» Fri Nov 02, 2012 3:56 am
With conjuration, destruction, restoration, heavy armor to soak up the damage and a one handed weapon you'll be virtually unstoppable.
My former main character was an Imperial Battlemage who did just the thing you're after. If I had to name any piece of gear to be the key to this character is the Archmage's robe (or any robes of destruction). For most of my mid to late game I wore Nahkriin, Archmage's robes, unenchanted/enchanted with fortify one-hand heavy gauntlets, random enchanted heavy boots (I think it was resist frost), Savos Aren's amulet and a ring with fortify mana. Everything recieved via quests or found somewhere. I used a bound sword or an unenchanted Imperial (later on Ebony which I made into a Daedric sword) the whole playthrough.
IIRC the build is something like this:
All points into magicka and health (I think I had 200 health and the rest magicka)
http://skyrimcalculator.com/#205098
As you'll notice I haven't put any perks into heavy armor at all. This is because most often you'll only need to withstand a few hits since you weakened your enemy with spells before hand. It's all about dealing damage, when you really are out of magicka the one handed perks will help you, run in, strike, get out.
One handed: just damage dealing perks here, get in, strike, get out, I suppose the paralyze perk could be useful for this as well.
Conjuration: Anything that will enhance your summons, don't bother with the undead except for RP, the wet dream is dual Dremora Lords crushing your enemies beneath them. Conjured weapons are fun but I didn't invest any perks. The master spells are mostly for novelty IMO, you seldom need to have a permanent summon.
Destruction: I went with shock, no enemies are resistant to it so it can save you a few augment perks, neither did I take disintegrate, I'm not sure how useful that really is. You can possibly add augmented flames as well in order to fry some draugr if you wish. Finally I went with the master perk here as even though Blizzard and Fire storm and ridicolous Lightning Storm can be extremly deadly if used correctly. Impact is especially useful on lower levels to allow you to get some distance to your enemies.
Restoration: Besides healing spells you'll get faster mana regeneration, free stamina with every heal and greater spells against the undead (or more powerful spells if you are a vampire). If you're into wards you can take the perk, I never had to use them to be honest.
Alteration: I suppose Atronach and Magic Resistance are worth having, I only leveled this skills because I felt that I "had too". The flesh spells are useful until you learn to fully utilize your summon, after that I rarely used them.
The basic playstyle is to throw a summon, then blast away with spells. If your summons die kite the enemy while waiting for enough mana to summon a new one, or finish off the guy with sparks or flames. If everything else fails pull out your sword and strike when their axe has lodged in your plate armor, rendering them defenseless. If wearing robes equip your backup plate cuirass then repeat the previous step.
I had great fun with this build and it is my most played character by far.