Are these torch mods going to conflict?

Post » Sat Oct 13, 2012 7:33 am

I'm wondering if I can get away with using a whole bunch of torch mods together. Even though these all affect torch-related stuff, from my limited understanding I suspect that each one is editing a different aspect and in theory nothing should explode by using them at the same time. That said, I'm usually wrong.

Dynamic Torches
SM Drop Lit Torches
Double Torch Radius
Light Up the Night - People Have Torches

Dynamic Torches is a mod that replaces all the static torches in the game with regular torches that you can grab and use. The others pretty much all do exactly what it says on the tin.

I'm thinking that Dynamic Torches edits static torches and replaces them with vanilla torches, Drop Lit Torches replaces the script on vanilla torches, Double Torch Radius edits the light source, and People Have Torches edits NPC inventories. Since those are all different edits, I shouldn't have any Rule of One edit wars?

Or I could be totally misunderstanding how mods work. This is a fairly likely possibility.
User avatar
Jessica Colville
 
Posts: 3349
Joined: Wed Oct 18, 2006 6:53 pm

Post » Fri Oct 12, 2012 11:03 pm

From what I can tell, People Have Torches will be fine, your altering the NPCs inventory so it doesn't affect the torch statistics etc. as for the others, I'm not sure. You'd have to either experiment or find out from someone else.
User avatar
John Moore
 
Posts: 3294
Joined: Sun Jun 10, 2007 8:18 am

Post » Sat Oct 13, 2012 2:05 am

enable them, run boss and see if any conflicts are stated.

trying goes over studying , or something like that we say in german :D
User avatar
Albert Wesker
 
Posts: 3499
Joined: Fri May 11, 2007 11:17 pm


Return to V - Skyrim