Ask: Feasibility of esmify my mod

Post » Wed Oct 10, 2012 10:43 am

I have http://skyrim.nexusmods.com/mods/16815

Basically, it does these:
  • Duplicate a bunch of vanilla forms
  • Add a bunch of FormLists that contain vanilla forms (not the duplicates, but actual vanilla records)
  • Add a few scripts that rely on said FormLists
  • Add a few quests that uses said scripts
  • Add a standalone magic effect

What it doesn't do:
  • Modify vanilla meshes in any way
  • Add any new areas
  • Mess with NavMesh
  • Tinker with Leveled Lists
  • Modify any actors

The mod is made with customization in mind, as in, you're going to modify the plugin itself a lot. Currently, the mod is in .esp form, and this proves to be a bit problematic with updates.

Is it safe to esm-ify it? If yes, what is the best way to do that?

I'm asking because I heard there will be problems with NavMesh or some such when you esmify plugins.
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Quick draw II
 
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Post » Wed Oct 10, 2012 9:50 pm

Use TESVGecko to convert to master.
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Ross
 
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Post » Wed Oct 10, 2012 8:44 pm

Will there be side effects like NavMesh problems or the sort?
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Stephy Beck
 
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Post » Wed Oct 10, 2012 9:06 pm

You said your mod doesn't do anything with navmesh. Did I misread your enumerated list?
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tegan fiamengo
 
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