With Bethesda changing the way the cloud models are targeted in the creation kit, it forced me to find a different method of getting my mesh into the world map. Before, I was able to just replace the vanilla world map mesh with mine, but with the changes to the CK, I have to place my mesh OVER the vanilla mesh, causing a ton of issues. Although, I am satisfied with the workaround, I would still love a method to remove the vanilla world map mesh in the future.
Regardless, it is now usable with the newest patch, with only a few minor issues still lingering.
You can get the new version from either Skyrim Nexus, or Steam Workshop:
http://steamcommunity.com/sharedfiles/filedetails/?id=107234545&searchtext=
http://skyrim.nexusmods.com/mods/25501
I also have a 2D version with all the map markers removed that I will upload first thing tomorrow morning, for those interested.
Take care