It seemed to me game designers fell into a trap: either you could make better kit than you could find or you could find better kit than you could make. They couldn't decide because if you could make better kit than you could find what sort of reward makes sense at the bottom of a dungeon? And we can't let them have +5 weapons until at least half way through chapter 5 can we? In the end they would put the player through a whole heap of grinding hassle for little or no return, leaving you with the feeling the whole crafting thing was a sham, nerfed, a waste of time.
In Morrowind and OB I have always collected soul gems and enchanted stuff of course - TES has always been different that way - but that's never felt like crafting to me for some reason. I've never really got alchemy going to any great extent - never felt the need for it.
This Skyrim situation is for me entirely different:
- I find by experimenting with ingredients I can make multiple effect potions that shoot my alchemy skill up so fast i can level more or less at will and make potions worth 800 or 1000 septims a shot. So I decide to plan a two week trade expedition to realise thousands of septims to pay for 10 levels some training or other I want on the back of it.
- I find I cant resist picking up every ingredient I can find, which also gives me a good reason to scan the beautiful landscape rather than just sit and gawp at it, because I really want to practice to up the strength of my fortify enchantment potions for obvious reasons
- I find myself stumbling on some mine in the hills occupied by some soon-to-be-ex-lowlifes and thinking "Oh yummy! Free ore! They've even got a smelter here!". I've never felt that way about mines before.
- I find myself collecting every little soul gem I can find, and buying up every low level one the traders have got in stock, and then planning hunting trips to fill them all and collect moutains of skins, finding all sorts of interesting places to come back and explore when i fancy a dungeon crawl in the process. Then back to Whiterun for a happy day's crafting and enchanting watching my smithing and enchanting skills ticking over nicely.
- I find a 2000 septim sword in an end-of-dungeon chest. Do i care about the crumby sword? Do i hell, it's one handed anyway! But It's got a paralyse enchantment on it! Oh joy, I should be able to have some fun with that!
For me this is because they tossed the RPG rule book on crafting out of the window. "Let them make the armour, let them make the swords that write the legends!" they said. Well done for that, Bethesda I say. IMHO it works, very well indeed.