The Controversy

Post » Sat Oct 27, 2012 11:29 am

There are a slew of unanswered questions and an aura of mystery surrounding the game mechanic preventing players from exploring and PvPing into opposing players zones. Many players have come together trying to brainstorm ideas that could change the current limitation we may all experience when TESO releases; but what's your thoughts or solutions on this controversial topic? Do you have any ideas?

What is the controversy? Zenimax Online Studios has re-affirmed that “currently” players will be LOCKED into their faction’s territories/zones up to Cyrodiil. Tom and Tim respond to the “official” TESO tweet that sparked the division in its community. Numerous polls have been made to boycott the statement below, but is there any solution that can compromise this game mechanic between the developers and players? The two hosts share their opinions and try to understand the reasoning behind ZO’s choice for proceeding with this limitation.
  • @TESO Currently, the plan is to keep players within their home faction’s areas to encourage alliance identity and camaraderie.
?If you wish to listen to the podcast where Tom and Tim discussed this controversial topic in-depth http://trollscroll.com/ep-4-the-controversy/. Please leave comments below, we want YOUR opinion on this potential flaw in TESO.
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dav
 
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Post » Sat Oct 27, 2012 8:03 am

I cant see any problems with that.

People who enjoy PvE play mainly in the home territories. I know many players who dont like to play in open world PvP server. Thus this is a good solution for them.

People who enjoy PvP or sometimes PvE player wants to PvP, then they head to Cyradiil the PvP area that is a HUGE place and with content for every player or group or big group or even a mega big group.

With this, both parties are happy and with the HUGE MEGA HYPER server structure, there wont be a problem finding decent PvP realm battles/encounters.
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hannah sillery
 
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Post » Sat Oct 27, 2012 12:48 pm

I cant see any problems with that.

People who enjoy PvE play mainly in the home territories. I know many players who dont like to play in open world PvP server. Thus this is a good solution for them.

People who enjoy PvP or sometimes PvE player wants to PvP, then they head to Cyradiil the PvP area that is a HUGE place and with content for every player or group or big group or even a mega big group.

With this, both parties are happy and with the HUGE MEGA HYPER server structure, there wont be a problem finding decent PvP realm battles/encounters.

Is PvP the only issue here though? Is PvP even the big issue in this controversy? I think the bigger problem is that players who don't play Alts will be extremely limited content-wise and exploration-wise in TESO. It's shocking, but players won't be able to explore half of Tamriel with this system in place. I myself despise playing Alts; I like to focus on my main and this system mitigates my character's content in TESO.
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Niisha
 
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Post » Sat Oct 27, 2012 1:30 am

Im afraid it is going to be like Guild Wars 2, with PvP being completetly seperated from PvE. What I mean by that is basicly having two games in one game; a pvp and a pve side like in GW2. To do pvp in GW2 you teleported away, and to do PvE you teleported back to the "world". Im mostly a fan of seamless worlds with next to none instances and the possibility to PvP wherever.

Isint it possible to do like World of Warcraft handles PvP in home territory? By that I mean If your on your home turf, enemy alliance players can not attack you, unless you attack them first. Then have a few zones which are "contested" which allows for pvp. That way levelling becomes even more exciting, and less boring.
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Saul C
 
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Post » Sat Oct 27, 2012 12:08 am

No,

They have said that they will implement Darkness Falls style of area (100%) it means there will be an area (semi big) with PvE and PvP in the same area. ( it is a low to mid to high level PvE area that is connected to all realms/factions ).

Also

We really dont know yet, if the Faction areas will be bound only to the Faction players. As they have said you can join any guild and to many guilds. It could also mean you could join enemy faction guild and play with your friend (by teleporting to him) in either your or his Faction zone/area.

It is possible, but i dont know if they will do it. (so you can play cross faction with friend(s)).
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KRistina Karlsson
 
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Post » Sat Oct 27, 2012 12:24 pm

Im afraid it is going to be like Guild Wars 2, with PvP being completetly seperated from PvE. What I mean by that is basicly having two games in one game; a pvp and a pve side like in GW2. To do pvp in GW2 you teleported away, and to do PvE you teleported back to the "world". Im mostly a fan of seamless worlds with next to none instances and the possibility to PvP wherever.

Isint it possible to do like World of Warcraft handles PvP in home territory? By that I mean If your on your home turf, enemy alliance players can not attack you, unless you attack them first. Then have a few zones which are "contested" which allows for pvp. That way levelling becomes even more exciting, and less boring.

All PvP will be done in :

Cyrodiil (x3~ times bigger area then one faction area/land).

and

They have said that there is some BG style of action for players who only have 15min-30min to play PvP. BUT we can be sure that the main focus for the devs is, actually the Cyrodiil PvP area and everything it holds in it.
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Hairul Hafis
 
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Post » Sat Oct 27, 2012 3:51 am

Im afraid it is going to be like Guild Wars 2, with PvP being completetly seperated from PvE. What I mean by that is basicly having two games in one game; a pvp and a pve side like in GW2. To do pvp in GW2 you teleported away, and to do PvE you teleported back to the "world". Im mostly a fan of seamless worlds with next to none instances and the possibility to PvP wherever.

Isint it possible to do like World of Warcraft handles PvP in home territory? By that I mean If your on your home turf, enemy alliance players can not attack you, unless you attack them first. Then have a few zones which are "contested" which allows for pvp. That way levelling becomes even more exciting, and less boring.

I agree with you 100%, the seamless world should be the way to go, especially in an Elder Scrolls game. Elder Scrolls prides itself on its exploratory content, it has almost been a pillar for their games. I really hope they reconsider this "current" mechanic, I feel it will take away from the MMORPG-feel if they proceed with this limitation.
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Paula Rose
 
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Post » Sat Oct 27, 2012 1:58 am

Im afraid it is going to be like Guild Wars 2, with PvP being completetly seperated from PvE. What I mean by that is basicly having two games in one game; a pvp and a pve side like in GW2. To do pvp in GW2 you teleported away, and to do PvE you teleported back to the "world". Im mostly a fan of seamless worlds with next to none instances and the possibility to PvP wherever.

Isint it possible to do like World of Warcraft handles PvP in home territory? By that I mean If your on your home turf, enemy alliance players can not attack you, unless you attack them first. Then have a few zones which are "contested" which allows for pvp. That way levelling becomes even more exciting, and less boring.

Based on what devs have said, no it won't be like GW2. The PvP/RvR will be in Cyrodiil and its a whole huge zone, not an instance. Its also said there will in fact be PvE stuff to do within Cryodiil, so it will be mixed as well.
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Samantha Jane Adams
 
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Post » Sat Oct 27, 2012 1:03 pm

Also campaigns will be persistent, not blue vs green vs whatever in guild wars two where there is no sense of team or faction pride.
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Cedric Pearson
 
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Post » Sat Oct 27, 2012 1:30 pm

Also campaigns will be persistent, not blue vs green vs whatever in guild wars two where there is no sense of team or faction pride.

Im excited about this "Campaign" stuff but we will see.

While I did like that GW2 gave lower lvl players and players who dedicate less time to the game a chance to have fun in PvP, then they went too far by seperating pve and pvp gear, as well as the two levels completetly. Currently my position towards TESO is "positively-skeptical", meaning I'm gonna buy it and try it, but I have my doubt.
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Krystal Wilson
 
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Post » Sat Oct 27, 2012 1:35 pm

Based on what devs have said, no it won't be like GW2. The PvP/RvR will be in Cyrodiil and its a whole huge zone, not an instance. Its also said there will in fact be PvE stuff to do within Cryodiil, so it will be mixed as well.

Just because it's not instanced doesn't mean it won't be like GW2's WvWvW. There will be questgivers, outposts, keeps, towns, etc. with NPCs spread out across the region. In lou of Stonemist Castle it will be Cyrodiil chilling in the center of the map. That sounds almost exactly like Guild Wars II Open-World PvP.
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Philip Lyon
 
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Post » Sat Oct 27, 2012 3:02 am

Im afraid it is going to be like Guild Wars 2, with PvP being completetly seperated from PvE. What I mean by that is basicly having two games in one game; a pvp and a pve side like in GW2. To do pvp in GW2 you teleported away, and to do PvE you teleported back to the "world". Im mostly a fan of seamless worlds with next to none instances and the possibility to PvP wherever.

Isint it possible to do like World of Warcraft handles PvP in home territory? By that I mean If your on your home turf, enemy alliance players can not attack you, unless you attack them first. Then have a few zones which are "contested" which allows for pvp. That way levelling becomes even more exciting, and less boring.

Basically you are asking for world pvp, that would mean no mega servers.
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Hearts
 
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Post » Sat Oct 27, 2012 7:11 am

Just because it's not instanced doesn't mean it won't be like GW2's WvWvW. There will be questgivers, outposts, keeps, towns, etc. with NPCs spread out across the region. In lou of Stonemist Castle it will be Cyrodiil chilling in the center of the map. That sounds almost exactly like Guild Wars II Open-World PvP.

GW2 hasn't got open world PvP.

Open world PvP happens in the same place where everyone else is playing and doing PvP. In GW2 you are never a risk from being attacked while doing DE and you will never come across another player from another faction.
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Neil
 
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Post » Sat Oct 27, 2012 6:18 am

Is there an option of pvping against your own faction? Like duels?
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Andres Lechuga
 
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Post » Sat Oct 27, 2012 7:03 am

Is there an option of pvping against your own faction? Like duels?

I don't think you will be able to duel your own faction and quite frankly i will be glad. I'm going to flag for a RP style game play and let the mega server take me their, nothing worst than seeing dueling while trying to RP.
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Melis Hristina
 
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Post » Sat Oct 27, 2012 5:12 am

I am pretty sure Duels are possible.

I cant personally see a lore thing that would make it not possible.

And as one can input the gamestyle they are seeking, RPers wont prolly see any duels coz of that aspect of the game.
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Maria Leon
 
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Post » Sat Oct 27, 2012 1:32 pm



I don't think you will be able to duel your own faction and quite frankly i will be glad. I'm going to flag for a RP style game play and let the mega server take me their, nothing worst than seeing dueling while trying to RP.
Well if Duelers are dueling in a RP fashion what is the issue? Duels happen. Not like there is some big Bright orange modern day airplane flying around. It is a natural occurence. Only the frequency could be immersion breaking imo.
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The Time Car
 
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Post » Sat Oct 27, 2012 3:15 am

Potential flaw? I see no potential flaw anywhere in this system. It worked fine for DAoC. Not to mention you can't go to enemy factions in many other very popular MMOs (WoW being one of them).

It may be controversial to people who've only ever played the single player installments, but any MMO vet will tell you this is par for the course. The only thing stopping someone from exploring every area of every region is their own unwillingness to create new characters.
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Richard
 
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Post » Sat Oct 27, 2012 12:48 am

You can view my thoughts on the matter here: http://www.gamesas.com/topic/1418917-faction-locking-opposes-faction-loyalty-poll-possible-solutions/

Potential flaw? I see no potential flaw anywhere in this system. It worked fine for DAoC.

If by fine you mean "boringly and restrictively but not game-breaking" then I agree.

It honestly just seems to me like an outdated and pointlessly restrictive element that doesn't actually do anything to encourage faction loyalty, it, in fact, does the opposite.
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Emilie M
 
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Post » Sat Oct 27, 2012 8:14 am

Potential flaw? s.
Its called making up stuff....
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Emmanuel Morales
 
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