» Fri Oct 12, 2012 10:25 pm
Shield and spell characters can be one of the most effective in game...particularly if you take perks on both sides of the block tree. I'm not so sure on the arrow deflection perk, if there is still a bug with it, but certainly the 50% magick resistance is very handy. Also, the right side of the block tree is the 'offensive' side...power bash, and the 5x damage turns your shield into a very lethal and ubiquitous weapon...you can block bash powerfull opponents causing a stagger-damage combination that they can't recover from before you kill them (and the killcam animation for shield kills is pretty speccie). With my melee character, when he reverts to sword and board I would think that 1/3 to 1/2 of his kills are shield based.
There are a couple of things you need to consider...
First, single handed desto casting can be limited, because the main factor for desto in the earlier spells is time. You need to cause damage over time to take down enemies, whereas a strong bow can put a lot of damage in fairly short time onto targets, and if you take the appropriate perks you can slow things down and drop targets like on a shooting range, which means that you may find yourself not using your destruction magic so often. Which leads to the next part, which is that once you lose the advantage of ranged fire with spells, you will take damage while you are trying to rack up damage on the opposition...if you have followers with you, those area effect destruction spells aren't that good in close in fighting.
Second, enchanting without perks is a bit like chips without salt...it lacks something. Enchantment potions are available, but they aren't common, and without a good alchemy skill you won't be able to concoct up your own, meaning that you may have severe limitations on the strength of the enchantments you do have, and with no perks you will definitely miss out on the double enchantment ability.
Third, a choice between magicka, stamina and health is always a bit of a lottery. You have to keep in mind that the regen rate of those is a bit like lifting yourself by your bootstrings - the higher they are, the faster they regenerate. Also, it's very much dependant on how you want to play it out...if you are going to concentrate on magick use, then obviously you will want a focus on magicka, but if you are choosing a shield based mage, then you need stamina if you are going to use your shield offensively. If you intend to do so, then you will probably need decent health, because you are likely to get knocked around a bit. Now, all is not lost, because you can boost or increase your initial reserves by the use of potions, and your regen rate as well, but you may find that will burn off your available potions like crazy, so you may need to have good enchantments to limit that, or you may need good alchemy skill to create your own potions, and lots of them.
Now, just so that you don't need to bang your head on your table top in frustration at all that, the game can save you...your skills increase as you use them, so you don't have to actually focus on something that you use a lot, except for the perks you may want to take. Also, the radiant system tends to provide you with some assistance, for example - if you use a lot of magicka restore potions, and fewer health restore potions, you will find that stores will have more of the magicka ones, and fewer of the health ones, and vice versa. Also, magicka based opponents are more likely to face magicka based opponents, etc etc. That is only really noticeable for 'generalist' type characters if they are long term ones...you can 'doctor' the types of opponents you prefer to fight once you work out the rhythm of how the game does it.