Now, as for the game itself. Each side will have their own things that can be used by the player, or just be there for support. However, both sides will NOT go the extreme.. (No nukes... No magical artifacts that can destroy the world etc). In other words, both sides will only use small portable stuff unless otherwise specified. The weapons of both side will have 3 levels and all weapons will start at level 1. They can be upgraded via points, which will be earned by completing quests/missions or winning games against bots/players. There is also a Gold level (For Technology) and Master level (For Magic) which can make that specified weapon/spell much more powerful BUT you can only have one Gold/Master per player via perks. Yes, there will be perks which can be bought with points. The most expensive will be the Gold/Master perk which will allow the player to pick a weapon/spell of their choosing and automaticly turn it into a Gold/Master. This cannot be undone and only done once. Also, the technology side is mainly base on ammo and collecting ammo cannot always be an easy thing. The Magic side is base on Magicka which can regenerate over time.
Now for the sides themselves.. And make suggestions, if you wish!
Note: The Technology isn't base on Earth's current Technology and Magic is base on a few games, like TES.
~Technology~
-Weapons-
Spoiler
--.44 Handgun--
Level 1: Fast reload. Medium Distance. 20 bullets per round and 10 rounds per gun. Cost: FREE!
Level 2: ^ + Long Distance. Faster Shots. Cost: 500 Points.
Level 3: ^ + 30 bullets per round. Chance of shooting thru shields and doing max damage. Cost: 2,000 points.
Gold: ^+ One shot kills when enemy doesn't have a shield up. One bullet ONLY; make it count! (You should know this reference...)
--12G Shotgun--
Level 1: Low Range. Fast reload. 12 shots per round and 5 rounds. Can shoot thru shields. Cost: 1,000
Level 2:^+ Medium Range. Melee damage increase. Cost: 5,000.
Level 3: ^+ Increased blast range. 24 shots per round. Cost: 10,000.
Gold: ^+ Bullets break into smaller bullets upon hitting the target, dealing massive damage to the insides.
--AK47--
Level 1: Machine Speed. Medium range. Slow reload. 50 bullets per round and 10 rounds. Cost: 1,000.
Level 2: ^+ Long range. Medium reload. Cost: 3,000.
Level 3: ^+ Fast reload. Increase melee damage. Increased speed. Can break shields if shooting fast enough. Cost: 10,000.
Gold: ^+ Sniping abilities. Fast reload.
--.50 Cale Sniper Rifle--
Level 1: Sniper Range. Slow Speed. Slow Reload. 4 bullets per round and 10 rounds. Break Shields. Cost: 5,000.
Level 2: ^+ 8 bullets per round. Medium reload. Cost: 5,000.
Level 3: ^+ Fast reload. Quick shot; which is shooting an extra bullet quickly after the first without taking ammo. Medium Speed. Cost: 15,000.
Gold: ^+ Head-seeking bullets.
--The Launcher--
Level 1: Grenade Launcher. Low Range. Low Reload. 1 grenade per round and 10 rounds. Cost: 10,000.
Level 2: ^+ Melee increase. Extra 5 rounds. Cost: 5,000.
Level 3: ^+ Rocket Launcher. Long Range. 2 rockets per round. Cost: 25,000.
Gold:^+ Remote controlled rockets. Explosive increase.
--Flamethrower--
Level 1: Low Range. 1 Gas Tank. No Reload. Fire Damage. Cost: 10,000.
Level 2: ^+ Extra Gas Tank. Increased Fire Abilities. Cost: 20,000.
Level 3: ^+ Increased Fire Abilities. Ability to burn metal. Cost: 25,000.
Gold: ^+ Ability to shoot 'fireballs' which does instant burn-to-death if target isn't in water or shielding correctly.
Level 1: Fast reload. Medium Distance. 20 bullets per round and 10 rounds per gun. Cost: FREE!
Level 2: ^ + Long Distance. Faster Shots. Cost: 500 Points.
Level 3: ^ + 30 bullets per round. Chance of shooting thru shields and doing max damage. Cost: 2,000 points.
Gold: ^+ One shot kills when enemy doesn't have a shield up. One bullet ONLY; make it count! (You should know this reference...)
--12G Shotgun--
Level 1: Low Range. Fast reload. 12 shots per round and 5 rounds. Can shoot thru shields. Cost: 1,000
Level 2:^+ Medium Range. Melee damage increase. Cost: 5,000.
Level 3: ^+ Increased blast range. 24 shots per round. Cost: 10,000.
Gold: ^+ Bullets break into smaller bullets upon hitting the target, dealing massive damage to the insides.
--AK47--
Level 1: Machine Speed. Medium range. Slow reload. 50 bullets per round and 10 rounds. Cost: 1,000.
Level 2: ^+ Long range. Medium reload. Cost: 3,000.
Level 3: ^+ Fast reload. Increase melee damage. Increased speed. Can break shields if shooting fast enough. Cost: 10,000.
Gold: ^+ Sniping abilities. Fast reload.
--.50 Cale Sniper Rifle--
Level 1: Sniper Range. Slow Speed. Slow Reload. 4 bullets per round and 10 rounds. Break Shields. Cost: 5,000.
Level 2: ^+ 8 bullets per round. Medium reload. Cost: 5,000.
Level 3: ^+ Fast reload. Quick shot; which is shooting an extra bullet quickly after the first without taking ammo. Medium Speed. Cost: 15,000.
Gold: ^+ Head-seeking bullets.
--The Launcher--
Level 1: Grenade Launcher. Low Range. Low Reload. 1 grenade per round and 10 rounds. Cost: 10,000.
Level 2: ^+ Melee increase. Extra 5 rounds. Cost: 5,000.
Level 3: ^+ Rocket Launcher. Long Range. 2 rockets per round. Cost: 25,000.
Gold:^+ Remote controlled rockets. Explosive increase.
--Flamethrower--
Level 1: Low Range. 1 Gas Tank. No Reload. Fire Damage. Cost: 10,000.
Level 2: ^+ Extra Gas Tank. Increased Fire Abilities. Cost: 20,000.
Level 3: ^+ Increased Fire Abilities. Ability to burn metal. Cost: 25,000.
Gold: ^+ Ability to shoot 'fireballs' which does instant burn-to-death if target isn't in water or shielding correctly.
-Perks-
Spoiler
-Gold Level-
Ability to turn ONE weapon into a gold leveled weapon. Requires that weapon to be at level 3 already. Cost: 1,000,000,000 points.
-Infinity Ammo-
Ability to never run out of ammo but still have to reload. Cost: 1,000,000,000 points.
-Silver Bullets-
Turns all bullets into Silver which does double damage when used against summoned and mythical creatures on the Magic side. Cost: 100,000.
-Discord-
All explosive attacks are more chaotic and some can start a chain reaction. Cost: 250,000.
-Sticky-
Thrown Grenades has a small chance of sticking to wall, or target. Cost: 50,000.
-Leather Armored-
Lightning Protection Increased by 50%. Cost: 100,000.
-Night Eye-
All weapons with a scope will now have Night Eye abilities. Cost: 10,000.
-Just Like Bob!-
Ability to build turrets, ammo dispensers, etc. Cost: 50,000.
-Knifing 'em up-
Ability to carry a knife for quicker, and deadlier, melee attacks if your current weapon doesn't have a spike add-on which increases melee damage. Cost: 5,000.
Ability to turn ONE weapon into a gold leveled weapon. Requires that weapon to be at level 3 already. Cost: 1,000,000,000 points.
-Infinity Ammo-
Ability to never run out of ammo but still have to reload. Cost: 1,000,000,000 points.
-Silver Bullets-
Turns all bullets into Silver which does double damage when used against summoned and mythical creatures on the Magic side. Cost: 100,000.
-Discord-
All explosive attacks are more chaotic and some can start a chain reaction. Cost: 250,000.
-Sticky-
Thrown Grenades has a small chance of sticking to wall, or target. Cost: 50,000.
-Leather Armored-
Lightning Protection Increased by 50%. Cost: 100,000.
-Night Eye-
All weapons with a scope will now have Night Eye abilities. Cost: 10,000.
-Just Like Bob!-
Ability to build turrets, ammo dispensers, etc. Cost: 50,000.
-Knifing 'em up-
Ability to carry a knife for quicker, and deadlier, melee attacks if your current weapon doesn't have a spike add-on which increases melee damage. Cost: 5,000.
-Extras-
Spoiler
-Vehicles-
People on the Technology can drive any vehicle within the game. However, there will be NO flying vehicle.
-Turrets-
Turrets can be used to guard bases, and such.
-Droids-
Advanced technology made droids possible which can be 'moving turrets'.
People on the Technology can drive any vehicle within the game. However, there will be NO flying vehicle.
-Turrets-
Turrets can be used to guard bases, and such.
-Droids-
Advanced technology made droids possible which can be 'moving turrets'.
~Magic~
-Spells-
Spoiler
-Perks---Fireball--
Level 1: Fire Damage. Low Burns. Slow Speed. 10MPs to cast. Cost: FREE!
Level 2: ^+ High Burns. 15MPs to cast. Cost: 500.
Level 3: ^+ Explosive Fire. Burns Longer. 25MPs to cast. Cost: 1,000.
Master: ^+ Slowly burns forever. 100MPs to cast.
--Ice Spike--
Level 1: Frost Damage. Fast Speed. 15MPs to cast. Cost: 500.
Level 2: ^+ Ability to freeze water. 20MPs to cast. Cost: 1,000.
Level 3: ^+ Head-shot ability. 30MPs to cast. Cost: 2,000.
Master: ^+ Chance of freezing the target. 125MPs to cast.
--Lightning Bolt--
Level 1: Lightning Damage. Instant Speed. 25MPs to cast. Cost: 3,000.
Level 2: ^+ Ability to travel thru water and damage all in it. 50MPs to cast. Cost: 5,000.
Level 3: ^+ Chain Lightning Ability. 80MPs to cast. Cost: 10,000.
Master: ^+ Ability to turn any cloud into a storm cloud, by hitting it, which can do massive lightning damage to all below it. 150MPs to cast.
--Shield--
Level 1: Protection against bullets. Lasts 60 seconds. 80MPs to cast. Cost: 1,000.
Level 2: ^+ Protection against Sniper Rounds. 100MPs to cast. Cost: 5,000.
Level 3: ^+ Protection against explosives. 200MPs to cast. Cost: 25,000.
Master: ^+ Ability to reflect all bullets and rockets at a random direction. Cannot reflect Sniper Bullets but is harder to break than other shields. Last 120 seconds. 500MPs to cast.
--Mind Control--
Level 1: Confuse the target for a few seconds. 50MPs to cast. Cost: 5,000.
Level 2: ^+ Confuse all targets around the caster for a few seconds. 100MPs to cast. Cost: 10,000.
Level 3: ^+ Forces enemies to flee away from the caster. 200MPs to cast. Cost: 20,000.
Master: ^+ Forces all nearby enemies to fear the caster at all times and will have a hard time to stare, and shoot, at the caster. 500MPs to cast.
--Summon--
Level 1: Summon low level creatures for 60 seconds. 50MPs to cast. Cost: 1,000.
Level 2: Summon Med level creatures for 60 seconds. 100MPs to cast. Cost: 5,000.
Level 3: Summon High level creatures for 60 seconds. 200MPs to cast. Cost: 15,000.
Master: Summon Legendary Creatures, like Dragons, for 60 seconds. 500MPs to cast.
--Heal--
Level 1: Heal Bullet Wounds. 20MPs to cast. Cost: 1,000.
Level 2: Heal Greater Wounds. 50MPs to cast. Cost: 5,000.
Level 3: ^+ Ability to heal others. 100MPs to cast. Cost: 10,000.
Master: Completely heal the caster and all near. 500MPs to cast.
Level 1: Fire Damage. Low Burns. Slow Speed. 10MPs to cast. Cost: FREE!
Level 2: ^+ High Burns. 15MPs to cast. Cost: 500.
Level 3: ^+ Explosive Fire. Burns Longer. 25MPs to cast. Cost: 1,000.
Master: ^+ Slowly burns forever. 100MPs to cast.
--Ice Spike--
Level 1: Frost Damage. Fast Speed. 15MPs to cast. Cost: 500.
Level 2: ^+ Ability to freeze water. 20MPs to cast. Cost: 1,000.
Level 3: ^+ Head-shot ability. 30MPs to cast. Cost: 2,000.
Master: ^+ Chance of freezing the target. 125MPs to cast.
--Lightning Bolt--
Level 1: Lightning Damage. Instant Speed. 25MPs to cast. Cost: 3,000.
Level 2: ^+ Ability to travel thru water and damage all in it. 50MPs to cast. Cost: 5,000.
Level 3: ^+ Chain Lightning Ability. 80MPs to cast. Cost: 10,000.
Master: ^+ Ability to turn any cloud into a storm cloud, by hitting it, which can do massive lightning damage to all below it. 150MPs to cast.
--Shield--
Level 1: Protection against bullets. Lasts 60 seconds. 80MPs to cast. Cost: 1,000.
Level 2: ^+ Protection against Sniper Rounds. 100MPs to cast. Cost: 5,000.
Level 3: ^+ Protection against explosives. 200MPs to cast. Cost: 25,000.
Master: ^+ Ability to reflect all bullets and rockets at a random direction. Cannot reflect Sniper Bullets but is harder to break than other shields. Last 120 seconds. 500MPs to cast.
--Mind Control--
Level 1: Confuse the target for a few seconds. 50MPs to cast. Cost: 5,000.
Level 2: ^+ Confuse all targets around the caster for a few seconds. 100MPs to cast. Cost: 10,000.
Level 3: ^+ Forces enemies to flee away from the caster. 200MPs to cast. Cost: 20,000.
Master: ^+ Forces all nearby enemies to fear the caster at all times and will have a hard time to stare, and shoot, at the caster. 500MPs to cast.
--Summon--
Level 1: Summon low level creatures for 60 seconds. 50MPs to cast. Cost: 1,000.
Level 2: Summon Med level creatures for 60 seconds. 100MPs to cast. Cost: 5,000.
Level 3: Summon High level creatures for 60 seconds. 200MPs to cast. Cost: 15,000.
Master: Summon Legendary Creatures, like Dragons, for 60 seconds. 500MPs to cast.
--Heal--
Level 1: Heal Bullet Wounds. 20MPs to cast. Cost: 1,000.
Level 2: Heal Greater Wounds. 50MPs to cast. Cost: 5,000.
Level 3: ^+ Ability to heal others. 100MPs to cast. Cost: 10,000.
Master: Completely heal the caster and all near. 500MPs to cast.
Spoiler
-Master-
Ability to become a master of ONE SPELL if the spell is already at level 3. Cost: 1,000,000,000.
-Staff-
Ability to carry a staff which can cast the spell charged within it without spending magicka. Note: Can only carry ONE STAFF per game. 1,000 Points per staff.
-Extra MPs 1-
Have 250MPs instead of 100MPs. Cost: 5,000.
-Extra MPs 2-
Have 500MPs instead of 250MPs. Requires perk above. Cost: 25,000.
-Extra MPs 3-
Have 1000MPs instead of 500MPs. Requires perks above. Cost: 150,000.
-Increase MP Regen Rate-
MP regenerates 5 - 10 MPs per second instead of 1 - 3. Cost: 250,000.
-Summer's Heat-
Fire Damage Increase. Cost: 50,000.
-20% Cooler-
Frost Damage Increase. Cost: 50,000.
-By the power of LIGHTNING!-
Lightning Damage Increase. Cost: 50,000.
-Paralyzed!-
Unlocks the paralyze spell which can paralyze the target for 30 seconds and cost 250MPs to cast. Cost: 500,000.
-Elemental Fury-
Unlocks a spell which combines the power of Fire, Frost, and Lightning and creates a small tornado of such elements. The spell requires 1,000MPs to cast. Cost: 1,000,000.
Ability to become a master of ONE SPELL if the spell is already at level 3. Cost: 1,000,000,000.
-Staff-
Ability to carry a staff which can cast the spell charged within it without spending magicka. Note: Can only carry ONE STAFF per game. 1,000 Points per staff.
-Extra MPs 1-
Have 250MPs instead of 100MPs. Cost: 5,000.
-Extra MPs 2-
Have 500MPs instead of 250MPs. Requires perk above. Cost: 25,000.
-Extra MPs 3-
Have 1000MPs instead of 500MPs. Requires perks above. Cost: 150,000.
-Increase MP Regen Rate-
MP regenerates 5 - 10 MPs per second instead of 1 - 3. Cost: 250,000.
-Summer's Heat-
Fire Damage Increase. Cost: 50,000.
-20% Cooler-
Frost Damage Increase. Cost: 50,000.
-By the power of LIGHTNING!-
Lightning Damage Increase. Cost: 50,000.
-Paralyzed!-
Unlocks the paralyze spell which can paralyze the target for 30 seconds and cost 250MPs to cast. Cost: 500,000.
-Elemental Fury-
Unlocks a spell which combines the power of Fire, Frost, and Lightning and creates a small tornado of such elements. The spell requires 1,000MPs to cast. Cost: 1,000,000.
That is all for now.... I'll add more when I have time/more ideas.