And I think the game captures this perfectly. I saw Emily drawing a picture of Corvo standing on top of a pile of dead bodies, blade in hand. She then told me she will make everyone else afraid, like me. Really dark stuff, tainting a child THAT much with your actions.
I was speaking to Piero after
Spoiler
and he was generally angry. Not upset or sad - angry. He spoke about how the city would be consumed by darkness and that there was no future for any of them. He is also very suspicious of his allies - kicking the Lord Regent's ass
Spoiler
. However, on a Low Chaos, he's a completely different person. rightfully so too
Even all of the servants seem to change to how you act.
Then we have Havelock. Without giving away many spoilers, at the end of the game, Havelock is either an angry, corrupt, wreck of a man who'll put anyone else in danger to further his own goals -
Spoiler
- or he's a man, still corrupt, but regretful of what he's done, and a much different person in general. Samuel is also pretty different. He starts being a bit more angry at you through the story, we see how true this actually is when he threatens to kill Emily
Spoiler
and right at the end he even tries to get you killed, or tries to kill you himself!
It's very creepy to play, and every time I now play High Chaos... I wish I wasn't! The Low Chaos world is a billion times better (in terms of what I enjoy experiencing more), but this game really hit the nail on the head. It's not the same game with a few extra rats here and there, it's completely different, and thoroughly satisfying to play through both ways and compare how each and every person changes and reacts to you.
I just really want to thank Arkane for the amount of depth in this games 'Chaos' system. Every thing you do is noted and the game forms around that. Even the tiniest things like bounty posters are changed depending on how many people you've killed, if you've been detected, etc etc. Just fantastic.