He played through Helgen and seemed to enjoy it (and got a kick out of two-handed weapons and killing, generally), eventually finding Embershard Mine and deciding to plunder it.
However, I couldn't help but notice that throughout the time he was introduced to the game (with weapons, armor, controls, etc.) there was something lacking. He didn't read any of the manual, and so I helped in explaining some of the basic but not-so-basic concepts that were left out of the tutorial.
I feel like the TES games can be fairly complex in some respects (try explaining why giants guard mammoths ((for their grand souls(((?))) to someone who doesn't even know what enchanting is), and relatively straightforward in others (hold down attack button for power attack, derp). So, my point overall being that, while complexity is fine and simplicity is fine, I think that Skyrim's beginning introduces players new to the franchise (and even worse, those new to gaming) only partially and incompletely to each concept.