First thing I did was do a complete re-install and check the game itself. Everything worked fine as vanilla. Then I went back and re-installed all of my mods out of my mod folder (I'll post my load order in a sec). I started the game back up and it started crashing again. So I did another re-install of the vanilla game and this time I went back and downloaded all of the latest versions of the mods I use, installed them, and started from a clean save. Still crashed regularly in exterior cells. At this time I had Sounds of Skyrim downloaded but not activated (Supposedly it has been causing problems), so I went back did a clean install of Skyrim once again and downloaded all of my mods, this time pruning out the ones I didn't deem 100% necessary, including SoS. This time I also changed my ENB from True Vision (using v0113) to The Wilds (V0119) thinking that it might be an ENB problem. I also started from a clean brand new save on this install. It still crashed. For each new install I also used BOSS for load order sorting and TES5edit for cleaning the mods.
At this point I don't know what else I can do to figure out which particular mod is causing the CTD's. I admit, my knowledge of modding lies mostly with Morrowind and I haven't taken the time to get accustomed to Skyrim's way of doing things, so I don't really know which mods could possibly be causing the CTD's.
Can anyone offer me some advice on how to figure out which mod is causing this? Is there any crash log I can check to see what the problem is?
Here's my load order (Taken from BOSS). Let me know if there's any more info you guys might need. EDIT: http://i.imgur.com/72d0w.pnga picture of all the mods I have installed from my folder since some don't use .esp's. The hidden files (the lightly shaded ones) were installed manually, the unhidden were installed with NMM. The text window shows my mods installed through Steam Workshop.
- Skyrim.esm Active
- Update.esm Active
- Dawnguard.esm Active
- Bash Tag suggestion(s): {{BASH: Delev}}
- JSwords.esm Active
- PrometheusCapes_armorsfix.esp Active
- Unofficial Skyrim Patch.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- Unofficial Dawnguard Patch.esp Active
- StaticMeshImprovementMod.esp Active
- arrowsmith.esp Active
- deeper snow.esp Active
- malukahmainmenu.esp
- sign.esp Active
- Skyrim Flora Overhaul.esp Active
- smithing&clothings_variety_mod.esp Active
- dbarmor.esp Active
- dragonpriestmasks.esp Active
- got_sigils.esp Active
- hothtrooper44_ArmorCompilation.esp Active
- Bash Tag suggestion(s): {{BASH: Delev, Relev}}
- isilnarsil.esp Active
- JSwordsDistributionBalancePlugin.esp Active
- non-playable armor.esp Active
- TH3WICK3D1-NorthernKingdomsHeavyPlate.esp Active
- dr_bandolier.esp Active
- greystone castle v1.0.esp Active
- betterquestobjectives.esp Active
- non-leveled items.esp Active
- dD - Enhanced Blood Main.esp Active
- dD-Dawnguard-EBT Patch.esp Active
- uncle sheo.esp Active
- detailed cities.esp Active
- dD - Realistic Ragdoll Force - Reduced.esp Active
- Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check http://skyrim.nexusmods.com/mods/16712 for compatibly with other skeleton.nif.
- revamped vampire lord.esp Active
- MidasSkyrim.esp Active
- DeadlySpellImpacts.esp Active
- The Dance of Death.esp Active
- Alternate Start - Live Another Life.esp Active
- xced.esp Active
- Requires: XCE.esp (XCE - Xenius Character Enhancement)
- WATER.esp Active
- baraban-steel-plate-replacer.esp Active
- dawnguard_helms.esp Active
- ebonymaillight.esp Active
- moar lights.esp Active
- nofalldamageforvl.esp Active
- ts_taleofthetongues.esp Active