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-==CURRENT VERSION==-
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0.98 (beta)
IT IS RECOMMENDED TO START A NEW GAME WHEN FIRST USING THIS MOD (at least if you've taken any perks)
THIS MOD REQUIRES THE SKYRIM SCRIPT EXTENDER (download at http://skse.silverlock.org/).
Apologies to any who downloaded this before I made this clear.
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-==UPDATING==-
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Overwrite the old .esp and script files, and when you load an old save, open the console ('~' key) and enter the following command:
SetStage aaCRMMainquest 100
Close the console. In a moment, you should receive a message saying that the plugin is updating. You should then be ready to resume play.
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-==DESCRIPTION==-
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A combat adjustment package inspired by mods like SkyRe, ACE, and Deadly Combat. Credits to the authors of those mods for their excellent work.
This mod does not aim to be as complex or comprehensive as those, but should hopefully have a solid set of streamlined features to make combat more engaging.
See the ReadMe for a comprehensive list of changes.
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-==COMPATIBILITY==-
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Main file is incompatible with mods that alter weapon speeds or the weapon, armor or block trees. Also any mods that make use of the Infamy actor value (it's used by Combat Remastered to control armor damage reduction) or the Fame actor value (used to control damage output).
Archery file is incompatible with other changes to the Archery perk tree.
Magic file is incompatible with changes to the spellcasting perk trees or vanilla spells.
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-==TO-DO LIST==-
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Optional fortify spell school enchantment perk (tejón's Simple Skyrim Spell Scaling Solution, but no changes to spell cost game settings and incorporate balance changes from Artifact Balance Overhaul by Aertyr).
Balance tweaks and any required bugfixes.
Feedback welcome. Enjoy!
