Idea: Dodge Roll

Post » Sun Oct 28, 2012 1:12 pm

I think it would be cool, if upon entering combat your sprint ability was converted into a dodge of sorts. I think GW2 showed how much fun and actual depth can come from being able to do this. Or if not overwrite the sprint ability then allow the player the option to choose, so you can either be more mobile or battle proficient. Or just let players a dodge to a new key.
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Ashley Campos
 
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Post » Sun Oct 28, 2012 8:00 am

Although I like the idea because dodging was a fun mechanic in GW2(despite being flawed in many ways), it just doesn't fit in what we know about TESO's combat. We already have both power attacks and Block working off Stamina during combat. Block would be useless except to players focusing on Block skills/passives. And since combat isn't true real-time (as it is in GW2, for example), dodging would be harder to implement. Dodge couldn't be used after seeing an attack coming, because the people who've had the chance to play said the attacks hit or miss based on the underlying mechanics rather than players' positioning, so it it would only be useful prior to an attack being launched which would mean you either pray your opponent is about to use a power attack/skill, or you'll have wasted the Stamina odging on a regular attack.

Tl;dr: I think Block and Sprint will work well enough to fill the role Dodge otherwise would.
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Phillip Hamilton
 
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Post » Sun Oct 28, 2012 2:07 pm

Although I like the idea because dodging was a fun mechanic in GW2(despite being flawed in many ways), it just doesn't fit in what we know about TESO's combat. We already have both power attacks and Block working off Stamina during combat. Block would be useless except to players focusing on Block skills/passives. And since combat isn't true real-time (as it is in GW2, for example), dodging would be harder to implement. Dodge couldn't be used after seeing an attack coming, because the people who've had the chance to play said the attacks hit or miss based on the underlying mechanics rather than players' positioning, so it it would only be useful prior to an attack being launched which would mean you either pray your opponent is about to use a power attack/skill, or you'll have wasted the Stamina odging on a regular attack.

Tl;dr: I think Block and Sprint will work well enough to fill the role Dodge otherwise would.

Actually, combat is now confirmed to be real time. You still lock on in a sense, or target but you use m1 for an attack m2 for block and the hotbar for skills, at least the interviews from the past few days have led me to believe. With this in mind, I just realized that having real time combat could add another layer of complexity to the combat. You could do for example a jump attack the reduces the targets armor because you hit him/her from above, or if they did implement a dodge ability, being able to time properly which would allow to do a recovering blow or something along those lines. Assuming all the info from the past few days is true, ESO will have real time combat, and I would hope that ZOS is exlporing these types of options.
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Trevi
 
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Post » Sun Oct 28, 2012 2:50 pm

Combat is said to be basically Skyrim's combat. So I'd assume that it's real-time, as that's what ZOS has been saying all along.
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Penny Flame
 
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Post » Sun Oct 28, 2012 6:39 pm

Ah, I must have misinterpreted. I thought that it was similar to WoW's combat, where it is real-time, but all of the damage/dodges/misses/whatever are governed by the 'diceroll'. I'll see if I can't find the preview where I read that, and go through it again to see if either I read it wrong, or the reviewer had trouble describing it.

Edit: I couldn't find the preview I remember reading most recently, so I just read a few others. Assuming I did simply read it wrong. My mistake.
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Conor Byrne
 
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Post » Sun Oct 28, 2012 4:23 pm

Ah, I must have misinterpreted. I thought that it was similar to WoW's combat, where it is real-time, but all of the damage/dodges/misses/whatever are governed by the 'diceroll'. I'll see if I can't find the preview where I read that, and go through it again to see if either I read it wrong, or the reviewer had trouble describing it.

Edit: I couldn't find the preview I remember reading most recently, so I just read a few others. Assuming I did simply read it wrong. My mistake.

Well it should be clarified that in the build that was played it wasn't identical to Skyrim. First indication of that is that there were no hands/arms or weapons in the first-person view. The second indication of that is that your weapon or spell did not have to connect with your target manually, ie: you didn't have to "aim," you just have to be close enough and have the person targeted and the weapon or spell would hit every time.

That being said, Matt Firor said in a video interview that they are working on making it so you have to aim your attacks. Things are still early and this kind of combat system is rare in MMOs so a lot of R&D has to go into it to make sure it will work and be balanced.
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k a t e
 
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Post » Sun Oct 28, 2012 11:11 am

I'm glad I was wrong. I was thinking it'd be a mix of GW2's combat and the typical "WoW" combat.


That said, dodge *could* work as a mechanic, as long as it took much, much more Stamina than Blocking did. And if they wanted to add it without breaking immersion(which has always been important in TES), it seems like it'd only be available to players wearing anything besides Heavy armor since... well, I'm sure you can see why. But I don't see it happening if only for the sole purpose of it not being in the previous TES games.
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Chloe :)
 
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Post » Sun Oct 28, 2012 1:53 pm

Well it should be clarified that in the build that was played it wasn't identical to Skyrim. First indication of that is that there were no hands/arms or weapons in the first-person view. The second indication of that is that your weapon or spell did not have to connect with your target manually, ie: you didn't have to "aim," you just have to be close enough and have the person targeted and the weapon or spell would hit every time.

That being said, Matt Firor said in a video interview that they are working on making it so you have to aim your attacks. Things are still early and this kind of combat system is rare in MMOs so a lot of R&D has to go into it to make sure it will work and be balanced.

That would be awesome. It'd actually require skill :D Also, I think they said they were trying to add your arms into 1st person.
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James Wilson
 
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