This is a player created home, for the player who needs a good home! I created this place of R&R for the champion who wants to be alone with their thoughts, craftsman’s (or craftswoman’s) trade, or simply a place to store their valuables.
http://steamcommunity.com/sharedfiles/filedetails/?id=102409942
A NOTE ON COMPATABILITY:
This home was created using ONLY assets from vanilla Skyrim and does NOT contain anything from the Dawnguard or Hearthfire expansions… Because I am poor… and I haven’t bought them yet. Other than modules which conflict with the location of this home it should theoretically work with anyone’s game and any expansion. It has not been tested with other modules, so if issues arise with anything please let me know so I can mention it in the description!
HOW TO INSTALL:
- Simply click the subscribe button and it will be downloaded to your game!
- When you load up skyrim (you’ll still be on your desktop screen at this point) click on the button that says DATA FILES.
- Make sure that my mod is checked.
- Play the game and follow the directions below on how to actually get to your home!
HOW TO GET TO THE HOME:
- I debated back and forth about creating a quest to get the home and buy it, but ultimately decided against it. There will be a new map marker in your game (near the area of Rorikstead) once you have the mod loaded that you can walk / run / ride / fly / teleport / however you prefer to travel to.
- Once you get to the outside gate you will find a large Dwemer chest on the wall. This chest contains the key which can open the gate, and the house.
- Once you get into the house, directly next to the front door, there will be a table with a book and a key on it. The book explains some of what is in the house, and the key is for the basemant.
- Once you have access to the house the map marker can be fast-traveled to. It will lead to the front door.
FANTASTIC! NOW, WHAT DOES MY HOME INCLUDE?:
Keep in mind that I created this mod with the single player, or the player who wants to get away from everyone in mind. It is fully navmeshed so you can bring a companion (or ball-and-chain) along for the night, otherwise unless you have a mod which allows it, you will not be able to bring your spouse long to live there with you.
Both inside of the home itself and the basemant area are set to non-public, and non-respawning, so nothing should go missing if you put something in your new home!
- Outside Grounds:
- Various harvestable plants.
- A mini-farm with some vegetables for those of you who don’t like meat.
- Great looking walkways from the gate to your home.
- A reading nook under a large beautiful tree with a burning fire for those cold nights.
- A chopping block so you can stay stocked up with wood for your fires.
- A patio looking out onto the landscape.
- Writing tables.
- Sittin’ an’ watchin’ chair facing east for those majestic sunsets.
- Archery targets placed strategically around your grounds and by the road for someone who wants to shoot something while they wait for the sun to rise.
- Writing tables.
- Various harvestable plants.
- Inside Home – Ground Level:
- Fully stocked bar to forget those late nights and bad decisions.
- Fully stocked kitchen with a wash basin.
- Vegetable & Meat chests, because you simply cannot mix those if you want to stay healthy.
- A Chef’s outfit, because who really wants to get their nice new outfit dirty while preparing a meal?
- A Fancy Fireplace!
- 2 Bookshelves (88 books total storage)
- Fully stocked bar to forget those late nights and bad decisions.
- Inside Home – Upstairs:
- A lavish bed to rest your head.
- A writing desk for your nightly musings.
- Lockbox for your jewelry and spare change while you sleep.
- 2 mannequins.
- 3 weapon racks (each holds 2 weapons).
- 2 weapon plaques (each holds 1 weapon)
- 3 wardrobes for your daily clothing storage.
- 1 bookshelf (holds 44 books)
- Shrine room (Zenithar, Talos, Stendarr, Nocturnal, Mara, Kynareth, Julianos, Dibella, Arkay, Akatosh)
- 1 mead barrel (non-respawning)
- A lavish bed to rest your head.
- Basemant (Main Area):
- It’s an abandoned Dwemer Hall! OHMERGERD!
- Doomstones (13 total… I could get them to function but couldn’t get the pretty light-show to work when you activate them, still I think they look acceptable without it).
- Running river with water wheels powered by Dwemer technology.
- 4 mannequins.
- 4 weapon racks (8 weapons total).
- 11 chests for all of your metals.
- A chest for your skins.
- Smelter, forge, workbench, sharpening wheel, tanning rack.
- It’s an abandoned Dwemer Hall! OHMERGERD!
- Basemant (Training Area):
- Long range with dummies and targets to fire your arrows and spells at.
- Circle training area for all of your fancy melee combat training.
- 4 weapon racks (8 weapons total).
- 8 weapon plaques (8 weapons total).
- Long range with dummies and targets to fire your arrows and spells at.
- Basemant (Alchemist’s Alcove):
- Summoning circle (comfortable enough for even the pickiest of minions, yet strong enough for the ones with anger issues).
- Herb gardens with a variety of herbs for any need.
- Alchemist’s workbench.
- Enchanter’s table.
- Shelves with stuff
- 1 chest for alchemy ingredients, and 1 for enchanting items.
- 2 bookshelves (108 books total).
- Summoning circle (comfortable enough for even the pickiest of minions, yet strong enough for the ones with anger issues).
- Basemant (EXTRA Secure Vault):
- Ain’t no one getting in this place unless you tell them to!
- 4 huge Re-spawning mead barrels (technically 1 of them is for spiced wine).
- 37 mannequins.
- 9 shield plaques.
- 16 weapon racks (32 weapons total).
- 16 bookshelves (384 books total).
- 1 doubly-secure safe.
- 12 free-standing weapon display cases with activators.
- 36 dagger display cases with activators.
- 10 large display cases WITHOUT activators so you can drag and place anything that will fit into them.
- Ain’t no one getting in this place unless you tell them to!
ANOTHER QUICK NOTE (THIS TIME ABOUT UPDATES):
I am willing to update this mod if issues arise, and will be checking comments regularly to see what people think and / or what issues may have arisen. I don’t want to update anything that may cause someone to have issues in their game, so placement and contents / respawn-ability of containers will not be changed.
The location of the home will NOT be changed.
There will NOT be any NPC’s added (as I stated previously, this is intended as a get-away home).
I WILL update navmesh / lighting / placement of NON container objects or shelves if it seems necessary and enough people want it.
Thank you for trying out this home!
Please feel free to like and rate my mod if you enjoyed it!
Tell your friends about it!
[img]http://www.flickr.com/photos/mglaird/8084070912/[/img]
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