» Sat Oct 13, 2012 1:08 am
Take this where it comes from, an RPGer who isn't overly fond of adventure games to begin with...
Dishonored is one of the best, if not the best, adventure games I have ever played. The world is rich and full. It's consistent and tight (so far) with no glaring incongruous characters or events. It also FEELS very new, unique, and exciting. This alone is something as the entire genre seems to be, play like, unfold, like a clone of the last game. Not so with Dishonored. Don't want to spoil anything, but some of the quests (like say a fetch quest) are utterly unique in that not only do you need to ACTUALLY fetch your objective, but you also need to navigate the world while obviously carrying it, and without damaging/destroying it. Sounds tedious, maybe, but it's definitely not. The "new" powers are awesome, blink, possession, freeze time, etc. are amazing tools to work with and hella fun to play. A "realistic" weapon carry and inventory (ammo) system also make the action components challenging while not being overly difficult (i.e. no dying over and over and over again, if you're skilled). Like Skyrim, the same encounters can be played in multiple ways, from stealth to brutal murder. Objectives and objective markers are also very well employed. You know where something is, and your distance to that goal (say a house), but maybe not WHERE your target is within that house. You can eavesdrop and get that information, or barge in, kill, and snatch up that information, and so on. If you've watched any of the OEM trailers and they look fun, honestly, this game delivers on them, and more.