Basically, it does these:
- Duplicate a bunch of vanilla forms
- Add a bunch of FormLists that contain vanilla forms (not the duplicates, but actual vanilla records)
- Add a few scripts that rely on said FormLists
- Add a few quests that uses said scripts
- Add a standalone magic effect
What it doesn't do:
- Modify vanilla meshes in any way
- Add any new areas
- Mess with NavMesh
- Tinker with Leveled Lists
- Modify any actors
The mod is made with customization in mind, as in, you're going to modify the plugin itself a lot. Currently, the mod is in .esp form, and this proves to be a bit problematic with updates.
Is it safe to esm-ify it? If yes, what is the best way to do that?
I'm asking because I heard there will be problems with NavMesh or some such when you esmify plugins.