would be cool to see a game that somehow managed to have almost no repetetive standard diaogue
I've noticed they kind of tried to do that here, but it fell flat.
Guard A will say one of the sentences in column X, and guard B will reply with a sentence from column Y. (X and Y have multiple, separate options for sentences.) This sometimes resulted in odd dialogue, and often in stilted dialogue. I'd have liked to
see hear them push this idea farther, but with financial constraints, I understand why they didn't.