Dishonored DLC?

Post » Fri Oct 19, 2012 6:05 am

I'd like to know if there's DLC on the way. I want more, this game was too short,(for how good it was) and I've replayed it 6 times now and completed EVERY achievement, and explored just about every path I could find (A different path each time) and want more. Just a suggestion: Make more missions like the Lady Boyle mission, Hitman in first person is awesome.
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Nathan Risch
 
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Post » Fri Oct 19, 2012 6:03 am

wasnt to short it was great took me a week to get past all the things i wanted to do, now iamon my second playthru looking for ways i missed and trying full stealtha;beit not going to good killed like 12 people that saw me and tried to slow time to getaway from them only to run into another set of enemies.
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Juanita Hernandez
 
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Post » Fri Oct 19, 2012 5:59 pm

I'd like to know if there's DLC on the way. I want more, this game was too short,(for how good it was) and I've replayed it 6 times now and completed EVERY achievement, and explored just about every path I could find (A different path each time) and want more. Just a suggestion: Make more missions like the Lady Boyle mission, Hitman in first person is awesome.

Well thank you for posting this... I keep making the same argument only to be told I've rushed through. The game's been out a week and a half. Any game that can be completed, by a completionist, six times in that time frame is WAY too short.
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Benito Martinez
 
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Post » Fri Oct 19, 2012 6:40 pm

I've played almost every day since release (barring when I went away for a wedding) and I'm early on my second playthrough. Maybe I just play a lot less, but I think it could pay to slow down. Read stuff. Make sure you're getting everything.
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Peter P Canning
 
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Post » Fri Oct 19, 2012 9:08 am

LOL, I've read every book, note, etc. I've come across. And, granted, I do read fast (can finish an average novel in a day or two), but there's not all that much there, either. You don't get any warm up... there's no introductory lore, no in-between "things you should already know", which also makes it really difficult to *care* about what you're reading. Past my first playthrough, first *real* mission, taking Granny Rags' side quest, I realized that there's a disconnect between Corvo and his world. You can't care because you're not given anything to care about other than a cute little (daughter?) girl who you never get to become emotionally invested in. So, the books, notes, etc., despite their attempts to engage the player in the world, fail because, from the outset, the player is not given any reason TO care about the world. Furthermore, being the Royal Protector, most of this information SHOULD have been given in introductory cut scenes throughout a longer (skippable, perhaps a prescient dream state) tutorial. CORVO should have been given this knowledge, should have come with a lot of this knowledge, and the only REAL way to do that is to give the player that knowledge, as Corvo, before the game starts. Otherwise, you get what we got, a disconnected hero who reads stuff, the basics of which he should already know, as if he's reading it for the first time. Which all goes back to the game being too short.
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Megan Stabler
 
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Post » Fri Oct 19, 2012 11:46 am

A lot of what you just said is all a matter of opinion. I felt Dishonored had a much more engrossing and immersive world compared to most games I've played lately. It was a little short, but replayability is high enough for me that that's not too much of an issue.

Some of the best games I've ever played have been much shorter than this. Star Fox 64? Playtime isn't everything.
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Bird
 
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Post » Fri Oct 19, 2012 9:17 am

A lot of what you just said is all a matter of opinion. I felt Dishonored had a much more engrossing and immersive world compared to most games I've played lately. It was a little short, but replayability is high enough for me that that's not too much of an issue.

Some of the best games I've ever played have been much shorter than this. Star Fox 64? Playtime isn't everything.

Of course it's opinion, it's all opinion unless your under the hood examining scripts and statements and such.

Never heard of Star Fox 64. Play time, no, is not everything. Even a short story can be art and worthy. BUT, it's not a novel, and it should never be sold as one. In fact, a novel sized anthology may contain dozens of shorts. Compartively speaking, Dishonored is a short story, or at best a very short novella, being billed and sold as a full novel, which it is not. And it's not about the price tag, it's about the meat, the content, the satisfaction. It plays like it SHOULD be MORE, contain MORE, which is even worse than not containing it at all and just being short.
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adame
 
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