Gender Characteristics in TESO

Post » Sun Nov 04, 2012 12:53 pm

Hey fellow bethheads, just came up with an idea and wanted to know your guys' opinions.

Since the more recent elder scrolls games have been sort of a juxtaposition between a realistic and fantasy world, I was wondering if TESO will push the boundaries with respect to gender realism. By this I mean to discern the differences between genders in the game world. Many games in a fantasy setting allow all genders to sort of be whatever they want to be; a female warchief packed in the heaviest of armors, a male inconspicuously performing the role of housecarl, and the like. I propose that adding real-life gender limitations and characteristics would open a path for increased replayability in this game, and also allow for more interesting character combinations.

Imposing these limitations on gender would allow for the developers to come up with creative ways to balance gameplay across genders. Possibly the addition of a seduction option for females, where women could seduce their way out of confrontation and gain experience with a related skill. A male specific skill could be bribery, where a male character could fork over some gold for extra information. These sorts of gender specific skills could add a lot of depth into the gameplay while at the same time making the game much more immersive. If suspension of disbelief is something zenimax is going for, this would be a great way to invoke such a feeling.
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Bellismydesi
 
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Post » Sun Nov 04, 2012 3:22 pm

There is basically no way they could do this without offending someone so they'll probably not do it.
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Agnieszka Bak
 
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Post » Sun Nov 04, 2012 7:09 pm

No thank you. I don't want to have to play a male character if I want a fighter/tank. I don't want my female character running around in a chainmail bikini being forced to "seduce" her way out of a confrontation because the gender restrictions limit what her responses could be. Replayability, which will probably not be a concern of the immediate future when the game is released, isn't based on artificial restrictions.

Considering the concern you were showing in other posts regarding suitable content for teens, adding a seduction option seems rather counterproductive, actually. Players in a "live" setting would be able to take situations way beyond inappropriate.
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April
 
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Post » Sun Nov 04, 2012 11:28 am

I disagree on this just because it isn't realistic. I mean a women can phyiscally do everything a man can. I mean hell have you not seen a women body builder? xD I'm pretty sure they'd be able to wear full heavy armor and still not be effected by it at all. And shoot I am sure that I'd get my butt kicked by one as well even though I'm a guy lol. Also I would find it annoying just because I'd have to make two of each class but different genders just so I can do ever possible "Ability" in the game.
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Your Mum
 
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Post » Sun Nov 04, 2012 10:17 am

So you want Beth to uphold stereotypical views on what a man or a woman, can and can't do.

Not gonna happen
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Charleigh Anderson
 
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Post » Sun Nov 04, 2012 3:52 pm

So my Argonian male can't seduce his way out of things? Damn, I must train the bloody spear after all.
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Sunnii Bebiieh
 
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Post » Sun Nov 04, 2012 8:45 pm

So my Argonian male can't seduce his way out of things? Damn, I must train the bloody spear after all.

xD unfortunately yes you can't be a scaly prostituting lizardman.
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maria Dwyer
 
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Post » Sun Nov 04, 2012 6:21 pm

In the Elder Scrolls oppression of women societally never really developed - so there's no reason why a women can fufill what would have been perceived as a man's role in a comparable time in our world. I actually find it quite interesting a prospect - gender equality in pseudo-medieval times, and whilst I find it hard to believe all 10 Tamrielic races didn't at least once unjustly treat women - I can't see a case for implementing it because female and males fans may be driven away by segregation.

Also, just wanted to ask, was your thread that got deleted a troll?
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Jon O
 
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Post » Sun Nov 04, 2012 7:03 am

Many games in a fantasy setting allow all genders to sort of be whatever they want to be; a female warchief packed in the heaviest of armors, a male inconspicuously performing the role of housecarl, and the like. I propose that adding real-life gender limitations and characteristics would open a path for increased replayability in this game, and also allow for more interesting character combinations.
Although TES chapters have had different stats for males and females of each race, they have not followed the stereotype of "men are stronger, women have better personality" A housecarl is a position of honor where one serves as bodyguard and defender of the person's land whom they serve. Not really seeing how "a male inconspicuously performing" that role has any meaning; I'm sure you mistook it for "housewife." It really just comes across that you're trying to insert your own generic sixism into a game world that hasn't supported it.

Tamrielic racism is the -ism that has made the series potentially grittier, with altmer believing they are better than all other races, and dunmer enslaving argonians, although not sure how much that will be fleshed out, especially considering how they're trying to support the trifaction version of the world.
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Julie Serebrekoff
 
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Post » Sun Nov 04, 2012 3:37 pm

Some posts went away; please don't go off-topic.
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Marina Leigh
 
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Post » Sun Nov 04, 2012 4:02 pm

Nevermind
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Alexander Horton
 
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Post » Sun Nov 04, 2012 11:09 am

Hmm.... Well men -can- be seductive.. And women can crush cans on their foreheads.

Though.. Crassuis Curio was funny...
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Danel
 
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