[RELzWIPz] Unofficial Skyrim Patch - Thread #17

Post » Wed Oct 31, 2012 7:18 pm

Unofficial Skyrim Patch

Version: 1.2.2
By Kivan & Arthmoor

http://skyrim.nexusmods.com/mods/19
http://steamcommunity.com/sharedfiles/filedetails/?id=87144366
http://tesalliance.org/forums/index.php?/files/file/1303-unofficial-skyrim-patch/
http://www.darkcreations.org/forums/files/file/289-unofficial-skyrim-patch/


Requires Skyrim version 1.7.7.0.6 or greater.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Credits:
AndalayBay - For hosting the USKP Beta and providing it a forum, as well as help with transferring control of the bug tracker information to Bugzilla.
Arthmoor - For stepping in to take over the unofficial patch projects and coordinating the various community reports and submissions into the final products.
BlueDanieru - For the Ancient Knowledge fix
Brumbek - For the fixed Thalmor Embassy building and entranceway
MadCat221 - For the fixed female Blades, Ebony, Iron (and Banded) Steel (and Plate) Cuirasses
Martigen, ThrottleKitty and Amgepo - For the fixed permanent remains and stacking Nirnroot glows
Phitt - For the fixed male Ebony Cuirass
PrinceShroob - For numerous fixes to quests, NPCs, items and more
DayDreamer - For help with porting the bug tracker over to Dark Creations and for help with fixing bugs
Jackstarr - For the audio fix correcting "Morang Tong" -&--#62; "Morag Tong"

Frequently Asked Questions
Q: "Will the USKP be fixing the hi-res texture DLC?"
A: Not directly, no. If it gets done by the project at all, it would be a separate fix so that those who don't use it won't get stuck with fixes for it they don't want. In the meantime, http://skyrim.nexusmods.com/mods/8236 out that addresses this nicely.

Q: "How come {my unfavorite bug} isn't fixed yet?"
A: It's just getting started. This is now when the subtle and devious quest bugs are coming out of the woodwork, so expect many of those to get fixed soon. The Unofficial Oblivion Patch including the Shivering Isles and DLCs took over three years to get to a near-complete state. I expect this will take about two.

Q: "Will the USKP be an ESM file?"
A: No. At this time, there is no reason for the USKP to be issued as an ESM fle. If this changes in the future, we will let you know.

Q: "What other fix mods does the USKP replace?"
A: You can find an ongoing list http://bugzilla.darkcreations.org/show_bug.cgi?id=410. An attached ODT file (use Libre Office or Microsoft Excel to view it) contains the information from 16bugs. Any new stuff will go into Bugzilla's comments and we'll figure out some way to mark this stuff as obsolete. It's unlikely we'd simply take these fixes as-is since most of them predate the CK by several weeks.

Q: "What if Bethesda Softworks fixes something the USKP already does?"
A: Then, if it's fixed completely, the change will be removed from the USKP.

Q: "How can I get the USKP?"
A: When it's released, it will be posted (at least) on Steam Workshop, Skyrim Nexus, TES Alliance, and Dark Creations. Perhaps on other places as well. While in Beta, it's just at Dark Creations.

Q: "Will any text fixes appear in English in my non-English Skyrim?"
A: Unfortunately, yes. Editing the Strings resource files can be done to cause text fixes to only show on the English version of Skyrim, but as these are original resource files, Steam will end up replacing them with the original unmodified ones without asking. The only way I know of to keep the changes is hard-code them in the ESP. Please advise if there's another Strings-based method as I would definitely use it, or if there are translations of the USKP available anywhere. http://www.elderscrolls.net/conference/index.php?act=ST&f=82&t=5303&st=0.

Q: "Are the scripting source .PSC files included?"
A: Yes, they're packed in Unofficial Skyrim Patch.bsa along with all the other USKP resources. You can use Archive.exe in your main Skyrim folder to browse and extract files from it.

Q: "Why do you include the useless file 'Unofficial Skyrim Patch.bsl' with the BSA version of the USKP?"
A: It actually has a use: without it, if you open Unofficial Skyrim Patch.bsa with the official Bethesda BSA utility Archive.exe (in your Skyrim main folder) the filenames will all turn into gibberish. Third-party BSA utilities still display the proper filenames, but as I want to support the official toolset, I'll include the file so Archive.exe will be able to unpack the Unofficial Skyrim Patch.bsa properly.

Known/Possible Issues
  • The USKP (and other mods) can sometimes cause Skyrim to crash when quitting to the main menu (Esc menu -&--#62; Quit -&--#62; Main Menu). This doesn't cause any problems as the player was quitting anyways and can just relaunch (which is a better idea than reloading in-game anyways as it ensures that leftover session data is cleared) but it still shouldn't happen. It's probably caused by the engine cleaning up the active session and finding data it doesn't like.
  • The USKP (and other mods) may cause temporary missing statics (walls, floors) in interiors if more than one mod is active; it has never been observed with just one, and may occur in cells that neither mod even touch. This also seems to be an engine problem with layering. Usually, quitting and reloading will resolve the problem. Currently, its cause is unknown.
Previous Threads: http://www.gamesas.com/index.php?showtopic=1358353, http://www.gamesas.com/index.php?showtopic=1359350, http://www.gamesas.com/index.php?showtopic=1362032, http://www.gamesas.com/index.php?showtopic=1364672, http://www.gamesas.com/index.php?showtopic=1366865, http://www.gamesas.com/index.php?showtopic=1376513, http://www.gamesas.com/index.php?showtopic=1383605, http://www.gamesas.com/index.php?showtopic=1387617, http://www.gamesas.com/index.php?showtopic=1396806, http://www.gamesas.com/index.php?showtopic=1401060, http://www.gamesas.com/index.php?showtopic=1404641,
http://www.gamesas.com/index.php?showtopic=1408369, http://www.gamesas.com/index.php?showtopic=1411328, http://www.gamesas.com/index.php?showtopic=1413944, http://www.gamesas.com/index.php?showtopic=1416394

Version: 1.2.2

USKP General Updates
  • The file has now been cleaned with TES5Edit, removing several dirty edits that have accumulated over time.
Quest Fixes
  • The Companions radiant quest cycling script will no longer plaster the Papyrus logs with bug reports that could disrupt the radiant quest system.
  • Three dialogue branches of The Golden Claw (MS13) were setting the incorrect stage upon returning the claw if you had already found it ahead of being given the quest.
  • The quest in Solitude to retrieve Rogviir's amulet for Greta (SolitudeFreeform03) had a dialogue fragment with a missing property which blocked completion of the quest if you retrived the amulet before being asked to do so. The script fragment was also missing the expected command to give the reward for this quest.
  • Fixed SwapAliasOnDeath for Riften’s hostler and tavernkeeper (Ragged Flagon).
  • Teeba-Ei and Pactur will no longer wander Alessia Caro-style between Stonehills and Morthal once Sorli the Builder becomes Jarl.
  • Alias GuardCaptain in DailogueWhiterun is actually filled now, so Commander Caius will be exiled if the Stormcloaks take Whiterun.
  • Brunwulf Free-Winter will actually be present for his scripted conversation with Malthyr Elenil.
  • When curing the player's lycanthropy, the global variable that tracks the player being a werewolf was not reset to 0 like it should have been. (Bugzilla #4715)
  • Several scenes at the Blue Palace made no sense when played after General Tullius is dead because they talk about him as though he's still alive. These have now been blocked from running if he's dead.
  • Narri was intended to be the backup for Valga Vinicia at the Dead Man's Drink, but there was no backup alias.
  • Julienne Lylvieve was to be Faida's backup for the Four Shield's tavern, but there was no backup alias.
  • The aliases for MQ201Party did not allow reserved references, which severely curtailed the the number of guests attending.
  • The other two Companions wilderness encounters will no longer resurrect dead Companions.
  • NPCs will now comment on the player's College of Winterhold robes, as was intended.
  • Blood's Honor (C04) could become stuck and not start due to an alias conflict on 3 corpses previously defined in the master quest that runs the Companions (C00). The conflicting aliases have been removed from C04 and their text storage settings transferred to the aliases on C00. (Bugzilla #303)
  • Corrected one of Jorlief’s lines about the Stormcloaks finding victory (it was checking that an empty variable was less than four; it now checks the number of holds the Imperials own: they start with four, so if they own any less than that, the Stormcloaks must indeed be finding victory across the land).
  • Niranye will no longer yell for people to browse her wares at all hours after becoming a fence.
  • Nurelion should no longer cry for the player to buy something while incapacitated in his bed.
  • Calixto will no longer give his tour if the player has no money to pay with.
  • Extensive polishing of DA08: Balgruuf’s base actor is now essential, so if the quest is stopped after the blade is restored, he can’t die and break quests; Nelkir, Dagny, and Frothar have been added to GovRuling and GovImperial so they’ll be exiled to Solitude with their father (them staying in Dragonsreach was related to cut content; if the player does DA08 after taking Whiterun for the Stormcloaks, it will only be as awkward as “The Book of Love” if the Stormcloaks have Markarth); because the kids would lose all their unique dialogue if the quest was stopped, what dialogue that made sense with the cuts was duplicated into DialogueWhiterun, with half hour resets so they can say it all (and significantly dropping their annoyance factor now that they have more than one thing to say); their initial dialogue was given impossible conditions, as was a line from Balgruuf in exile wondering where his kids are; all the kids AI packages were removed from their DA08 aliases (all were vestigial and some caused them to do strange things if the blade was restored) so that they don’t override their exile packages; Nelkir was given his DA08NelkirSneakAroundDragonsreach package on his base actor.
Game Mechanics Fixes
  • EnchRobesFortifyMagickaRate02 had the incorrect base enchantment setting which would cause disenchantment of any items with this set to return the wrong learned enchantment. (Bugzilla #4648)
  • The services faction for the East Empire Company was stealing wares out of the Bits and Pieces merchant chest instead of the intended chest. Its service location and time has also been corrected.
  • Corrected some Solitude AI packages that were intended to allow actors to explore the docks but instead sent them to their editor locations.
  • DarkElfRaceVampire, WoodElfRaceVampire: removed eyebrows so they don't override the player's chosen set.
  • High Elf vampires will now perform proper head tracking.
  • ElderRaceVampire: checked "allow PC dialogue" and "allow pickpocket"
NPC/Creature Fixes
  • Maurice's confidence value has been lowered so he won't be so inclined to charge into battle while being escorted to the Eldergleam Sanctuary. (Bugzilla #4465)
  • Argonian female vampires were erroneously set to use the male behavior graph for their animations. (Bugzilla #4484)
  • Olfina Gray-Mane, Brill, and Gorm are now essential owing to their roles as Housecarl, steward, and Housecarl, respectively.
  • Idgrod the Younger is no longer incorrectly set as Morthal’s Housecarl and is no longer essential.
  • Services factions added to particular NPCs to be consistent with retroactive script.
  • Niranye, Gulum-Ei, Jaree-Ra, and Deeja had coffins in their city’s hall of the dead and were no longer essential after certain quest paths were taken; they have been given the WIDeadBodyCleanUpScript.
  • Golldir is now correctly considered a unique actor.
  • Viola Giordano added to WindhelmViolaFaction so that she owns her house and door; Lortheim and Jora removed from faction, since there's no clear reason why they're in it in the first place.
  • CWBattle versions of Ulfric, Tullius, Galmar, and Rikke now actually look like their normal actor.
  • If Malthyr Elenil becomes the barkeep at the New Gnisis Corenerclub, he can now sell drinks as intended.
  • Bulfrek has dialogue indicating he isn't supposed to leave Dawnstar after the Imperials take over, so his Windhelm AI packs have been removed.
  • Vittoria Vici was intended to be a merchant (that's why she has that AI package where she stands behind the counter at the docks), but she was never put into the merchant factions that would allow her to sell even though she had a services faction.
  • Aquilius Aeresius, her creepy opposite-six clone, is also in that services faction, implying he was to be her backup merchant.
  • Julienne Lylvieve and her mother Michel were not assigned a crime faction.
  • Vigilant Tyranus has been removed from the WINoBodyCleanUpFaction to allow his coffin to appear when he's killed.
  • Muiri was no longer essential after "Mourning Never Comes" but had no cleanup script.
  • Heimvar now has a coffin in Solitude's Hall of the Dead.
  • Nazeem will now go to his farm on weekends as he was supposed to.
  • Swapped the days two of Faryl Atheron's AI packages run -- now he sits outside the New Gnisis Cornerclub on weekends and works at the Hlaalu Farm on weekdays, rather than the reverse (consistent with his observation that he relaxes “when he can” as opposed to “nearly every day of the week”).
  • Removed Aquillius Aeresius' counter AI package from his base actor so he doesn't crowd Vittoria while she works. It's been added to the EastEmpire alias in DialogueSolitude so that he'll resume when Vittoria is killed.
  • Aquillius’ level has been bumped up to 4 and his negative health modifier removed.
  • Horkers now have their intended ability.
  • EncVampire02BossDarkElfM had his eyebrows set to BrowsMaleHumanoid03 so that he doesn't wind up with a grey face.
  • Legate Cipius is now properly enable parented to his camp so he isn’t just exploring in the middle of nowhere anymore.
  • Enthir will now fence at all times rather than only when outside the Hall of Attainment, but also only after his fence setup has been completed.
  • Dravynea the Stoneweaver was supposed to perform backup vendor duties for Wuunferth the Unliving if he died but she did not have her vendor data set up.
  • Jorlief now sleeps in the proper location in Windhelm's palace.
  • Wuunferth the Unliving now sleeps in the proper location in Windhelm's palace.
Item Fixes
  • Nazir’s hood will now appear correctly on beast races (could be taken from him if he was killed during DBDestroy).
  • The key to Niranye's safe will no longer be called "Darkwater Pit Key."
  • Ulfric's bracers, boots, and coat will now be the appropriate color in the player's inventory.
  • The Gilded Wristguards will no longer look like Nightingale Gloves in a female player's inventory.
  • The male wedding dress now has the correct first-person texture.
NIF Mesh and Texture Fixes
  • The archery target has been replaced with a better resolution copy at 512x512 to match the quality of the rest of the game. (Bugzilla #201)
  • Ebony helmets were not casting shadows and have been fixed.
Script Fixes
  • The boss battle script in Geirmund's dungeon had some bad condition checks that could result in an endless loop which generated Papyrus errors in the log and impeded script processing because of it.
  • Edited WIDeadBodyCleanUpScript; normal script bails out and won’t ever clean up the body if the actor’s in the WINoBodyCleanup faction. This one just keeps the while loop going until they’re out of it.
Placement/Layout/Ownership and other World Object Fixes
  • Dock pilings underneath the Dainty Sload outside of Solitude were not grounded. A rock has been placed under them to close the gap. (Bugzilla #4732)
  • Two out of place sun sources were removed from Clan Cruel-Sea's house in Windhelm because they were making the house too bright. (Bugzilla #4543)
  • Darkshade Copse was incorrectly marked as being in Falkreath Hold. It is in Whiterun Hold. (Bugzilla #4443)
  • Flickering meshes in Vlindrel Hall (MarkarthVlindrelHall) have been corrected by widening a room bounds portal. (Bugzilla #4857)
  • Coffins in the various Halls of the Dead will now display the person interred within, as Whiterun's do.
  • The location name for Sunderstone Gorge (SunderstoneGorgeLocation) was mistakenly listed as Greywater Gorge.
  • Flagged a bed in Dragonsreach as owned by Nelkir so that he can sleep (it was owned by a common faction among the kids but the other two beds were owned by the other children; if one of them got to the common bed first, Nelkir couldn’t sleep).
  • All navmesh edits for Breezehome have been removed to prevent running into a CTD caused by the Hearthfire DLC deleting one of the edited navmeshes.
  • Lydia's bed in Breezehome was facing the wrong way, making it impossible for her to use it because the furniture marker was outside the walls.
Audio Fixes
  • Alduin's death cry was using an incorrect sound filter setting and was not always audible at the proper range. (Bugzilla #4444)
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
User avatar
Amanda Leis
 
Posts: 3518
Joined: Sun Dec 24, 2006 1:57 am

Post » Wed Oct 31, 2012 7:27 pm

Unofficial Skyrim Patch

BETA Version Available

Version: 1.2.3
By Kivan & Arthmoor

http://www.darkcreations.org/forums/files/file/438-unofficial-skyrim-patch/

Requires Skyrim version 1.8.151.0.7 or greater.

Note that Skyrim 1.8 is a beta patch, proceed at your own risk! The USKP is merely making preparations to be compatible with the updated changes.

You will not be able to load this into the CK once the game is patched to 1.8, the new Update.esm is not compatible with the current CK.

http://www.darkcreations.org/forums/forum/169-unofficial-skyrim-patch/

This mod is an effort to fix the vast amount of bugs currently existing in Skyrim. If you're experiencing a bug with Skyrim, please report the bug to us in as much detail as possible on http://bugzilla.darkcreations.org/describecomponents.cgi?product=Unofficial%20Skyrim%20Patch%20%28USKP%29. Please use search to ensure that you aren't submitting something that is already there. There are conglomerate entries for object placement (if it doesn't affect gameplay,) text errors and inappropriate dialog (again, that doesn't affect quests or other gameplay) so please use those entries if that's what you're reporting. Thank you and we hope you have a better Skyrim experience!

(Note that all fixes are retroactive unless otherwise noted)

Version: 1.2.3

USKP Fixes
  • The quest built to deal with the essential civil war camp soldiers was not configured properly. The script intended to attach to aliases for Tullius and Ulfric was never attached because the aliases had never been created in the proper place. This should now be corrected and this quest will be started again if it's not already running.
  • Two backup reference alias properties were somehow lost for DialogueFalkreath and DialogueDragonBridge and have been repaired.
  • Removed the optimization fix for the house door scripts. Seems people will just have to live with them not working since fixing them apparently didn't work any better.
  • The BSA file is now being compressed due to its growing size. Blame Steam.
  • The fix for Louis Letrush has been removed. It has now been fixed officially in Patch 1.8.
  • Generated an SEQ file, which will be maintained as needed for future updates. This file ensures the start-enabled retroactive fix scripts will be processed properly.
Script Fixes
  • Some more scripts that issue unnecessary debug traces have been silenced.
  • SoundTrap.psc, TripWire.psc, PhysicsTrap.psc, MagicTrap.psc, and MaceTrap.psc were all incorrectly using OnCellAttach() to handle a function call requiring the object's 3D to be loaded. They instead need to use OnLoad() for this and have been corrected. This may result in a large number of previously dormant trap objects suddenly being more effective.
  • StockadeBarricade01ActivatorScript.psc did not properly validate whether its linked reference was valid or not before trying to enable it.
Game Mechanics Fixes
  • A faulty road encounter trigger in Falkreath Hold (0008F4AA) has been corrected. It was missing the RoadStart keyword property necessary for the script to work.
  • Having the Deep Freeze, Intense Flames, or Disintegrate perks will no longer cause your cloak spells to kill followers who are in bleedout.
  • Necromage no longer boosts the power of spells and enchantments used on a vampire player.
  • Corrected a bunch of MS06 pre-quest packages with invalid conditions.
  • Combat music would sometimes not play if the player's armor ratings were too high.
  • The Tower of Strength perk had further defects which were still preventing it from applying the actual benefits described.
Quest Fixes
  • FreeformRiften02 will no longer fail on Lynly’s death (there was dialogue where Sibbi thanked the player for killing her, but the quest always failed and stopped on her death thanks to the defaultsetstagealias script attached to her alias)
NPC/Creature Fixes
  • Lynly Star-Sung now has black hair to comply with the description of her given by Sibbi Black-Briar.
  • Sybille Stentor, Hert, and Hern, being vampires, now drop vampire dust when they die.
  • Imperial Soldiers and Penitus Oculatus agents who wear light armor will no longer use heavy Imperial shields.
  • AstridEnd has been tweaked to better resemble her non-horribly-burnt self (eye color matched to Astrid, eyes, nose, lips matched to Astrid, weight matched to Astrid).
  • Galmar Stone-Fist will now be classified as a CombatBarbarian class to better suit his choice of weapons and armor. He also now correctly gets the 500 health boost Legate Rikke gets.
  • Enthir will now properly fence goods after progressing the Thieves Guild quest line to activate him as a fence. His proper inventory will also be available.
  • Aringoth was incorrectly flagged as an Altmer. In game dialogue tells the player he is a Bosmer.
  • Aventus Aretino lacked AI packages to send him back to Honorhall Orphanage like he was supposed to be. (Bugzilla #5054)
Item Fixes
  • Mjoll the Lioness is a two-handed warrior, but her favorite sword, Grimsever, is a one-handed glass sword. Rather than change Mjoll into a one-handed warrior (her combat style and perks show she was definitely intended to be two-handed), Grimsever is now a two-handed sword.
  • The original fix for changing Apple Pie to Meat Pie has been reverted. In its place, a new Meat Pie object has been created with a new texture and used to replace the two instances at the Bards College where they were specifically referred to as Meat Pie. This was done to fix an inconsistencty with the Hearthfire DLC which solidified the original item as being intentionally called Apple Pie. The new meat pies have also been added to the leveled lists that publicans use to sell food at the inns.
NIF Mesh and Texture Fixes
  • The male and female 1st person Blades armor had some clipping issues which are now fixed. (Bugzilla #5671)
  • Missing scabbards for the Blades sword, Dwarven sword, Dawnbreaker, and the Nightingale blade have been corrected.
  • The roof texture for the city of Whiterun had a visible line through it which has been corrected.
Placement/Layout/Ownership and other World Object Fixes
  • Previous fix for the entrance to The Midden has been updated to blend in better. (Bugzilla #5438)
The complete changelog is http://www.iguanadons.net/Unofficial%20Skyrim%20Patch%20Version%20History.html.
User avatar
Marcus Jordan
 
Posts: 3474
Joined: Fri Jun 29, 2007 1:16 am

Post » Wed Oct 31, 2012 8:29 pm

Does the .bsa compression cause any performance issues? I know it shouldn't be much of an issue at all, but some people like every possible boost they can get.

I wondering if it would be reasonable to leave the Nexus file uncompressed, since size isn't a factor there.
User avatar
Shelby Huffman
 
Posts: 3454
Joined: Wed Aug 08, 2007 11:06 am

Post » Wed Oct 31, 2012 10:11 am

There's enough CPU power to go around so that it's not an issue with Skyrim. You probably will never notice the difference even with 100 mods on max compression.

Splitting up versions based on where they're hosted wouldn't be my first choice either. One BSA is hard enough to keep track of :P
User avatar
Killah Bee
 
Posts: 3484
Joined: Sat Oct 06, 2007 12:23 pm

Post » Wed Oct 31, 2012 2:32 pm

It seems the hapless Kolskegger miners are still beset by Forsworn. Though the ones inside are tied to an enable parent and are wiped (except Interesting NPCs appears to have a wild edit on the Forsworn boss, already queried about intents there), the three outside are not. Including one that is inexplicably tied to the completely unused CW siege effects enable marker for Markarth in the vanilla game. :ermm: :blink: That one is set to Enable State Opposite Parent, make sure that gets un-set when redirecting to the USKP Kolskeggr toggle.
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Wed Oct 31, 2012 1:00 pm

Does the .bsa compression cause any performance issues? I know it shouldn't be much of an issue at all, but some people like every possible boost they can get.

I wondering if it would be reasonable to leave the Nexus file uncompressed, since size isn't a factor there.

Ethatron did a bit of research into this, scroll down and have a read of the sub topic "A little Calculation" near the bottom http://obge.paradice-insight.us/wiki/NIFopt

I use his http://skyrim.nexusmods.com/mods/247 to compress the Vanilla Reduced Textures bsa on maximum compression (results in a bsa approx half the size the official archiver achieves) and have not had any complaints refuting the claims that it is more optimal.
User avatar
Kayla Bee
 
Posts: 3349
Joined: Fri Aug 24, 2007 5:34 pm


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