
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Post » Sun Oct 07, 2012 12:26 am

Welcome to the forums. :) We have an http://www.gamesas.com/topic/1366657-non-mmo-tes-multiplayerco-op-thread/ for all multiplayer discussion relating to the Elder Scrolls. You're welcome to join in, but please make sure you read the OP before joining the discussion as it has important ground rules.

All discussion of future TES games belongs http://www.gamesas.com/topic/1414853-official-beyond-skyrim-tes-vi-14/, or http://www.gamesas.com/topic/1408168-tes-vi-location-and-setting-official-speculation-thread-3/ for location and setting discussions.
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Chloe :)
 
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