Console Titles VS MMO Titles

Post » Thu Oct 18, 2012 11:29 am

Okay well I don’t want to spoil or surprise anyone with sensitive information regarding the Elder Scrolls Online. So here is a warning. Stop reading to avoid spoilers.



So if you are like me. You have checked out the Elder scrolls online website. Read everything and decided to research. Then found that the Head Development position has gone to the Producer of Dark Age of Camelot. You probably said. “Awe Man. Dark age of Camelot?” Was he the best choice for this title? Granted there is not much alike between the two titles. Just elves. Though seriously, Dark Age of Camelot?

I’m really not serious about elves being the same in any way shape or concept. Everything inside and out of a RPG game depends 100% on Lore. What people expect to see in ESO and what you all have seen in console RPG Elder Scroll Games like Morrowind, Oblivion, Skyrim, is an evolution of environment and gameplay. Almost naturally I would expect to continue my Interpretation of Tamriel by building on what I’ve experienced in these previous games since they are the ONLY Elder Scroll games Available. I feel that this entirely NEW game could be done very wrong. I would ask that everyone on the Development team Complete All three Console Elder Scroll Games from start to finish. I am willing to bet that everyone who plays ESO will have completed at least ONE of the three Titles if not ALL of three like myself.

The nature of the online games is MUCH different than that of Console games. There will be many platform differences, most from physics and scripting limitations. The Best example: Character JUMP; Console = + Height Vs Gravity. Online = Jump Animation. Things like Footstep Locomotion, Ragdoll Bodies, Targetless Spell Casting, Physics world Items, Equipped/Worn Looting, Breath, Wetness, Temperature, Eye contact, Roaming wildlife, Highway Men, Open Combat to anyone anything, Persistent Alchemy Plants, breaking and Entering/ Thievery, Many or all World Skills. Will most likely not be present because the Massive Multi-Player platform does not support it. In place of the Consoles expressive world online games enforce Lore and Quests then follow with Item Rewards. This sadly is the shape and flavor of all MMORPG games.

How and why has Skyrim Like other Console Elderscroll games escaped the use of MULTI PLAYER? I for one owned more than 1 Xbox controller and thought if only for a moment how nice it would be to see my Saved characters to go Head to Head in a fight to the Death. WHY hasn’t anyone thought this same thing? Wouldn’t developing an entirely NEW game for ONLINE play be a MUCH Larger task than creating an Add-on that Allowed people to Use their XBOX 360 and Skyrim to Connect to a Lobby where they would participate in Different Multi-Player/Team based Games?

I for one will not be touching Elderscrolls Online. You guys should have made skyrim Multi-Player with some type of subscription required. Not forgone research of similar games like AGE of CONAN that is still in my opinion a terrible game because of Ganking and Lag Issues. Randomly deciding to create an MMO for a game that is already perfect for console Multiplayer makes absolutely no sense to me.

Where do you expect to get all of these NEW players for your ESO game?


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Wayne Cole
 
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Post » Thu Oct 18, 2012 4:49 pm

First off, I am not sure I fully understand your definition of a "console game"? I have played all three of the most recent Elder Scrolls titles - all on the PC. These games were designed on and for Computers - at least Morrowind and Oblivion for sure - the console part was an afterthought I believe. It may have been a forethought for Skyrim - but I still much prefer PC gaming in most cases - if a title is offered on both console and PC. Secondly, for several years Dark Ages of Camelot was an absolute awesome MMO - extremely fun RVRPVP! It may not have been as commercially popular as other MMO's, but that doesn't mean it wasn't a great game in many players minds. It only got crappy once they drifted too far from what brought them success - kind of like WoW is now. Can't wait to play EOS on my PC! :banana:
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Neko Jenny
 
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Post » Thu Oct 18, 2012 6:00 pm

seems to me that you think that all previous elder scrolls games (at least Morrowind through Skyrim) were only console games? Honestly, as someone who used to play the games on console, I have to say the best and most pure elder scrolls experience is on the pc where the series came from. back to your thoughts about ESO, yes we get it, there are some that want an online skyrim experience (again this is a way in which pc version is better, there is a mod in the works that offers this very thing) but ESO has been in development for even longer than Skyrim, and there are a core group of fans that would absolutly hate any effort to bring the single player titles into a multiplayer realm. There have to be a million other threads on the forum requesting the same thing. But it is not what everyone (or even most, I believe) wants.
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Stephani Silva
 
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Post » Thu Oct 18, 2012 4:14 pm

Is there really a need to force that tiny font on your wall of text?

As far as to "How has it escaped multiplayer this long"

a) Bethesda's not the best at coding as it is. No offense.
b) They don't do multiplayer games, at all.
c) Taking from the above, they'd have to hire an entire new team to work in multiplayer code. Extra expense for what gain? To shut up the few so-called game journalists that cry about it every time an ES game comes out? Those few guys dedicated to making MP topics despite them getting stomped down?
d) A large portion of the fanbase is hostile to the idea as is, because they don't want the SP experience watered down to force in multiplayer, like so often happens.
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Carlitos Avila
 
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