What shouts would you like to use?

Post » Thu Nov 08, 2012 9:59 am

Yes, there are twenty shouts in the base game, and Dawnguard added three more (unless I miscounted), but there are other shouts in the game that the Dovahkiin cannot learn, such as Alduin's Resurrection shout, or his soul-snare mist, and Borri uses "Bex" during the Whirlwind Sprint test. There are others, but what I really want to know is this: what shouts would you like to use? I'd prefer keeping it to the ones that are actually in-game, but feel free to share shout ideas as well. I'd want to use the mist one, kind of like a smoke bomb to disorient my enemies, and chain together some assassinations. Or the full shout of "Bex", to blow open any pickable lock (if that's what it does).
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joseluis perez
 
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Post » Thu Nov 08, 2012 6:23 pm

I wouldn't mind adding some other shouts to the game :)! Being the Dovahkiin, I would think you should be able to learn the other shouts as well as the ones we already has access to. The mist one I think would be really cool, when fighting in a big area and the enemies have no clue where you are! Definitely would be helpful with The Dark Brotherhood quests.
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Amber Hubbard
 
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Post » Thu Nov 08, 2012 2:09 pm

it would work great if weapons could break still, but a shout that could break wepons or armour like glass.
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neil slattery
 
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Post » Thu Nov 08, 2012 8:46 pm

We had a thread a while back about adding new shouts. Here are the ones I suggested. They're a mixture of the shouts we've already seen and some new ones.

Fire and Frost Breath (Streaming version): The same as Fire and Frost Breath, and learned at the same time, but instead of shooting a fireball or frostball, you shoot a stream of fire or frost like dragons usually do.

Tornado Whirl: Your Thu'um summons a vortex that will draw enemies into it before flinging them in various directions. The tornado grows in size and strength the more words you use, pulling enemies from further and throwing them farther.

Kyne's Tears: Your Thu'um opens holes in the clouds, causing rain to fall. Essentially Storm Call without the danger of killing your followers or random passerby for people who just want to make it rain. Duration increases the more words used.

Shrouded Fog: Your Thu'um conjures a veil of mist, making it easier for you to slip by undetected. Duration increases the more words used.

Earth Shake: Your Thu'um causes an earthquake, staggering all but the strongest of foes. Duration and strength increases the more words used.

Strife: Your Thu'um is a whisper that will make even the closest of friends turn on each other. Similar to Throw Voice, except instead of making enemies look for you, they argue with one another and insult each other in humorous ways. Duration increases the more words used.

Unlocking Shout (Can't think of a name): A shout that unlocks doors and chests. Isn't guaranteed to work, but the likelihood of success increases the more words are used. We've seen this in the game already, but I'd like it to become more available for us to use.

Dovahkiin Decoy: Create a shade of yourself that opponents will attack for a while. Duration and the amount of damage it can sustain before fading increases the more words used. Again, we've seen something similar to this in the game.

Dovah Decoy: Your Thu'um conjures a shade of a dragon that will distract people, allowing you to sneak by or attack them while they don't pay attention to you. Can fly around and land, but won't attack. Duration and the amount of damage it can sustain before fading increases the more words used.
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Smokey
 
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