Without a doubt, one of the most amazing game's I have ever experienced and still am experiencing.
The thing is, as I'm sure it is with many people here;
I have been a hardcoe Elder Scrolls fan since Morrowind, and, as far as I'm concerned, Morrowind represents the apex of TES design - aside from the massively dated graphics and embarrassingly clunky combat.
Despite the aged graphics and feel of Morrowind, I still find it more immersive than the insanely immersive Skyrim.
I feel like their are a few factors in particular that attribute to this, and hopefully they will be re-implemented in the future.
- NPCs: despite not having fully VO'd dialogue, I still find the NPC's in Morrowind to be WAY deeper than those in Skyrim. That is because the text allows for much deeper dialogue and information. In morrowind, you can ask almost every character ANYTHING; even what their background is/little advice/rumors. In Skyrim, half the NPCs feel like walking mannequins, with no useful or interesting dialogue.
Even though having actual vocal dialogue is an obvious step towards making the game more realistc/immersive, it seems to work against Skyrim in this case. Since Bethesda obviously would not go back to text-based conversation, they simply have to bring that HUGE level of depth to all the characters (I realize that would be a whole lot of voice-acting [its already a lot] but for a TES game, I wouldn't say its unreasonable).
- Map/Exploration: Yes, Skyrim's map has a very cool design. However, despite the brown blob that is Morrowind's in-game map, I felt that MW's was actually more realistic and thus more immersive.
In Morrowind, you don't know where the hell anything is; you have to get directions (YES!!!) from NPCs and slowly stumble your way around the island, scribbling down blocky locations on your makeshift map. Even once you had seen every part of Vvardenfell, it still felt foreign, huge, and easy to get lost (these are awesome things - getting lost is GOOD).
In Skyrim, those [censored] WAYPOINTS are everywhere! This decreases the sense of exploration and adventure by enormous magnitudes. No one actually gives directions, they just give you magical floating arrows on your all-too orienting compass and map. This means that you can never get truly LOST for a few reasons: 1) there is always a waypoint to guide you, 2) the "amazing" map shows you EVERYTHING, and 3) the cities and settlements are way too evenly distributed...
In Morrowind, a huge portion of the map was basically frontier land (most settlements were on the west coast, with the odd one found elsewhere). This made adventures seem much more substantial and daunting.
In Skyrim, it seems like no matter where you are, you are close to one of the cities/towns, and never really experience long journeys with any sense of Thrill.
Anyways, I do have more to add, but that is a lot of text (wink) and I will open this to discussion, if any are interested.