From information and articles we have recently gained access to, I have been noticing a particular trend. ZOS is really hoping to make an MMORPG that will appeal to the TES fan base.
"These features combined with the fact that the entire game from level one to max level can be completed solo give this game more of a feel of being an RPG with a lots of co-op options than a standard MMO." - rpgamer.com
This concerns me, however. This is the same exact approach BioWare took with SWTOR and it did not work in their favor. By building a KotOR 3 that you could play with your friends (which is exactly chat SWTOR is), BioWare sacrificed some of the most crucial elements of what makes an MMORPG unique and different from just an RPG. This is a major factor why SWTOR ultimately failed and why it's going F2P next month.
I would rather not see ESO follow a similar path, so this is very concerning for me. I understand the importance of the solo experience and to maintain that for the TES fans. This, however, still is an MMORPG and if that is anyway compromised in favor of the solo experience, I cannot see ESO fairing well in the long run.
This games has a lot of potential to be a huge success and the next big MMORPG. I fear though if ZOS takes a similar stance on the importance of the MMO like BioWare did, then ESO could have some fundamental issues once players are done with the solo experience and are expecting an MMO at endgame.
Thoughts?