With this official add-on to The Elder Scrolls V: Skyrim, youcan purchase land and build your own home from the ground up - from a simple one-room cottage to a sprawling compound complete with an armory, alchemy laboratory, stable, garden, and more. Use all-new tools like the drafting table and carpenter’s workbench to transform quarried stone, clay, and sawn logs into structures and furnishings. Even transform your house into a home by adopting children.
? Choose Your Land - Choose from property in the salt marshes of Hjaalmarch, the forests of Falkreath, or the vast tundra of The Pale. For the more ambitious landowner, purchase multiple plots and start building a real estate empire.
? Customize Your Home –Expand your home with a variety of room combinations including an armory, alchemy tower, kitchen, trophy room and more. Grow plants in your new greenhouse, cultivate slaughterfish in the fish hatchery, house your Arcane Enchanter in the enchanting tower, or display your latest conquest in the trophy room. Add additional features like stables, mills, smelters, gardens and more.
? New Objectives and Interactions – Guard your home from unwanted visitors like marauding kidnappers, armed bandits, and skeever infestations. Turn almost any follower into your personal steward to improve and protect your home. Or if you require more help, hire a personal bard or carriage driver to ease the burdens of home ownership.
? Adoption – Transform your house into a home with Hearthfire’s all-new adoption system. Adopt children and discover new ways to interact with your family. Play games with the kids, allow them to have pets and gain new bonuses from having a family.
? Choose Your Land - Choose from property in the salt marshes of Hjaalmarch, the forests of Falkreath, or the vast tundra of The Pale. For the more ambitious landowner, purchase multiple plots and start building a real estate empire.
? Customize Your Home –Expand your home with a variety of room combinations including an armory, alchemy tower, kitchen, trophy room and more. Grow plants in your new greenhouse, cultivate slaughterfish in the fish hatchery, house your Arcane Enchanter in the enchanting tower, or display your latest conquest in the trophy room. Add additional features like stables, mills, smelters, gardens and more.
? New Objectives and Interactions – Guard your home from unwanted visitors like marauding kidnappers, armed bandits, and skeever infestations. Turn almost any follower into your personal steward to improve and protect your home. Or if you require more help, hire a personal bard or carriage driver to ease the burdens of home ownership.
? Adoption – Transform your house into a home with Hearthfire’s all-new adoption system. Adopt children and discover new ways to interact with your family. Play games with the kids, allow them to have pets and gain new bonuses from having a family.
Choose your land seems to heavily suggest you are given little leeway in where your house goes. There are three options which are located in the Falkreath woods, Morthal swamps near the shore or in (what I guess) is the southern part of the Pale. Again it is suggested you are able to buy all three of these at once if you desire.
From what is seen in the video the customization seems fairly limited. At around 30 seconds in you see the book which seems to fill the same role as the books given to furnish your house after buying one. When viewing a room there is an image to show where said room will go upon construction. It doesn't seem like you can place rooms where you want them or change how they are. The floor plan looks fixed and your options are far as customization goes is whether to have the room or not.
My own speculation on how the process will go is as follows. You talk to an NPC, most likely the Jarl or the Jarls steward, and are given the option to purchase land. Upon buying and going to this land you will see various work benches where you can craft materials such as Iron Ingots into other things which are required to then build X room. E.g. you activate the bench and to build the Bedroom it may require 10 Nails, 2 Locks, etc and then upon "buying/building" the room builds itself over a short period of time. Then inside there will be yet another table which will allow for furnishings.
The only theme for housing shown was Whiterun, there may be more but they may not be.
From the looks of the adoption scene there will be a girl sitting around the tree in Whiterun who you have a dialogue option to adopt. I can only assume there will probably also be a boy somewhere with the same thing. The max amount of children you can adopt looks to be two given the description of the bedroom upgrade ("The Bedroom has space for a master bedroom plus two children's beds"). I would be surprised if you have any choice in who you can adopt.
The new objectives and interactions known are bandit raids, kidnappings, skeever infestations and giant attacks. They probably work like any other random encounter does. Sometimes when going to your home these will be happening. I assume the kidnapping works the same way as the Companions radiant quest. You go home, your partner is missing and you get a popup to rescue them from some random cave.
The DLC looks underwhelming and they seem to be trying to play the customization card a little bit too much when realistically there will probably be very little.