For one, I though it would be open-world, as I recall some early articles that have suggested it would be that.
Two, the morality system is yet again, black and white, naive and thus unrealistic. Oooh, I kill a few people there will be more rats and more plague victims, and the world will become darker and the ending will be chaotic!
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Wikipedia wrote:Actions committed by the player are not judged to be of a good or evil morality, but instead are tracked by a "chaos" system that records how much collateral damage, violent actions and deaths are caused by the player. The game world is modified by how little or much damage is caused, affecting story decisions with an emphasis on not punishing the player or forcing them to choose one style of play over another.[/indent]
Yet, it is exactly what it does!
All this "chaos" system seems to suggests is that if I don't want a bleak, ruin of a future, and more difficult missions with more enemies and more innocent plague victims, then I have to play nice and just knock tyrants, conspirators, guards and thugs fully deserving of death, unconscious or frame them and get them exiled and such. Brand them heretics. Boohoo! Big revenge...The behavior and dialogue most of the hostiles have when approached, make it quite clear that they don't care about the innocents and the plight of the people and aren't at all squeamish about throwing people, dead or alive, in the gutter and disposing them.
This sort of infantile 'killing=bad' and 'non-lethal is right' approach to morality irritates me. Kill tyrants and those who are loyal to them and who enforce and protect their reign. The world certainly won't change for the worst. A plague doesn't spread faster just because a corrupt leadership gets a taste of their own medicine, so to speak. It simply enables people who are more fitted to serve the population to lead on. Those in the slums, plagued and wretched, in such a world, won't shed tears for tyrants and oppressors, but they might get help from a better leadership.
Besides that, the game allows me to kill and burn the bodies or have rats (even ones that my own character can summon!) devour them, so there shouldn't even be any evidence of the kill, except weapons and whatnot left behind, still at the end of missions it'll be listed in the fatalities with Chaos - High, if I kill too many. Cry me a river!!
And if I can get a few kills in on mission, including the main target, without increasing Chaos, keeping it low, then what's the point of half the abilities and character upgrades? I read some guy's first play-through was without any power or upgrade usage. Then, I might as well not have any gadgets or powers, just my blade and the occasional sleeping dart, and I still spare or kill the main target, but then what's the point of powers or any equipment really.
Using swords, slashing, blocking, grenades, traps and darts, and incendiary darts; Shadow Kill or that wind blast or the rat swarm once or twice, or thrice per mission makes half of the character's abilities practically pointless. If I cannot use them more in order to avoid increasing Chaos and avoid having a darker ending, then they're pointless.
The developers, perhaps inadvertently, have made it so that a non-lethal approach will yield a more stable world. Requiring the player to abstain from using violence.
This was the LAST time, the LAST time, I got hyped for a game that has Bethesda's name in it. Others told me the game lacked any noticable bugs, so a part of me gave them the benefit of the doubt while the other didn't hold its breath. Turns out, the other part was right. Again.