[RELWIP] Wyrmstooth - Story Mod With New Large(ish) Worldspa

Post » Sat Oct 27, 2012 10:26 pm

WYRMSTOOTH

Current Version: 1.2

http://skyrim.nexusmods.com/mods/25704





Describe To Me The Plot!
The East Empire Company has commissioned you to slay a dragon that is interrupting trade routes throughout the region. But is the dragon stirring up all the trouble with a plan in mind and is it more of a challenge than Dovahkiin can handle?

This mod takes the Dragonborn to a new large island off the coast of Solitude. Waay off the coast. Like, in a totally new worldspace man. ;]


So, Tell Me What's Needed? Tell Me, I Tell You ... I ... Tell Me ... ?!
Currently looking for voice actors to voice the new NPCs, if you would like to lend your voice, leave a comment and let me know. I've uploaded the script plus an outline of the plotline etc here for you to peruse: http://www.scribd.com/doc/111222006/Skyrim-Wyrmstooth-Dialog-Script. If anyone would like to give it a shot I'll see what I can do about including your recording in the mod. Otherwise you'll end up with my dreary monotone voice!

Wyrmstooth is a quest mod, currently a work-in-progress. Most of it is done, currently in the bugfixing and voice recording phase. I'd appreciate feedback on any bugs you come across.

To start the quest, find Theodyn Bienne. He'll start at the Bannered Mare in Whiterun and will try to track you down to wherever you are in the world. If you can't find him, waiting 24 hours should allow him ample time to catch up to you. Also, you need to have been at least summoned by the Greybeards in the main quest to begin the Wyrmstooth questline.


Updates:
Some players have come across some issues with the dragon not properly exiting the ruins towards the end of the storyline. If you experience this issue, let me know. It seems a bit hit or miss.
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Reanan-Marie Olsen
 
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