Make Werewolves more werewolfey...

Post » Tue Nov 13, 2012 8:05 am

The Werewolves in the game arn't well, what you think of a Werewolf. I thought of a cycle and a few ideas to improve werewolves and make it a more compelling experience.

To start off things, you shouldn't be forced to join the companions to be a werewolf. You should be able to become one from getting attacked at night in the wilderness. To make a more werewolf-like experience, I thought of a schedule of events that happen after you get bit until you gain control of the powers. It goes as follows...

1. Your wondering through the forest (Night Only) and you look to the left and a there's a wolf-like creature running towards you. It attacks you and blood flies towards the screen. The screen fades to black. The screen then fades back and it appears to be daytime. You are breathing heavily and have low health.
2. That night, you witness your character transforming into a werewolf. The screen then fades to black when it completes. The screen fades back the next morning and your character is naked (Except the underwear) and breathing heavily. You wander into a town and you here rumors that someone was brutally murdered (radiant person). The person has scratch marks on them.
3. The next night, you witness your character turn into a wolf. This time you have some control. You can move around and such, however the wolf in you forces you to attack anything in sight (meaning you have no control over who you attack or what you do). Day comes and you turn back into a person.
4. The next night, after you go wolf; you have complete control over the wolf except a blood lust requires you to feed on a certain amount of people or you will die. The next morning you are back in human form.
5. The next night, there is no blood lust but you are forced to be werewolf. You can do whatever you want this time.
6. After a few nights of the above, you have complete control over when and where you go wolf at.



The next thing I wanted to say is, Werewolves should be stealth-based hunters instead of tanks (Add Werebears for tanks). There should be a sneak mode for werewolves that allows you to go undetected and jump out of nowhere into a group of bandits. I just think werewolves should include more stealth-based gameplay and perks.

Put your stealthy werewolf ideas below....
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Vickytoria Vasquez
 
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Post » Mon Nov 12, 2012 10:27 pm

The Werewolves in the game arn't well, what you think of a Werewolf. I thought of a cycle and a few ideas to improve werewolves and make it a more compelling experience.

To start off things, you shouldn't be forced to join the companions to be a werewolf. You should be able to become one from getting attacked at night in the wilderness. To make a more werewolf-like experience, I thought of a schedule of events that happen after you get bit until you gain control of the powers. It goes as follows...

1. Your wondering through the forest (Night Only) and you look to the left and a there's a wolf-like creature running towards you. It attacks you and blood flies towards the screen. The screen fades to black. The screen then fades back and it appears to be daytime. You are breathing heavily and have low health.
2. That night, you witness your character transforming into a werewolf. The screen then fades to black when it completes. The screen fades back the next morning and your character is naked (Except the underwear) and breathing heavily. You wander into a town and you here rumors that someone was brutally murdered (radiant person). The person has scratch marks on them.
3. The next night, you witness your character turn into a wolf. This time you have some control. You can move around and such, however the wolf in you forces you to attack anything in sight (meaning you have no control over who you attack or what you do). Day comes and you turn back into a person.
4. The next night, after you go wolf; you have complete control over the wolf except a blood lust requires you to feed on a certain amount of people or you will die. The next morning you are back in human form.
5. The next night, there is no blood lust but you are forced to be werewolf. You can do whatever you want this time.
6. After a few nights of the above, you have complete control over when and where you go wolf at.



The next thing I wanted to say is, Werewolves should be stealth-based hunters instead of tanks (Add Werebears for tanks). There should be a sneak mode for werewolves that allows you to go undetected and jump out of nowhere into a group of bandits. I just think werewolves should include more stealth-based gameplay and perks.

Put your stealthy werewolf ideas below....



This won't happen. And i would hate having to wander around in a quick amount of time to find someone to eat or I die
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Spaceman
 
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Post » Tue Nov 13, 2012 7:23 am

Whilst not a direct answer, I wanted to comment on your topic.

I prefer playing a werewolf over a vampire lord, but hate playing the Companions questline to in order to become a werewolf. As a result, it's rare if I bother playing as either a WW or a VL now. I still like what DG added to the game, but kinda feel like it is pointless to have in regard to becoming one or the other... So, I agree with your idea but doubt anything more would be implemented into Skyrim for WWs. Maybe TES VI though?
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Catherine N
 
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Post » Mon Nov 12, 2012 7:10 pm

There should be a transformation for each play-type. Right now its just werewolves for tanks and vampire lords for mages. It should be,

Werewolves-Stealth
Werebears-Warriors
Vampire Lords-Mages
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Eibe Novy
 
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Post » Tue Nov 13, 2012 9:02 am

There should be a transformation for each play-type. Right now its just werewolves for tanks and vampire lords for mages. It should be,

Werewolves-Stealth
Werebears-Warriors
Vampire Lords-Mages

i like this idea a lot!
I'm not sure about the random event with the whole screen fading thing though, i think a standard fight with a werewolf would be enough.
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Rodney C
 
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Post » Tue Nov 13, 2012 1:18 am

i like this idea a lot!
I'm not sure about the random event with the whole screen fading thing though, i think a standard fight with a werewolf would be enough.
I wanted to be more of a mysterious experience.
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FLYBOYLEAK
 
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Joined: Tue Oct 30, 2007 6:41 am

Post » Mon Nov 12, 2012 7:03 pm

There should be a transformation for each play-type. Right now its just werewolves for tanks and vampire lords for mages. It should be,

Werewolves-Stealth
Werebears-Warriors
Vampire Lords-Mages

I'd be happy with this :)
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stevie trent
 
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Post » Tue Nov 13, 2012 3:32 am

I think that the idea is cool but I would make it that if you dont feed as a werewolf every once in a while you cant control when you turn thus making being a werewolf a little more of a burden. To me being a werewolf is a gift at this point in time compared to a vamp. If your a vamp and dont feed you lose random effects and whatever. compared to being a werewolf you take one hit on possible experience gained from sleep while gaining not being affected by disease, which alone is worth the experience loss. I think there needs to be more negative effects to being a werewolf
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Etta Hargrave
 
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Joined: Fri Sep 01, 2006 1:27 am

Post » Mon Nov 12, 2012 7:46 pm

There should be a transformation for each play-type. Right now its just werewolves for tanks and vampire lords for mages. It should be,

Werewolves-Stealth
Werebears-Warriors
Vampire Lords-Mages

I like it. Especially if werewolves can sneak. Could you imagine the greatness of that? Dealing the huge amount of damage they do from sneak? That is how a beast of the hunt should feel, and how werewolves should be portrayed. I like the WW's we have now, but they could be so much better...
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sunny lovett
 
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Post » Tue Nov 13, 2012 7:35 am

I think that the idea is cool but I would make it that if you dont feed as a werewolf every once in a while you cant control when you turn thus making being a werewolf a little more of a burden. To me being a werewolf is a gift at this point in time compared to a vamp. If your a vamp and dont feed you lose random effects and whatever. compared to being a werewolf you take one hit on possible experience gained from sleep while gaining not being affected by disease, which alone is worth the experience loss. I think there needs to be more negative effects to being a werewolf

I found this too. Vampire weaknesses svck. I couldn't even say they were worth the benefit as I found them to svck a little too :/

Werewolves however, grant you 100% resistance to disease but have very few weaknesses. As I rarely sleep, I can't count the loss of the sleeping bonuses as a loss. And as you've stated, you need never feed nor run the risk of a random transformation. Seems like a good deal to most PC builds.
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sunny lovett
 
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