Thank you for the Dishonor.

Post » Tue Oct 16, 2012 5:02 pm

I was very happy with the game, and am rather sad that it seems to have so many critics. I believe it will become popular in the way of VtMB before long, but hopefuly with sequels. I can honestly say I enjoyed Dishonored as much as I did Deus Ex: Human Revolution, and the fact there are different endings that don't invlove a few buttons in the same room even more so.

The atmoshere svcked me in immedietly. I loved the setting, and the art style was pleasing, and should age well due to the slightly cell shaded nanture. I loved the swordplay; and would go so far as to say it's something I feel other games should shoot for, at least for the swift and elegent style of combat. Enemies elt like they could actually fight, and blocking with CTRL felt fluid. The flintlock actually felt like one, which also helped with the atmoshpere. The crossbow was a nice go-to tool. And in general, I could have found uses for everything, even if I never actually used them, which I believe was part of the point. Many options, but the players choice on how or if to use them.

The powers were also interesting too. Blink, Possession, and Aglity were my go to powers on my first time (none-lethal, very hard), with a little sprinkling of Time Stop when I had to stop and fight due to mistake. I plan to try them all out on my new game, where I am going to be Mr Killy von Killington, driven half mad and out for vengence. I don't share the opinion that many are 'useless'. They are a situational toolbox, and depend on playstyle. I think gamers are just entirely too conditioned to recieving a power that the devs just so happened to have built puzzles or fights into that map which require its use.

Barring a few situations, I felt the game delivered on its promises of chosing how to approach situations, if not how to solve them. Taking my time to look around, trying hard not to be seen and looking for nooks and crannies, I feel probobly contributed to my enjoyment a great deal. There are some interesting little places you can find.

I also liked a lot of the characters, and feel that I would have liked more time to get to know them, but thats just a sign that they were doen well. They were interesting, and as the game is not open-ended, they did not overstay their welcome.

All in all, it was an enjoyable experiance, and as I note above I am starting a new game with the intent to shoot and timestop my way through it. Not much is cooler that stopping time, shooting at five different men, and watching them all fall down whilst you seem not to have moved an inch. I will probobly put the game down after that playthrough, with the intent to return to it in a few months time to do a Flesh and Steel playthrough.

I have read that a sequel is unsure, and while I think this could be a fun new IP to explore, I can respect that the creators may not want it to become tired through spinoffs and side material. And after coming onto the web expectng to find likeminded people having enjoyed it, I was surpised at what seems to be a majority seeming critical. Hopefully the sales went well., as it would be nice to see other titles from the developer in the future. All I can do is offer my support, and simply say I enjoyed the game, and it was worth every penny to me.

Thank you very much for the Dishonor.
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Sammygirl500
 
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Post » Tue Oct 16, 2012 1:46 am

I agree with all you've said. The sword and gun play are very fun to me, everything feels like it's fluid and intense. I would like to see some type of continuation or at least good DLC for it. I've barely read any of the books in the game, but it seems there's enough lore in it to make a sequel if they wanted to, just not with these characters.
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Markie Mark
 
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