Hey! Watch it!

Post » Sat Nov 10, 2012 3:32 am

Is there a mod around to disable NPC's from whining when you bump into them? I hate when a companion is standing in the door and the only way to get through without Fus is to sprint into him, and they cry "What's the hurry!?" etc. It's also really stupid when an enemy comments on your bumping into them when you do a running power attack. I realised there's never an instance where I want NPC's commenting on being bumped into. I ran some searches on Nexus but it's difficult to find anything relevant. Not sure how to go about looking up a mod that would do that. I figure one's gotta exist, but searching on my own hasn't been successful.

Thanks!
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Stefanny Cardona
 
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Post » Sat Nov 10, 2012 2:56 am

Open Skyrim.esm in the CK, open the DialogueGeneric quest, go to the Misc tab, select the ActorCollideWithActor subtype, delete all. That should stop like 90% of the NPC's in the game from saying anything when you bump into them.
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Tamika Jett
 
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Post » Sat Nov 10, 2012 12:44 am

I just wish the player had some mass. In Oblivion you could shove past NPC, even move your horse. But in Skyrim, you literally can't shove a butterfly aside.
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Dalton Greynolds
 
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Post » Sat Nov 10, 2012 12:31 am

I just wish the player had some mass. In Oblivion you could shove past NPC, even move your horse. But in Skyrim, you literally can't shove a butterfly aside.

lol I remember I was sprinting from a angry Giant when a tiny butterfly stopped me in my tracks, and then the giants club struck me into the clouds.

Butterflies - the true trolls of Skyrim.
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Jon O
 
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Post » Sat Nov 10, 2012 4:33 pm

Well, that's the cost of being able to burn them with fireballs :hehe:
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OnlyDumazzapplyhere
 
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Post » Sat Nov 10, 2012 1:06 am

I've seen a horse get pushed 30 feet into the air by a dragonfly I was chasing. The dragons of skyrim are mighty indeed.

It does seem though that with Skyrim the player has no mass, just space.
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Dan Scott
 
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Post » Sat Nov 10, 2012 1:58 pm

That's because the player literally has no mass. Havok does not control character interaction like it does in, say, Grand Theft Auto with the NaturalMotion engine. In Skyrim, when you bump into an NPC, they play a stumble animation going one of 4 directions, and that animation moves them.

Unless Bethesda implements a complex physics simulator, this will continue to be like this. The issue there is that so many of the engine's resources are already going to running a massive persistant world, that they can't afford to put one in.

I honestly don't mind that. I very very rarely get 'stuck' because an NPC wont move, I usually shove them and they move out of the way just fine. But, on topic, deleting the lines for that would prevent them from ever being said and should be quick and easy.
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CYCO JO-NATE
 
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Post » Sat Nov 10, 2012 2:06 pm

Don't delete; add the condition

GetGlobalValue TRUEGlobal == 0

to each reaction.
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tiffany Royal
 
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Post » Sat Nov 10, 2012 10:39 am

Don't delete; add the condition

GetGlobalValue TRUEGlobal == 0

to each reaction.
There's like 200 of them... My way is FAR simpler, thought it is indeed more 'dirty'.
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Robert Garcia
 
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Post » Sat Nov 10, 2012 8:08 am

Copy/paste condition?

If someone wants something like this released it should probably be done my way; if it's just for personal use, feel free to delete.
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Cathrin Hummel
 
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Post » Sat Nov 10, 2012 11:26 am

Copy/paste condition?

If someone wants something like this released it should probably be done my way; if it's just for personal use, feel free to delete.
I do indeed second this. I'm not sure what other reprocussions delete may have (Though I would assume none, it just would void the dialogue lines...), but definitely don't release anything done the 'quick' way.
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Vahpie
 
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Post » Sat Nov 10, 2012 11:23 am

I would take something like this if it were done the "more correct" way.

Except that I've been having Lydia say that when bumping into items and knocking them into the floor (and what is she doing in my female Altmer's bedroom anyways?)
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dell
 
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Post » Sat Nov 10, 2012 10:31 am

I'm not sure what other reprocussions delete may have (Though I would assume none, it just would void the dialogue lines...)

You know, now that you mention it, I kinda want to find out what deleting dialogue records does.

Because I had a WIP Morrowind mod where I deleted a dialogue record 'cause it was hard-coded (one of the vampire reactions), and I want to find out if that's vogue or not.
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Frank Firefly
 
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Post » Sat Nov 10, 2012 9:18 am

I know deleting objects/refs from a worldspace or cell is a big no-no, but I don't know about deleting forms themselves, like topic info's...
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Cool Man Sam
 
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Post » Sat Nov 10, 2012 4:58 pm

Is there no way to create an ESP that removes things like this. Guessing not, because you'd probably have suggested that.
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Stephanie I
 
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Post » Sat Nov 10, 2012 3:24 pm

Oh, it's possible; we're just two modders talkin' 'bout modder stuff.

'Course, now that we mentioned it's possible and how to do it, does that mean that we're under obligation to make it?
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quinnnn
 
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