GEMS - Gameplay Enhancement Mods for Skyrim

Post » Thu Nov 15, 2012 3:10 am

Only just noticed, it's called Skyrim Gameplay Enhancement Mods for Skyrim, doesn't the first Skyrim seem a bit redundant? (or perhaps the last... skyrim GEM makes sense too.)
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Assumptah George
 
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Post » Thu Nov 15, 2012 6:30 am

Only just noticed, it's called Skyrim Gameplay Enhancement Mods for Skyrim, doesn't the first Skyrim seem a bit redundant? (or perhaps the last... skyrim GEM makes sense too.)

It was originally just called G.E.M.S. but then I bought the domain name SkyrimGEMS.com and renamed the mod to match. I still refer to it as GEMS though... :)
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mishionary
 
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Post » Thu Nov 15, 2012 9:15 am

I think the list is great. Clearly it's going to be based on opinion, this wasn't created from a mass voting poll of mod users.

And whether a mod is now broken, or dirty, is not down to the list creator. People need to let him know. And the mod user needs to research a mod before installing it. It's the age old "if your friend jumped off a bridge, would you?" Argument. Just because a list recommends a mod, doesn't mean a user should blindly use it.

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Antony Holdsworth
 
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Post » Wed Nov 14, 2012 8:17 pm

Below are the gameplay enhancement mods that I've added to http://SkyrimGEMS.com since 11/4/2012:
  • http://skyrim.nexusmods.com/mods/12930 - This spell let's you levitate up to 100 feet distance (Category 330 - Magic)
  • http://skyrim.nexusmods.com/mods/17229 - Creates a hovering light that lasts as long as the spell is cast (i.e. disappears when you stop holding the button) Novice alteration spell. (Category 330 - Magic)
  • http://skyrim.nexusmods.com/mods/1111 - Realistic water with realistic transparency on shorelines (Category 400 - Realism)
  • http://skyrim.nexusmods.com/mods/17963 - Spell power scales based on how many points you've invested in Magicka and what perks you have in Spell School skills. Compatible with Balanced Magic and Midas Magic (partially) (Category 330 - Magic)
  • http://skyrim.nexusmods.com/mods/8842 - Deactivate autosinging for all bards. If you want them to sing, you must pay them. (Category 150 - UI - Sounds)
  • http://skyrim.nexusmods.com/mods/17214 - Removes the unrealistic spinning death animation. Ragdoll physics used instead. Will not affect killmoves. (Category 160 - UI - Animations)
  • http://skyrim.nexusmods.com/mods/13850 - Improves music and animation when absorbing a dragon soul (Category 160 - UI - Animations)
  • http://skyrim.nexusmods.com/mods/18021 - Talk to the blacksmith in each city to buy a non-respawning storage chest to store your crafting supplies. Chest can auto-sort your supplies (optional) and contents can be shared between cities (optional) (Category 310 - Gameplay)
  • http://skyrim.nexusmods.com/mods/26271 - Adds accurate eating and drinking animations for potions, meads, wines, ales, soups, cheeses, stews, sweetrolls, apples, cooked beef, venison, chicken, pheasant, rabbit, horker and more. Requires FNIS. (Category 400 - Realism)
  • http://skyrim.nexusmods.com/mods/22950 - At low skill lvl, you'll be unable to pick high lvl locks & low chance to pick low level locks (likely to break 5 or 6 lockpicks just on a novice lock). Pick chances are configurable. Adds options to destroy locks with a dagger (which also destroys the dagger), force locks open or melt locks with craftable acid. (Category 820 - Lockpicking)
  • http://skyrim.nexusmods.com/mods/13239 - Dyanmic timescale that varies by situation (configurable). Timescale while traveling increases 1 per sec to "virtually" increase distance. Automatic autosaves at key moments and intervals. Also adds a notification of time In-Game and real time spent playing. (Category 460 - Timescale)
  • http://skyrim.nexusmods.com/mods/18258 - Choose from 9 professions. Doing work related to your profession gives up to +25 "peace of mind" bonuses to Health, Magicka & Stamina. Neglecting gives up to -25 penalties. Each activity now incurs realistic game time. (e.g. looting animal hide takes 1 hour) (Category 410 - Roleplaying)
  • http://skyrim.nexusmods.com/mods/13247 - Unequipped armour and weapons have an encumbrance penalty of 2.25 time their normal weight (multiplier is configurable) (Category 260 - Carry Weight)
  • http://steamcommunity.com/sharedfiles/filedetails/?id=106574611 - Smithing Perks no longer give you the ability to create armors and weapons, only improve them. Find and smelt down a full set of related armor and then you can craft it. (Same for weapons) (Category 910 - Crafting)
  • http://skyrim.nexusmods.com/mods/26359 - Quests no longer added automatically when talking to an NPC. Quest only added if you agree to help them. (Category 140 - Patches)
  • http://skyrim.nexusmods.com/mods/26490 - Removes unnecessary clutter from the lockpicking screen (e.g. keyboard instruction and lockpick skill meter) (Category 100 - UI)
  • http://skyrim.nexusmods.com/mods/26494 - Play 3 drum songs, 4 lute songs, or 6 flute songs. Take any lute, flute or drums to a forge to make it playable. (Category 410 - Roleplaying)
  • http://skyrim.nexusmods.com/mods/25793 - Adds harvestable apple trees around Skyrim with Havok physics-enabled apples - pluck by hand or shoot off of tree with an arrow. (Category 400 - Realism)
  • http://skyrim.nexusmods.com/mods/26452 - Press middle mouse btn to see what's around you. Look at the sun to see what hour it is. Equipping a map displays path to current quest and destroys map. Can't open map menu without a map. (watch video) (Category 400 - Realism)
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Antonio Gigliotta
 
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Post » Thu Nov 15, 2012 6:09 am

If you're open for suggestions more people might be interested in http://skyrim.nexusmods.com/mods/26469 than the 41 that have downloaded it :P.
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Tai Scott
 
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Post » Thu Nov 15, 2012 6:14 am

I've been asking for a potion drinking animation since Oblivion and finally found one here. Although, the description confuses me a bit since it says something about drinking while fighting a dragon then says no animations in combat. O_o

EDIT: Also, it requires FNIS, and I'm skeptical about using that. Any one know what that is?

EDIT 2: nm found a link. Anyone care to weigh in on their experiences using it? :biggrin:
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Je suis
 
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Post » Thu Nov 15, 2012 2:51 am

Some mods are in the list twice, (for example, armor affects magic in gameplay-magic). You might want to check through as duplicates make the list look longer and more daunting, and make it look unprofessional. Just a suggestion.


p.s. this means i'm using the list. Thanks!
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Oscar Vazquez
 
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Post » Thu Nov 15, 2012 12:26 am

I've been asking for a potion drinking animation since Oblivion and finally found one here. Although, the description confuses me a bit since it says something about drinking while fighting a dragon then says no animations in combat. O_o

EDIT: Also, it requires FNIS, and I'm skeptical about using that. Any one know what that is?

EDIT 2: nm found a link. Anyone care to weigh in on their experiences using it? :biggrin:

FNIS worked quite well in the past when I tried it out.

From what I understand the FNIS core let you add new animations to the game. The http://skyrim.nexusmods.com/mods/26271 mod simply add animations, and make eating food or drinking a potion trigger these new animations. The description is probably saying that it won't play the animations during combat. Because that could kill you, and would be annoying.
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Sunny Under
 
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Post » Wed Nov 14, 2012 11:02 pm

It was originally just called G.E.M.S. but then I bought the domain name SkyrimGEMS.com and renamed the mod to match. I still refer to it as GEMS though... :smile:

Calling it "Skyrim Game Enhancement Mod Selection" fills all the necessary criteria. The site does showcase a selection of game enhancement mods for Skyrim. For that matter, 'Showcase' would also work in place of 'Selection'.

You might consider adding little tags similar to the color coded arrows from https://sites.google.com/site/aelius28/home for Oblivion.

I like the site, and have discovered a couple previously unknown (to me) mods on it.
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Victor Oropeza
 
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Post » Thu Nov 15, 2012 12:35 am

The description is probably saying that it won't play the animations during combat. Because that could kill you, and would be annoying.

Drinking potions (or doing anything other than fighting) in battle should be risky. Precisely why I wanted potion drinking animations. Eating/drinking while fighting is just plain stupid and you deserve to get killed if you do :D
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Sandeep Khatkar
 
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Post » Thu Nov 15, 2012 4:41 am

armor affects magic is listed twice
Fixed. Thanks. :smile:

If you're open for suggestions more people might be interested in http://skyrim.nexusmods.com/mods/26469 than the 41 that have downloaded it :tongue:.
That mod is specific to DawnGuard. I plan to add a DLC mod section and will it include it there when I do. Thanks.


Calling it "Skyrim Game Enhancement Mod Selection" fills all the necessary criteria....'Showcase' would also work in place of 'Selection'.

I've been saying Skyrim GEMS to promote the website's domain name but it is redundant and unnecessary. I'm just going to refer to it as GEMS from now on. (Mod name updated). :smile:

You might consider adding little tags similar to the color coded arrows from https://sites.google.com/site/aelius28/home for Oblivion.
Great idea. Thanks! I'm glad you like the site. :smile:
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Brian Newman
 
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Post » Wed Nov 14, 2012 8:27 pm

Below are the Gameplay Enhancement Mods that I've added to http://SkyrimGEMS.com since 11/9/2012:

NOTE: I added a new Weapons and Armor category since then, hence the many weapon and armor mods.
  • http://skyrim.nexusmods.com/mods/13586 - Gives greater precision and control in placing objects than the vanilla grab function. Compatible with "Placeable Statics - Move Anything" (Category 410 - Roleplaying)
  • http://skyrim.nexusmods.com/mods/4769 - Offers five duration options each for Candelight, Magelight, Night Eye, Mage Flesh and Cloak spells/scrolls. Made Candelight a Power so you don't have to equip it to cast. (Category 330 - Magic)
  • http://skyrim.nexusmods.com/mods/10037 - Over 1700 Endorsemants. A modular overhaul - changes Combat mechanics, Archery (makes long bows and light bows different), Armor (makes heavy and light armor different), Enchanting, Magic, Melee perks (makes 1H and 2H are different), Smithing and Speech. Optional utitlity (BYOG) to adjust dozens of gameplay attributes in-game. (Category 300 - Gameplay Overhaul)
  • http://skyrim.nexusmods.com/mods/19098 - Adds 43 player-owned, non-respawning storage chests at inns, places with marriage candidates, Mage and Bard's College, Thieve's Guild, Skyhaven Temple, High Hrothgar, etc. Contents are not linked.
    (Category 310 - Gameplay)
  • http://skyrim.nexusmods.com/mods/21553 - Gives each tavern a unique atmosphere and character of it's own that blends with it's surrounding environment and history.Compatible with Lively Inns and Taverns, Realistic Room Rental Enhanced, Interesting NPC's, (Not compatible with Expanded Towns and Villages) (Category 400 - Realism)
  • http://skyrim.nexusmods.com/mods/15123 - Over 1000 endorsemants. Significantly increases framerate by dynamically reducing the number of pixels rendered at certain times. (Category 100 - UI)
  • http://skyrim.nexusmods.com/mods/25963 - Replaces guard armor with chainmail hauberks and shields bearing the household crest with open-faced helmets. Does not change Stormcloaks. (Category 730 - NPC Enhancements)
  • http://skyrim.nexusmods.com/mods/15232 - A hardcoe overhaul built on top of 30 popular mods. Highly configurable through ingame book. Default = no Health Regen and slower Magicka Regen. No starter spells. Start with less skill points. As weight increases, speed decreases. Gold, lockpicks and arrows have weight. Craftable arrows with varying properties. NPCs use ammo. Expanded perk tree. Cutthroat merchants. Training, Hirelings and Traveling costs much more. Quests and Pelts worth more. Traps & Diseases more lethal. Enchant anything. Torches last longer & more light. (Category 300 - Gameplay Overhaul)
  • http://skyrim.nexusmods.com/mods/12506 - Adds 78 lore-friendly weapons. All weapons have Worn, Old, Normal and (sometimes) Fine variations (different look and stats) and have either steel or bronze hilts (Steel = faster/less dmg. Bronze = slower/more dmg). This gives each weapon a unique feel. Also adds custom Blood Shader UV Maps. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/13652 - Makes arrow properly hit where the crosshair is aiming. (Category 350 - Arrows)
  • http://skyrim.nexusmods.com/mods/26706 - Adds several new Skeleton & Undead types wearing iron, steel or leather armor. Stronger than vanilla skeletons. (Category 770 - Creatures)
  • http://skyrim.nexusmods.com/mods/26556 - Map markers are colored by type. (Compatible with Skyrim v1.8) (Category 110 - UI - Map)
  • http://skyrim.nexusmods.com/mods/16311 - Dying knocks you to the ground and incurs 5 minutes of penalties. Dying again too soon turns you into a ghost for 5 minutes or 2 game hrs. Can recover loot from dead body. (optional mode: all non-quest loot is lost) (Category 310 - Gameplay)
  • http://skyrim.nexusmods.com/mods/19233 - Increases effectiveness of poisons. Poisons last 5 - 15 seconds. Also applies to poisons created with alchemy and the bite and spit of spiders, Spriggans and Chaurus. (Category 930 - Alchemy)
  • http://skyrim.nexusmods.com/mods/15927 - Alters close-faced helmets so that the eye holes are open. (Category 730 - NPC Enhancements)
  • http://skyrim.nexusmods.com/mods/23099 - Your spouse will hug you once per day and change outfit depending on their circumstance (configurable) (Category 720 - Spouse)
  • http://skyrim.nexusmods.com/mods/21120 - Adds clubs, halberds, spears, glaives, shortswords and quarter staves. Can be found in the hands of bandits, guards, Draugr, Falmer and other npc’s or crafted. Already included in SkyRE. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/25162 - A simple ini edit to make all favorited weapons visible on your character. (i.e. they don't disappear when you switch weapons). Very simple and risk free. (Category 400 - Realism)
  • http://skyrim.nexusmods.com/mods/26261 - Adds craftable, upgradeable and enchantable long swords with scabbard. Added to loot lists and merchants. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/5315 - Adds craftable bucklers, heavy bucklers and light shields plus lighter version of some heavy vanilla armours. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/10277 - Over 2,700 endorsemants. Adds detailed, lore-friendly armor and weapons. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/19733 - Adds 22+ armor sets and 12+ new weapons and shields plus eye patches, capes, earrings, scarves, and more! Craftable, upgradable, enchantable and added to loot lists. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/2933 - A weapons and smithing overhaul - Makes weapon material separate from style. Learn materials via perks, learn styles via smithing books. Improve weapons with gem dust. Dragon-Rune Crafting. New Smithing Perk Tree. (Category 900 - Crafting Overhaul)
  • http://skyrim.nexusmods.com/mods/12892 - Over 1000 endorsemants. Adds dozens of highly-detailed lore-friendly weapons as well as oriental-themed weapons. (Category 360 - Weapons and Armor)
  • http://skyrim.nexusmods.com/mods/1002 - Over 10K endorsemants. Adds 51 highly detailed, lore-friendly craftable weapons (mostly steel) (Category 360 - Weapons and Armor)
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Amber Hubbard
 
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Post » Thu Nov 15, 2012 7:23 am

Take a look http://skyrim.nexusmods.com/users/88348too ?
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Chrissie Pillinger
 
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