warhammer killcams...

Post » Thu Nov 01, 2012 10:42 am

Why did they use axe killcam animations for warhammers? Instead of cutting heads clean off warhammers should send enemies ragdolling. Killing bears with jamming the weapon in their mouths like it was a blade? Same thing with smashing your foe to the ground then pulling it back with much effort like it was lodged into the skull like an axe... [censored] warhammers are too awesome to have invisible blades attached to them!
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Cheville Thompson
 
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Post » Thu Nov 01, 2012 10:59 am

That's Skyrim for you.... You'll soon see that's it's the size of an ocean but on'y a foot deep. Don't get me wrong, that's still a lot of water..... But...
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Kari Depp
 
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Post » Thu Nov 01, 2012 4:54 am

Oh, I didn't know the warhammers have the same animation as axes, I play with a sword... That svcks. Shame on you bethesda. I was sure every weapon had its own cinematics. It's just too cheap - they need to add that in the following patches. I may want to play someday with a warhammer.
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lexy
 
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Post » Thu Nov 01, 2012 9:59 am

Why did they use axe killcam animations for warhammers?
Warhammers are Axes according to the game.
Why they didn't add them as a new weapon animation type, I don't know :)
It's not like they can't. (see crossbow/spear)
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Emma Pennington
 
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Post » Thu Nov 01, 2012 9:01 am

That's Skyrim for you.... You'll soon see that's it's the size of an ocean but on'y a foot deep. Don't get me wrong, that's still a lot of water..... But...
I hope DLCs will be adding some deepness as they come out...
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Charlotte Henderson
 
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Post » Thu Nov 01, 2012 2:01 am

I just wish the engine allowed for less shakiness and more realistic collision. I understand that it's hard to do, but I hate that my sword enters them and proceeds to move around all over the body as if nobody was there, sometimes not even inside the person.

It still looks great on screenshots.. but video kills it.
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Jarrett Willis
 
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