Timed Quest as a new kind of experience! The use of time in

Post » Wed Oct 31, 2012 5:12 am

Yes, it's one of the things that could make my experience more interesting in an open-world-pick-any-quest-anytime-you-want. It wouldn't be as annoying as, say, an action game mission where you have a BIG counter on the screen that tells you in red "you have 00:37 until you fail". It would be naturally built in the quest writing. When you accept a quest that presents urgency, it's a matter of roleplaying and responsibility to act as fast as the situation needs. So a big YES to timed quests, as long as they feature good quality writing for the characters and good quality dialogue, so as to make you FEEL that you want to help them, in due time.
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Killah Bee
 
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Post » Wed Oct 31, 2012 10:51 am

I would rather have the Mead and Ale have an actual effect on your screen/on the character's movement and speech before I would like to see a timed quest. They just don't have a place in an open-world environment
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Lexy Dick
 
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Post » Wed Oct 31, 2012 2:16 pm

No just no. Timed quests are just annoying.

Lets toy around with the potential. Lets say the next TES game is next gen and has the resources to use things like real world weather and a Vastly improved AI syestem.

Imagine if NPC's realistically react to weather. So what if a blizzard is coming, and the whole town is aware of this. People are prepping for it gathering wood and food because theres no telling how long it will last. So lets say a Widowed woman has to tend to doing the same as the others gathering food and wood for fire. She has two children one a 7 year old girl and one is an infant. Well what if the 7 year old wonders off into the forest because she was playing with a dog and chased it into the forest.

While mom was taking care of her responsibilities she didnt notice her daughter run off.

Now we have a timed quest, the woman runs up to you desperately explaining the situation while holding her crying infant. Begging you to find her daughter before the blizzard comes. Well now you have the pressure of the blizzard coming because you dont know when it will come you just know that you need to find the kid ASAP. So you track her footprints (Hopefully we will have this Next Gen) and probably will find her. But if you dont she might die. Now I know bethesda is against children dying but this is an example of how a timed quest would play out.

Things happen in real life, we cant anticipate it but can only react.
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jason worrell
 
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Post » Wed Oct 31, 2012 3:05 am

They just don't have a place in an open-world environment
I strongly disagree. They have a good place especially in a free roaming rpg. It's a matter of quest design. You can pick up 100 quests at once, and then forget about many of them, or come back to them after a year, although the matter was urgent. Choices and consequences. You saw the wounded soldier, he asked you to send help as soon as possible. You chose not to, or forgot. When you happen to come back, the soldier would be dead! The consequence of your choice. That's what I'd like to see a lot in an open world environment.
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Brιonα Renae
 
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Post » Wed Oct 31, 2012 3:12 am

I'm not sure how I feel about this idea. One thing I really like about ES games is that I can do things on my schedule.

Off-topic: 4Skyrim, when are you making more videos!?!
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Alex [AK]
 
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Post » Wed Oct 31, 2012 2:02 am

I would love a sense of urgency. However, what I don't want is either to have barely enough time to complete the quest or people telling you to get something done that you can simply put on hold for a year or two and get the same response. You should fail certain quests if you take too long.
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Emily Rose
 
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Post » Wed Oct 31, 2012 12:41 pm

I'm not sure how I feel about this idea. One thing I really like about ES games is that I can do things on my schedule.

Off-topic: 4Skyrim, when are you making more videos!?!

The reason why I havent been making videos is because Im about to go to basic training for the air force in December. I dont want to make videos without consistency so I probably wont start back till mid next year. But I have some pretty big plans when I will be more stable.
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David John Hunter
 
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