Yet, there seem to be a few recurring gripes in most of those, namely certain weak points in the story, an unsatisfying ending, control issues concerning contextual actions, the question of "when-are-you-hidden-or-visible", and the locally-limited enemy AI.
While at this point in development (that's a joke) only DLC might do something about the story or ending (and I would dearly love me some DLC "Mission 6.5" - that's after mission 6 and before mission 7 - that would include a possible new ending), some of the other reported issues may be patch-able - should they be deemed patch-worthy.
To elaborate a little on these issues - and bear in mind, I do not have the game yet, I only looked at the reviews; and before people start complaining about me complaining about something I know nothing about, the gist, the main question of this here thread is to inquire about the developer's willingness to "improve" the game, to work on it via patches and updates, and how much you, the community, and the opinions of reviewers around the world may be taken into account when deciding on what to patch and how.
Now, where was I? Right, elaborate on these commonly noted "issues":
Well, apparently the controls can be a little fuzzy at times when it comes to contextual actions and different uses for the same button - it's an issue that's almost unavoidable in the age of game-pads and controllers, but it's still something of an annoyance if you do the "other thing" and die because of it. It has also been remarked that "Blink"-targeting can be picky, which does not sound like a good thing to me when things have gone messy.
Another recurring theme was the question of "Am I hidden?" (which is losely connected to the enemy AI-issues) and the game not being able to provide a definite answer. Sometimes (or so they say) you get detected from far off while standing in the purest shadow of deepest darkness - in the night. Other times, you can crouch in a light shade while guards would surely have you in their peripheral vision. And again, other times you find yourself loading and reloading a save to determine when and how exactly you are hidden behind cover.
Lastly, and this is something that I have also read of in the forums, while the enemy AI seems to do a good job in a fight, their "search&destroy" algorithms seem to be very localized.
As in "He vanished! Out of a room with only one door! Could it be that he vanished behind that conveniently located door, the one that was open just a moment ago and now is closed? Obviously, no. I will continue to only look for him in this small, unfurnished room. There are pebbles on the ground. He could be hiding underneath."
Yes, allegedly the enemy AI takes the whole "Behind Closed Doors"-thing quite literal.
Again, these are only collected and compiled impressions from reading the reviews, distilled to something that even people with the attention span of today might read and reflect upon. This is not hands-on experience. There will always be criticism, suggestions for improvement (which is naturally always very subjective) and complaints about issues perceived and imagined.
What I am wondering is how Arkane Studios and the game's developers will react? Will we see an early patch/Title Update? Will they take feedback on the forums and reviews on the rack into account? Will they even feel the need to address some of these issues? Will they show strong and committed support for the game in the long run, or will that commitment become quickly apparent? And does anyone really care?
What do you think?