[RELz] Wickwood: TES Alliance's 2012 Halloween Challenge

Post » Fri Nov 09, 2012 8:32 am

Wickwood

Author: TES Alliance
Version: 1.0.0
Release Date: 31.October.2012
Updated: n/a


"A stranger descended upon us. Those who would not heed his call were burned as heretics and those who followed him were damned."


http://tesalliance.org/forums/index.php?/files/file/1367-wickwood-tesas-2012-halloween-challenge/



NEW v1.1.0 Version Update:
  • Gaps in chapel walls repaired.
Description:

Wickwood is a Halloween themed adventure plugin for Elder Scrolls V: Skyrim. Before playing, you will need to disable the game borders in your Skyrim.ini by adding bBorderRegionsEnabled=0 under the [general] heading. Once the plugin has been activated and the game loaded, travel south of Riverwood, high into the mountains beyond the borders of Skyrim's land, where in the wilds of the icy summit, you'll find the village of Wickwood begin unraveling the mystery of what happened there. Players are advised to have both a ranged weapon and an enchanted weapon before attempting Wickwood. For the best results, play in the dark without music and without magic effects like "Nighteye" and "DetectLife". Be wary in your adventuring hero...

Features:
  • Set in an Abandoned Mountain Village
  • Detailed Backstory to Explore
  • New Enemies!
  • Unique Weapons!
  • A Halloween Atmosphere
  • Seven Uniquely Horrific Levels
  • Traps and Puzzles
  • Voiced Dialogue!
  • Big Boss Battle!
  • Fun Rewards!
  • And More...
Important Info:
  • Spawn Mods: Playing Wickwood in tandem with another mod that increases creature spawns may add additional, and unintended, challenge in the village's horror levels. Use with care.
  • Levels: We recommend characters be at least level 15+ before attempting Wickwood. While some enemies are leveled to give a bit of a break, some are not and are rather difficult at lower levels.
  • Godmode: While you may be tempted to use godmode to brave the horrors in Wickwood, don't. There are some scripts running that will not fire properly if you are in godmode and you will not be able to proceed.
  • Collision/Clipping: Do not use the "tcl" console command to navigate through Wickwood. There are collision boxes designed to guide your immersion and trigger zones to progress events, both of which can be drifted through with collision toggled off resulting in a bad experience for you, so give your console the night off.
Known Conflicts:
  • None Reported
Challengers:
  • WillieSea
  • the-manta
  • lilith
  • Vouivre
  • Arion
  • DsoS
  • Ladyflcn
How To Vote:

Polls are now closed, thanks to everyone who played and voted!

Levels Revealed:
  • Withdrawn
  • Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*
  • Abandoned House: lilith
  • Wedding House: the_manta
  • Hollow House: Ladyflcn
  • Musty House: DsoS *Winner of Overall Best Scare*
  • The Frozen Shade: Vouivre
  • Savard's House of Horrors: Arion *Winner of Best Creature Scare*
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Trevi
 
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Post » Fri Nov 09, 2012 7:12 am

Is this going on the nexus....i probarly wont get it if it doesnt..nothing personal...good job to everyone that was involved.
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Jason Rice
 
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Post » Fri Nov 09, 2012 8:31 am

Is this going on the nexus

Nope, this one is a TESA Exclusive release :)
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Stephanie I
 
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Post » Fri Nov 09, 2012 4:25 pm

The description of this mod sounds much like Ivellon (Oblivion mod). That true?
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Chris Jones
 
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Post » Fri Nov 09, 2012 5:37 pm

This looks great! I'll give it a try as soon as I get a chance.
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Inol Wakhid
 
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Post » Fri Nov 09, 2012 10:09 am

The description of this mod sounds much like Ivellon (Oblivion mod). That true?
No? Wickwood is a fictitious village of horror along the lines of previous TESA Oblivion Halloween mods Arkay's Asylum and The Oubliette. :)
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Assumptah George
 
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Post » Fri Nov 09, 2012 3:24 am

What's the horror akin too, Jump scare? Or eldritch and the unknown and unseen, like H.p Lovecraft?
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Andrew Lang
 
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Post » Fri Nov 09, 2012 6:52 am

Somewhere in between?
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Dina Boudreau
 
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Post » Fri Nov 09, 2012 7:42 am

Somewhere in between?
One can hope.
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Amber Hubbard
 
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Post » Fri Nov 09, 2012 2:37 pm

I might have to grab this maybe.
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Ebou Suso
 
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Post » Fri Nov 09, 2012 5:32 pm

Just completed this excellent compilation


There's a very good mix of everything in here! Definitely some understated moments mixed in with some rather bigger horrors.


I will say that a few of these were not exactly my cup of tea, but I think every contributor deserves a huge round of applause.

Now I'm going to slip into some more specific notes here. Please, DO NOT read these until you've had a chance to play through this quite frankly amazing treat!

Spoiler

Entry 02:

I liked this one! It was a very solid way to introduce the set. I "unfortunately" forgot to turn ASIS off, so I encountered 2-3 times the number of ghouls as was probably intended. Still, very enjoyable. The final section was very well set up for an acrobatic assassin - plenty of room to jump around and shoot from. And dat armor!

Entry 03:

Undoubtedly my favorite! I went in thinking I was going to get ambushed like before. Lo and behold - ! Nothing. Disappointed, I took my key fragment and turned to leave, when something caught my eye. There were boots in the big cast iron pot. Boots. In the pot. Then I noticed all of the empty clothes, and the book, which opens with a very poor Symmachus. I realized that whoever had lived here had starved, likely to death; forced to eat the tough leather of his shoes, and maybe whatever other... meat he could find. Somehow, this quiet realization disturbed me more profoundly than any single other thing in this compilation. Hats off to this great storyteller. They've caught what Bethesda themselves do so well - tell a story through a carefully placed pot and its contents, and let the player fill in all the details. All the horrifying, lovely details.

Entry 04:

Honestly, I could have voted for this one or 03 and been perfectly satisfied. Both were exceptionally well done. This one... I was reminded why I hate Necromancers in TES all over again. The maze was the perfect blend of frustrating and thrilling. The beast's cries and grunts managed to echo just perfectly throughout the whole labyrinth, and there were plenty of surprisingly difficult situations. I'd forgotten all about those poisonous gasses that used to pervade those Ayleid ruins in Oblivion. Honestly, I felt that this wonderful house had the most heart put into it, and certainly the best atmosphere. Kudos for taking time on all the custom textures and meshes, and the unique items!

Entry 05

I'll admit that this one just didn't quite catch me like the last two. There were plenty of lovely surprises - who doesn't love a Draugr Deathlord popping out of Oblivion two inches in front of you, it's ethereally blue eyes matching your widening ones? Even so, I just... wasn't scared in the right way for me to really enjoy this one. The fireplace did give me a good bit of queasiness, though.

Entry 06

Holy crap, this one freaked me the heck out when stuff started moving around on me! Bad enough that the dang specters were twice as tough as normal, but the shuffling bookcase just threw me way off! The effect shader or whatever in the basemant was perfect - I could have been inches, truly inches from a corpse staring me in the eye, and I wouldn't have been able to tell.

And then, leaving, all of a sudden there's a room, with spacer walls that most certainly weren't there before! I slept in the bed, hoping for something interesting to happen, but no dice. Still; extremely well done!

Entry 07

Ughh... There were some legitimately terrifying points to this one, but honestly it just dragged on a few rooms too long. There was one point when I was unlocking a door, thinking there was probably a chest on the other side. There were a few red specks that I could see just above the lockpicking UI, but I brushed them off as particles in the air or a reflection. Then, just so soon as I get the lock, they start moving. A Vampire had been standing there, watching me, unblinking, while I opened his cage.

That got me pretty good.

It was a pity that the rest of it was just wave after wave of Vampire, then wave after wave of Draugr. The Void section was pretty cool. The character I took out was my assassin, so she just stuck to oh-so-plentiful shadows until the Dragon Priest at the end decided he was having nothing of that.

Don't get me wrong - I liked this one! If the author had stuck to one or the other (Vampires or Draugr in supreme dark), I think the entry would have benefited.

Entry 08

I hate to say that I went into this one with 07 still a bit too much on my mind, and I don't think I enjoyed the first bit as much as I would have otherwise. Once I got into the last area, where the things began just fading in, I was genuinely surprised by the Dragon Priest that materialized almost in me! Made me feel more than a little creeped out, thinking of the un-dead flesh nearly merging with mine....

The Treasury room as I was leaving was just a moment of pure wonder. Have you ever played Batman: Arkham Asylum? Great game. There's a point, near the very end, where the largest number of guys that you ever see in one places are gathered in a very narrow hallway, greeting you as you head in to face the last boss. They don't attack you - they'll just mock-cheer you on. If you attack them, it's completely optional - but it's also one of the most satisfying moments in the entire game, as you rip into the mooks.

That was what this room felt like. Too small to really maneuver, and a few of the Vampires decided to oblige my already cramped circumstances by summoning another couple Frost Atronachs. Yipes. This was a hairy one, and by far the closest to death I came in the entire compilation. It was also by far the most sheer fun I had in the entire compilation. Thank you, author, for a very enjoyable, and quite shocking, stroll in darkness.





And now, for the big 01:

That guy was big. Very big. It's too bad he wasn't immune to poison. Or health-scaled to the Player level. Even so, seeing that flaming brand at his side (literally flaming - I though the place was going to burn down from the heat that thing had to be generating) and his visage was enough to make me prep for a much bigger fight than I got.
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Lauren Dale
 
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Post » Fri Nov 09, 2012 2:14 pm

The download link doesn't work for me...maybe dumb question, but do I have to register on TES Alliance forums to download from there?
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+++CAZZY
 
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Post » Fri Nov 09, 2012 7:11 am

Yes, you do. I'm not too worried - some of the other projects there interest me enough that I'm fine with having an account with them.

To the posters: You know, I can't really think of a good reason to not post this on the Nexus where a lot more people are already set up to download this kind of thing. The mod itself definitely deserves to be played by as many people as possible.
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Wayland Neace
 
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Post » Fri Nov 09, 2012 5:31 pm

We have released past challenges on Nexus but not until after polls close :goodjob:
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Lucky Boy
 
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Post » Fri Nov 09, 2012 12:39 pm

Gotcha!
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Emmie Cate
 
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Post » Fri Nov 09, 2012 4:46 pm

Great stuff, thanks. :)
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Zualett
 
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Post » Fri Nov 09, 2012 3:45 pm

The download link doesn't work for me...maybe dumb question, but do I have to register on TES Alliance forums to download from there?
You need to set up an account on TES Alliance in order to download mods from there, much like most downloads on the Nexus require one to sign in to an account.
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WYatt REed
 
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Post » Fri Nov 09, 2012 6:15 am

I just want to compliment the author of house 6. That was my favorite of the bunch and scared me a few times (which is quite rare).
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James Hate
 
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Post » Fri Nov 09, 2012 12:38 pm

I normally play without music. Should I change that when playing this mod? I know horror movies often use music to enhance the scare-factor. Did the authors of this do the same? Sounds great based on the description; I'm really excited to try it out!
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Tracy Byworth
 
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Post » Fri Nov 09, 2012 6:10 am

Yes, some used sound effects to enhance the experience. I'll admit, I played without listening while beta testing and probably lost a lot of the atmosphere being conveyed. :)
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koumba
 
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Post » Fri Nov 09, 2012 7:49 am

It was a fun romp in a destroyed town. Some fun spooky spots and perhaps a scare or two. There was also a nice pumpkin armor reward, as well as two cool weapons from the end boss.

Its really something everyone should at least try out, and vote on.

My review of each entry and the overall mod:
Spoiler

#2 Blood-Blade House
Blood everywhere, skulls in cauldren, dead mother and child from an apparent attack from skeletons. The wolf sound sent a tingle up my spine. Basemant key in childs teddy bear was a bit unnerving. The summoning well in the basemant was eerie and had some cool effects, with next key on a burnt body from an apparent summoning gone wrong. The large cavern had a pumpkin head pop in front of my face which startled me as I moved forward. The rockslide also caught me off guard. The Pumpkin armor was funny and cool with a good enchantment! On the way out, I noticed the glowing hand banners were left handed, an apparent easter egg.

#3 Abandoned House
Single cell with abandoned look to the house, some food and other discarded items and lots of webs!

#4 Wedding House
An apparent fight occured in this house as its a mess. Notes left around lead me to believe everything is not right in this wedding! The Homunculus (or bag head as I call them) were interesting (perhaps humorous :lol: ). A run through the maze finds me quickly lost and coughing on poison gas! I go to check my map and it shows nothing, Aarg! I run as quickly as I can, trying to find which way to go until I find the troll and make short work of him. (I let the rats attack him first!) I finally find my way back up into the house and grab the sets of keys to make my way up to the master bedroom where I find the scorned woman who is not happy to see me. A short battle later and I have the key! It appears to have been a sad affair...

#5 Hollow House
A quick little jaunt through another empty house. The previous owner is finally found behind a secret door where he must have been trying to hide from the horror that overtook the town.

#6 Musty Cabin
I was initially startled by the 'appearing' skeletons, and stopped in wonder as the bookcase slid accross the floor at me! Heading down into the blinding smoke of the basemant, it takes me a while to find the nose on my face before I find the key and head back up, only to be startled again by a wall appearing! Good use of making the place look different, and make me wonder if I even made it back upstairs! :rofl: I then exit the house with the key in hand.

#7 Frozen Shade
This place was pitch black! Even night-eye was worthless in this place, so I was reduced to using mage light and a torch so I could even see the doorways (many of them I missed on my first run through) There were a lot of vampires, all waiting to die on the end of my sword. I leveled up my lockpicking skill several times with all the 'master' level locks. It seemed every cage had another vampire as I moved further underground until I finally came to a door that lead to a void of darkness where I certainly did not want to walk off the edge of the path. The draugr were another fun obstacle in the path to my prize. It was not long before I came to the boss dragon priest which I made quick work of. I looted the many chests and found the key and headed out.

#8 Savards House of Horrors
A few Draugr and Vampires suddenly appear through out, usually behind me. Once, one startled me and I clicked the ol' mouse button in fright and slew him in one hit! Whew! And then I heard the sound I dread, spider feet on stone behind a door. It was time to pull out my double flames... I opened the door and hosed the room in flame, taking a few spider venom hits in the process. I entered, and took a look up (being experienced with these loathsome creatures and fried two more of the foul beasts! I nabbed the last key fragment and headed for the chapel in expectation.

Chapel
It looked awesome from outside, I love the architecture used. Reminded me somewhat of the Thalmor embasy raid I went on. Anyway, the piles of candles in the back of the temple was a very cool addition. and the giant death head was a bit scary at first, but easily dispached with my (now) level 81 archer. A dose of double shocks and he soon disintigrated at my feet into an ash pile leaving two awesome weapons behind. My eyes were naturally drawn to the flaming sword as I greedily picked it up and weilded it in glee! Ooooh, flames!

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Darren Chandler
 
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Post » Fri Nov 09, 2012 11:56 am

Its fun, I don't know why more people are not trying it?
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Kate Schofield
 
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Post » Fri Nov 09, 2012 8:28 am

Its fun, I don't know why more people are not trying it?

Because it's not super epic extreme DBZ adventure mod #443.

Whose cynical? Me? Nah.
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Ysabelle
 
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Post » Fri Nov 09, 2012 8:27 am

Polls are now closed, thanks to everyone who played and voted! :dance:

Levels Revealed:
  • Withdrawn
  • Fjori Blood-Blade's Cottage: WillieSea *Winner of Trickiest Level to Complete*
  • Abandoned House: lilith
  • Wedding House: the_manta
  • Hollow House: Ladyflcn
  • Musty House: DsoS *Winner of Overall Best Scare*
  • The Frozen Shade: Vouivre
  • Savard's House of Horrors: Arion *Winner of Best Creature Scare*
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Kathryn Medows
 
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Post » Fri Nov 09, 2012 5:19 pm

Congratulations to all the winners! :bunny:
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A Dardzz
 
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