REQ: Less linear dungeons, roleplay options?

Post » Wed Oct 24, 2012 11:21 pm

One of my favorite genre's now is The first person stealth genre, because it usually offers multiple paths to complete the levels without slitting everyones throat, some paths are simply to not be seen.
most recently i have been playing such things as the Dark Mod [a more modern take on thief using doom 3 as a base], Deus Ex human revolution, and Dishonored which is the latest of all of them and provides one of the best experiences that is not simply stealth but excells at that the most in my eyes.
it has all kinds of options for completing levels in any way you desire.

many mods address the issues that these games excel at, combat, ai, utility such as thiefs tools or whatever its called for skyrim, but one thing that is missing is the levels being designed with multiple play styles in mind. yes there are a few dungeons that stand out as catering to more than just the warrior/mage, but most are sadly very linear,
im not talking about stealth alone, i mean hidden passages that could be found with the right set of magic eyes, or a cavern that could be traversed by walking on invisible platforms, cool stuff like that, and of course some vertical options as well for the stealthy archer types to get the drop on the unsuspecting.

so with all i said in mind, anyone know of any dungeon overhauls in the works to expand the navigation and gameplay options i mentioned? i believe a less linear skyrim is a better skyrim :)
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Juanita Hernandez
 
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