I'm sure there are people who play Skyrim but simply don't start the main quest. However, in trying this recently, I notice a couple of the quest lines - particularly the Dawnstar DLC - are broken if you don't do this (you need the ES from the MQ - hope that's vague enough - to finish the DS questline.
I want to avoid launching into a long roleplay only to find out that I can't finish it because, wouldn't you know, I have to finish the main quest.
So, first question, has anyone successfully avoided the MQ by either mods or in the vanilla, and what your suggestions.
Another point to this: I usually play good characters. People that are really decent at their heart. But I decided I wanted someone to finish the Thieves Guild - Dark Brotherhood quest lines. This is my character creation:
A Breton or possibly a Bosmer who was in love with a famous Dark Elf archeologist from the Mages Guild in Cyrodiil. They came to Skyrim to search the old ruins, but in altercation with some Nords, the Dark Elf was killed. My character, in return, kills several Nords to escape which puts them on the wagon to be killed. They now have a bounty - a large bounty - on their head (I'm playing on PC and may actually try to put a bounty on character) and they're just trying to stay alive and deal with their grief.
I'm assuming at the end of the tutorial dungeon, I'll take off on my own and not start the MQ. Any thoughts on how well this will work? I won't have access to shouts, and I won't be fighting dragons. Is there anything else I'll miss?
Thanks for any help.