So if you are like me. You have checked out the Elder scrolls online website. Read everything and decided to research. Then found that the Head Development position has gone to the Producer of Dark Age of Camelot. You probably said. “Awe Man. Dark age of Camelot?” Was he the best choice for this title? Granted there is not much alike between the two titles. Just elves. Though seriously, Dark Age of Camelot?
I’m really not serious about elves being the same in any way shape or concept. Everything inside and out of a RPG game depends 100% on Lore. What people expect to see in ESO and what you all have seen in console RPG Elder Scroll Games like Morrowind, Oblivion, Skyrim, is an evolution of environment and gameplay. Almost naturally I would expect to continue my Interpretation of Tamriel by building on what I’ve experienced in these previous games since they are the ONLY Elder Scroll games Available. I feel that this entirely NEW game could be done very wrong. I would ask that everyone on the Development team Complete All three Console Elder Scroll Games from start to finish. I am willing to bet that everyone who plays ESO will have completed at least ONE of the three Titles if not ALL of three like myself.
The nature of the online games is MUCH different than that of Console games. There will be many platform differences, most from physics and scripting limitations. The Best example: Character JUMP; Console = + Height Vs Gravity. Online = Jump Animation. Things like Footstep Locomotion, Ragdoll Bodies, Targetless Spell Casting, Physics world Items, Equipped/Worn Looting, Breath, Wetness, Temperature, Eye contact, Roaming wildlife, Highway Men, Open Combat to anyone anything, Persistent Alchemy Plants, breaking and Entering/ Thievery, Many or all World Skills. Will most likely not be present because the Massive Multi-Player platform does not support it. In place of the Consoles expressive world online games enforce Lore and Quests then follow with Item Rewards. This sadly is the shape and flavor of all MMORPG games.
How and why has Skyrim Like other Console Elderscroll games escaped the use of MULTI PLAYER? I for one owned more than 1 Xbox controller and thought if only for a moment how nice it would be to see my Saved characters to go Head to Head in a fight to the Death. WHY hasn’t anyone thought this same thing? Wouldn’t developing an entirely NEW game for ONLINE play be a MUCH Larger task than creating an Add-on that Allowed people to Use their XBOX 360 and Skyrim to Connect to a Lobby where they would participate in Different Multi-Player/Team based Games?
I for one will not be touching Elderscrolls Online. You guys should have made skyrim Multi-Player with some type of subscription required. Not forgone research of similar games like AGE of CONAN that is still in my opinion a terrible game because of Ganking and Lag Issues. Randomly deciding to create an MMO for a game that is already perfect for console Multiplayer makes absolutely no sense to me.
Where do you expect to get all of these NEW players for your ESO game?