» Sat Nov 10, 2012 1:58 pm
That's because the player literally has no mass. Havok does not control character interaction like it does in, say, Grand Theft Auto with the NaturalMotion engine. In Skyrim, when you bump into an NPC, they play a stumble animation going one of 4 directions, and that animation moves them.
Unless Bethesda implements a complex physics simulator, this will continue to be like this. The issue there is that so many of the engine's resources are already going to running a massive persistant world, that they can't afford to put one in.
I honestly don't mind that. I very very rarely get 'stuck' because an NPC wont move, I usually shove them and they move out of the way just fine. But, on topic, deleting the lines for that would prevent them from ever being said and should be quick and easy.