TES:O will be playable in both 3rd and 1st person views, however; while first person view is supported, the game is primarily designed with the third person perspective in mind.
The game will adhere to genre standards like classes, experience points, and progression. The player will gain experience by slaying enemies, exploring the world, and completing quests or objectives within the world.
Players are restricted to exploring the lands of only their own faction, as well as the contested RvR area of Cyrodiil.
The Elder Scrolls Online cannot use the same real-time combat model that has been a feature of recent TES games. There are important technical reasons why this is not feasible, ranging from network latency to client security and cheating prevention. In order to preserve as much of the real-time “feel” as possible, the game’s combat focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt, and escape crowd control. By selectively using these strategic abilities, combat in TES:O feels dynamic, despite adhering to turn-based fundamentals which are critical to MMO design. All classes have access to block, sprint, and crouch.
Elder Scrolls Online will use a traditional class system rather than free-form character progression.
Each class can use every type of weapon in the game, and the currently equipped weapon automatically determines the first two abilities on the player’s hotbar, a precise “light” attack, and a hard-hitting “heavy” attack respectively. As the player uses a particular weapon type they gain skill and further proficiency with that type of armament. All weapons will require practice to master. Mastering a weapon can unlock additional alternative melee attacks that can be slotted.
Perks exist and will be similar to talents in previous MMOs, although their eventual role in character building has not yet been revealed. Paul Sage emphasized that perks will provide substantial benefit and be pivotal in character development and growth.
The game will adhere to genre standards like classes, experience points, and progression. The player will gain experience by slaying enemies, exploring the world, and completing quests or objectives within the world.
Players are restricted to exploring the lands of only their own faction, as well as the contested RvR area of Cyrodiil.
The Elder Scrolls Online cannot use the same real-time combat model that has been a feature of recent TES games. There are important technical reasons why this is not feasible, ranging from network latency to client security and cheating prevention. In order to preserve as much of the real-time “feel” as possible, the game’s combat focuses around the opportunistic use of a stamina bar which allows the player to sprint, block, interrupt, and escape crowd control. By selectively using these strategic abilities, combat in TES:O feels dynamic, despite adhering to turn-based fundamentals which are critical to MMO design. All classes have access to block, sprint, and crouch.
Elder Scrolls Online will use a traditional class system rather than free-form character progression.
Each class can use every type of weapon in the game, and the currently equipped weapon automatically determines the first two abilities on the player’s hotbar, a precise “light” attack, and a hard-hitting “heavy” attack respectively. As the player uses a particular weapon type they gain skill and further proficiency with that type of armament. All weapons will require practice to master. Mastering a weapon can unlock additional alternative melee attacks that can be slotted.
Perks exist and will be similar to talents in previous MMOs, although their eventual role in character building has not yet been revealed. Paul Sage emphasized that perks will provide substantial benefit and be pivotal in character development and growth.
I just don't get it, why can't they ever try to make something unique, instead they gatta copy every other mmo out there, this is nothing but a generic game taking advantage of the Elder Scrolls brand name. As a huge fan of the series, I been dreaming of an Elder Scrolls mmo all my life, and this is NOT it!
I see they tried to justify it by saying its not technically possible, I call [censored] on that, look at games like M.A.G. keeping their traditional first person controls and still having 256 players on screen at once and doing that on a console of all platforms, all I want is something like Morrowind or Oblivion or Skyrim and have it online, thats all I ask, I don't want this generic mmo crap, thats what ruined The Old Republic, they where too much like a WoW clone just like ES:O is looking to be,
I want a real elder scrolls game, the first person sandbox rpg we've had since Arena... please Bethesda please don't blow this... give us what we want and make a truely unique first person sandbox mmo, you have the potential to actually become a WoW killer here, but you cant do better then the thing your trying to copy, you have to try something new, like creating an online elder scrolls game where its actually more like the series then just having the brand name in its title...